Animal Times
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
129 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
129 Sep 2026
| Published | Title | Build |
|---|---|---|
| 1.0e new visuals New sound ON/OFF asset · Ship wreck VFX: Sea of Broken Sails uses looping Ship wreck frames (replaces static art). · Cancer VFX: cooldown crab anim (20–60 sec random); also plays on Wild Bamboo / Tree Island select and Bamboovia / Eucalypta capture. · DEPLOY soft-lock fix: host conquest coin goes straight onto LocalPlayer hand; if award still fails after retries, debt is forgiven so DEPLOY can’… | 25385615 | |
| 1.0d small bugs Clearer “your turn” moment in multiplayer (sound + pulse), including for guests · Smoother menu ↔ match music fade · Bots no longer get stuck when armies are bottled up inland | 24448851 | |
| 1.0c game feel & MP rejoin Combat / rules · Fixed "Border Trap" bug (my son discovered it): getting stuck when you had armies inland but only 1-unit border territories could attack - so random 1-unit attack is automatically executed Audio / feel · Phase timer tick sound in the last 5 seconds (your turn only) · “Your turn” cannon + avatar/compass pulse on REINFORCE Steam MP reconnect · Rejoin fixes and debugging · 30s dis… | — | |
| 1.0b Multiplayer fixes & polish 2 Fixed duplicate conquest cards showing up in your hand · Fixed DEPLOY getting stuck after trading in multiple card sets · Mission wins now wait for the conquest wave to finish before the victory screen · Experimental: drop mid-match and rejoin the same Steam lobby to take your seat back from the bot | — | |
| 1.0a launch MP bugs Multiplayer fixes & polish · Fixed needing to restart the game to host a new Steam match after exiting · Victory screen now correctly shows Last Pirate Standing when you win by eliminating the last human opponent · Guests should reliably see their mission (no more placeholder text) · DEPLOY card trades work more reliably for host and guest: correct 3-coin detection, no double bonus units and co… | — | |
| [v0.06] Demo ready for SNFmajor New visuals for movement and deployment: - Removed paws - Now target land gets visual effect of moving, so everybody can see movement of humans and bots - When somebody gets bonus, other players are aware of it Many bugs are fixed - this list huge for multiplayer mode... Random queue for players -> host is not the first any more, now the queue is random in both SP and MP mode. MOREOVER , multip… | 20447258 | |
| Tutorial is now availablemajor Tutorial encompasses 2 full turns against 3 Clueless Parrot bots. You can continue playing after that, or not... New map visuals are added, some animations too... more to come! Game braking bugs are fixed. There are more smaller ones, but we are working on it :) | 20447258 | |
| [v0.02] New platforms New Platforms Games should be available now on Linux and MacOS. Fixed bot bug Only easy one was playing, no matter the selection. So that is fixed now. Dices Also added new dices for defender :) | 20447258 | |
| [v0.01] Rebranding and more...major UI improvements Dices are not numbers any more, but we made assets. Rolling animation is also added, that continues into new combat animation. Land and continent bonus information is added now. Overhauled sound effects. Land selection has shine effect now, to make it more obvious. Movement visual is added. And now one can add/return units with Scroll Button. Player turn queue is move from borin… | 20447258 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 18 Sep 2026 | Fri | 07:51 | 1.0e new visuals | 25385615 | public | 3 | — |
| 29 Jul 2026 | Wed | 09:09 | 1.0d small bugs | 24448851 | public | 3 | — |