Astrobase Command
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Astrobase Command 0.4.3 Closed Beta Patch Notes We have now released the second (non-hotfix) beta update. Also, this week we put out an upgrade path for Kickstarter backers who want to get to play the beta. If that’s you, check the updates on Kickstarter! Anyway, here’s the patch notes for Astrobase Command 0.4.3 Closed Beta: New Features — Can now pin desk objects closer to the camera. — Font upgrade in progress. — Smog should no longer bui… | — | |
| In-game event | Astrobase Command 0.4.0 and 0.4.1 Closed Beta Patch Notes Good News Everyone! Astrobase Command is now feature complete. Or, in other words, it’s Beta time! This means we are looking at bugfix and polish as we move forward. We want to take this opportunity to thank you for playing the game in it’s alpha state and continuing to play it as we enter the next phase. If you want to get in touch, come join the community on our Discord server. Also, we’ve cr… | — | |
| Major update | Astrobase Command Beta Launched! Good news, everyone! We have finally reached the Astrobase Command Beta phase! It took a bit longer than we all wanted it to but we think it has been worth it. We think the game is in very good shape for an initial beta launch. If you play it and think we have succeeded and this is a great beta or that we have failed and it is the worst beta we’d love to hear from you. In fact we want to hear f… | — | |
| Community | The Crew Is Back! Welcome back aboard! Hello to all! All crews have returned from offworld and all hands are back on deck. Daniel – @Polygonatron Hi Everybody! This week I jumped straight into making another pass over the game to figure out if there are some things that need to make sounds that aren’t currently on our list of things that should make sounds. I found a whole bunch of things during this process, th… | — | |
| Community | Summer Shore Leave – Astrobase Command Dev Update – 12 July 2019 Even astrobases have some sweet vacation spots. We’re going to take a couple weeks to recharge our batteries while our pasty, troglodytic flesh can feel the breeze without having to wear an environmental suit to keep from freezing solid in an instant. Here’s a shiny screenshot and a short dev update to hold you over until we get back online! Daniel – @Polygonatron Hi Everybody! This last week I… | — | |
| Community | New Crew App, Flashy Terminals, and and Refreshing Our Store Front – Astrobase Command Dev Update – 26 June 2019 It’s pretty being green Daniel – @Polygonatron Hi Everybody! This week I’ve been wrapping up the work on the new graphics for store fronts. If I do say so myself, it looks so much nicer now that all the graphical updates basically since the Kickstarter are shown off. Happy Midsummer Everybody! Max – @Max_Shields Hi All! After wrapping up work on terminal screens and getting them into the game w… | — | |
| Community | Astrobase Command Weekly Update – 10 June 2019 A lost Cryoship beckons. Daniel – @Polygonatron Hi Everybody! This week I’ve continued work on the new store page graphics and added a dash of admin. Also, this week was the National Day of Sweden! Happy Sweden peoples! Cam Hi Guys. This week I have continued working on social areas for your crew. Also I have made a change to construction which should make it feel more sensible. Max – @Max_Shie… | — | |
| Community | Astrobase Command Dev Update – 3 June 2019 Sunshine of the eternal nebula. Daniel – @Polygonatron Hi Everybody! This week I’ve been working mainly on getting new images and graphics to replace what we currently have on storefronts, webpages, etc. As well as playtesting the 0.3.8 Closed Alpha build we put out earlier. Max – @Max_Shields Hi everyone! After wrapping up the 300+ emblem creator components, I’ve turned my attention to creatin… | — | |
| Game update | What’s In An Emblem? — Astrobase Command Dev Update — 27 May 2019 A selection of emblems made with the Astrobase emblem creator Hey Everybody, We’ve had our noses to the grindstone working on a number of features, improvements to visualizing character behavior, and getting backer rewards up and working. It’s time for us to pop up for a breather to give you a well-deserved glimpse into one of the features we have been working on. We’re always looking for ways… | — | |
| Community | Making Your Crew More Sociable – Astrobase Command Dev Update – March 18th 2019 Hi Everyone! Over the past week we’ve been focused on making the station and its characters more lifelike. We’ve also continued building on the story opportunities by further fleshing out the adventures the crew can have on planets. Daniel (@Polygonatron) Hey Guys! This week I’ve been working on having the crew aboard the station look at things and each other as they go about their day-to-day.… | — | |
| Community | Continuing Backer Rewards – Astrobase Command Dev Update – March 10th 2019 Hi Everyone! Another month and an actual weekly blog post. Since the last post we have continued working on the features related to backer rewards. There’s no new build this week as we haven’t reached a point where it would make sense to put time into building, testing, and deploying it. Daniel (@Polygonatron) Hello Guys! This week I’ve been continuing work on backer rewards. The Alien Egg/Coco… | — | |
| Game update | Uniforms And Backer Rewards – Astrobase Command Dev Update – February 28th 2019 Hi Everybody! Another month, another weekly blog post. Since the last post we have put out two builds to our alpha players (patch notes towards the end) and more importantly: We have had a focus on the features that allow us to fulfill the Kickstarter Backer rewards! This means we’re also starting to reach out to backers for some of the rewards, including: clickable book entry, helping to desig… | — | |
| Game update | Better Late Than Never – Astrobase Command Dev Update – January 28th 2019 Hi Everybody! Last weeks late blog post is here! We skipped the previous week’s blog post because we spent a lot of our time in planning meetings to figure out how to best take the next big steps in Astrobase Command. We did however have enough time to put out a couple of patches to the alpha testers, who were given that news directly in the alpha channel on discord and on the itch forums. Here… | — | |
