Drop: Save the Forest
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
119 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
119 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Gamepad Full Integration! This week I wanted to make drop fully playable with all kind of gamepads. I tried to integrate the controls with the old input system, but the button mapping change from PS to Xbox, So I introduced the new input system, and set the project to use both systems. With the new one I can address directly “the button on east, south, west... In this way I could, for example, write a simple function th… | 21257601 | |
| In-game event | Week 1 Update Drop was released 1 week ago!! In this week I collected plenty of advices on improvements and some bug spotted here and there. This update collects some of these fixes, together with an improvement on the graphic variety for the bushes of the level: now there is another speciement as bush ;) You can check the video on how I made this improvement on youtube, instagram, tiktok, facebook... Togeth… | 21168082 | |
| Community | Games in Italy SALE Drop this year runs with Games in Italy promoted by iidea! I’m very proud my game is now part of the game proposal of italian videogames, and with this Steam sale event is displayed for all players around the world to see the games created in Italy. I feel very lucky that the release of Drop: Save the Forest overlapped with this event, it’s just another opportunity to celebrate 🥰 | — | |
| Community | FULL RELEASE! Drop: Save the Forest is OUT NOW on Steam! 🌲💧🥳 After 2 and a half years of work, I’m so happy to finally release my solo-dev game to the world. It’s been an incredible journey — and today marks a big milestone for this project. Enjoy!! | — | |
| Community | Last improvements before release! Last improvements are committed and ready to be played!! After my first showcase of Drop: Save the Forest at the Milano Games Week, I managed to collects planty of impressions and comments on the game. And now are all integrated in the game, ready for the release in 2 days!! The exhibition has been an amazing and challenging experience to present the game and observe who the game would attract… | — | |
| Community | I made Sound Effect for my Game! This week, I worked on the sound design for the game! I used some free online sound libraries (like Pixabay and Mixkit), and for the sounds I couldn’t find, I recorded them myself. Then, I edited everything in Audacity — combining and tweaking different samples until I got the result I wanted. It’s always surprising how, once you pair certain sounds with visuals, they can feel like something co… | — | |
| Community | Localization is here!! Another big milestone for my solo game dev journey: yesterday I finished localizing Drop: Save the Forest into English, Italian, and French! 🇺🇸🇮🇹🇫🇷 Building the localization system for the whole game took me more than a week… but once it was in place, adding each new language took less than an hour. Me = very satisfied :’) I started with these 3 languages because they’re the ones I speak,… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.