NightMare King
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
56 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
56 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch 12 ✨ New Content 1. Brand-new BGM for Level 1 & Level 2 We are thrilled to announce: Level 1 and Level 2 now feature brand-new background music composed exclusively for this game by Panagiotis Chartas! Experience enhanced atmosphere and immersion—put on your headphones and revisit these levels! 2. New Mode: Sandbox Mode This update introduces an extremely early-stage Sandbox Mode, primarily for te… | 20892958 | |
| Patch 11 Fix windowing settings issue | — | |
| Patch 10 Fixed weapon disabling bug | — | |
| Patch 9 1. Camera shake is an optional parameter that can be set during testing. 2. Weapons can now be banned, with approximately 2 weapons banned per map. This means that if you have cleared 3 maps, you should be able to ban 6 weapons. I am not sure if I have made the necessary changes or if this quantity is sufficient for everyone. If you feel the need to make changes, we can continue with the modifi… | — | |
| Patch 8 The vibration of the handle can be adjusted in the settings | — | |
| Patch 7 Emergency adjustment for low blood volume feedback, now a selectable parameter, and usually not obscured by dark colors | — | |
| Patch 6 Optimized hit feedback. Added controller vibration support (though there still seems to be a bug with PS5 controllers). Difficulty adjustment: the Hard mode is now tougher. If you feel it’s too difficult, please let me know! | — | |
| Patch 5 Hello everyone, I took a two-day break, and this time I’m bringing a small update, primarily focused on feature optimizations and preparations for some new content. **New Additions** 1. **Combat speed-up feature** – Allows for faster combat experiences, saving time when grinding through levels. 2. **Low HP feedback** – When a character’s health is low, visual and sound effects will provide feed… | — | |
| Patch 4 Slightly increased the difficulty of the difficulty | — | |
| Update Patch 3 - Optimized Some Gameplay Experiences + Adjusted player hit feedback + Increased monster attack interval by 0.25 at the end of each wave + Monsters will increase in number after the 15th wave + Added background music for the main menu and selection interface + Added controller support for page turning in the hero selection interface and shop interface | — | |
| Patch 2 Reduce the attack power of monsters | — | |
| Patch 1 Reduces the attack power of monsters | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 21 Nov 2025 | Fri | 15:14 | Patch 12 | 20892958 | public | 1 | — |