| Community | A Small Update – Astrobase Command Dev Update – January 13th 2019 This week we’re back with a new minor build (0.3.2) on the and the regular updates of what our week has been like. First, let’s look at the patch notes from the new build. Astrobase Command 0.3.2 Closed Alpha Patch Notes: Changes – You should no longer be able to land a ship on the local planet without undocking first. – Datapad Applications should now be prettier and more like as if actually d… | — | |
| Community | Starting a New Year – Astrobase Command Dev Update – January 4th 2019 This week we’re back to regular blog posts informing you about what’s going on on a week to week basis. We managed to put out a new alpha build on the 24th along with the last blog post before this one (and we also got out a patch for some bugs on the 28th). Between then and now we have taken a much needed break over the holidays, making this week a shorter week than usual. Anyway, without furt… | — | |
| Community | Seasonal Releases – 24th Dec 2018 Happy Holidays Everybody! Good news! We are putting out a new Alpha build today! This build will include things we’ve been working on for the last while. For more information about what this includes, check out our last two blog posts Or check out this video that actually shows what the new features and upgrades look like. Astrobase Command on Youtube As you might suspect, there is a lot more d… | — | |
| Community | All the Little Things – 16th Dec 2018 Hi Everybody! This week we’re talking about some of the other small, medium, and even big things we’ve been working on since we last put out an Alpha update (aside from the Astrofleet app in our last post). There’s a mix of station simulation event features, UI/UX changes, and upgrades to visuals. We haven’t put out a new build to the alpha players yet, but it’s coming extremely soon(tm). Inspe… | — | |
| Community | Closing the Game Loop – 9th Dec 2018 Designer’s Log — 06.343.137 This week’s blog is about an exciting feature we’ve been implementing for some time called “AstroFleet” which is about sending ships on adventures to procedural planets and star systems using a Datapad App. The ships are crewed by characters from your Astrobase that you’ve assigned and the adventures are reported back to you in each ship’s log. The internal name for… | — | |
| Community | Getting Back to Regularly Scheduled Programming – 4th Dec 2018 Hi Everybody! As you know we’ve been a bit quiet for a while as we’ve toiled away on getting some major features into the game. But now we’re reaching a point where we’re soon(tm) going to be getting back to more regularly putting out builds and putting out more blog posts (with this being the first step to the latter). Builds In fact, we’ve already put out two builds across the last three week… | — | |
| Community | Looking at the Schedule – 1st Oct 2018 Hey Guys! In our Kickstarter campaign we had somehow set *both* the date for the Beta release and full release for November 2018, which makes no sense (someone failed an editing check!). Since that date is coming up relatively soon we’re going to take this opportunity to clear things up and talk about the roadmap in general. Where are we at? A little more than a year ago today we released the A… | — | |
| Community | A Fresh Coat of Paint: A New Logo – 10th Aug 2018 Hey everyone, Daniel here! I’m the guy who makes the graphics for Astrobase Command. We’ve been at it plugging away on Astrobase Command at good speed since the last blog post we put out but I wanted to take this post and focus on a narrower slice of the work I’ve been doing. As you may know, I joined the team in early 2014. Since then I’ve replaced the art style, every art asset (sometimes wit… | — | |
| Community | The State of Construction – Astrobase Command Dev Update – 23rd July 2018 Hi Guys! Nice to be talking with you again. It’s been a while, I know! Not to worry though, we’re still very much alive. In fact, we’re making great progress on Astrobase Command. The crew you assign to a construction project now actually has to do the work of constructing things! So what have we been up to? As always with game development you end up working on several different things at once… | — | |
| Community | 1 Year Kickstarter Anniversary – Astrobase Command Dev Update – 28 May 2018 One year has already dashed by since the Astrobase Kickstarter was successfully funded. We’ve achieved much since May 26th, 2017. Performance has improved, the characters are smarter and than they were, conversations and tasks have been fleshed out to better select the character’s personalities. We’ve taken down The Great Space Beast: Save Games (that took a lot of laser harpoons, let me tell y… | — | |
| Community | Save The Stardate! Astrobase Command Save Game Implemented | Weekly Dev Update – 12 May 2018 We have some fantastic news this week! Astrobase now saves games. Gone are the days of wistfully watching your hard work evaporate into the void when you have to shut your computer down. Now you can confidently close the game down to run after your toddler dashing around while holding a hammer high over her head, or switch off to stop procrastinating and get a few hours of work on your term pap… | — | |
| Community | The Space Coder Rises: Astrobase Command Weekly Dev Update – 7 May 2018 Today’s the big day! Our ninja coder emerges from the shadows to add his wisdom to the weekly update. Without further ado, take it away, Cam! Cam Hi people, I’m the new programmer you’ve been hearing about for the last few updates. I’ve been having a great time working with the jellyfish guys you know and love! My last month has been dedicated to getting save games working with the last week sp… | — | |
| Community | Save Game Loading – Astrobase Command Dev Update – 30 April 2018 Adam – @adam_blahuta Hey everybody! We’re a few small tasks away from having functional save files! We’re dedicating a bunch of time to testing save/load to identify and fix bugs that inevitably crop up. Since some of those bugs will force us to wipe save files, we’re trying to get as much of those out of the way before shipping it. That being said, this is still alpha and we don’t have a huge… | — | |
| Community | Bug Squashing, Save Games, and Combat Design | Astrobase Command Dev Update – 23 April 2018 Daniel – @Polygonatron Hi Everybody! Another week of intense planning and organizational work for me. Not much to talk about there. But it’s getting there! The future is looking all planned and stuff. Max – @Max_Shields Hi y’all! My plate was filled with foley work and populating the GUI with audio. I also whacked a few audio bugs which was quite satisfactory. In the process, I’ve developed a n… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.