Extinction Editor (SDK)
Playing now
1−2 vs. yesterday
25%of peak
All-time peak
42 Nov 2026
Playing now
1−2 vs. yesterday
All-time peak
42 Nov 2026
| Published | Title | Build |
|---|---|---|
| 2026 SDK Upgrade Now LIVEmajor It's been years since our last update to the PCE editing tools, this major release brings the SDK up to date with the latest content from Primal Carnage: Evolution! NOTE: if you are in the middle of creating a map or skins or other custom content, you may wish to backup your files before updating to avoid installation errors or your work being deleted! EDITOR UPGRADES Better Stability, Less Con… | 24783030 | |
| February SDK Release A new update has released for the SDK tools. This includes a bunch of small bugfixes and the latest content added to the base game, featuring a range of shader updates and texture improvements. We have included some more community-created additions this update, such as several new poses to use for the different playable and NPC dinosaur models. The first of SpinoRavenger's "Enhanced Mesh Packs"… | — | |
| Mapping Contest Winners + SDK updatemajor Congratulations to everyone who survived 2020! We're back once again for another year of Carnage. To start things off, we are celebrating the creators who participated in the first Official Mapping Contest ! Also, check a look at the latest update to the Primal Carnage: Extinction development toolkit, and some important new info for content creators... Mapping Contest Finale! Before we reveal t… | — | |
| Meltdown SDK Updatemajor It's here! This SDK update brings Ceratosaurus content to the Primal Carnage Extinction development kit. Simply update the SDK and you will have access to the latest game content to work with. You can find Ceratosaurus inside the Bruiser section of the Character content subfolder. Download a quickstart pack for creating new Ceratosaurus items here. Additionally, we are currently adding new Cera… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||