Idle Tycoon Manufacturing
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127 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update #25.1 This small patch removes the Steam achievements that were too difficult to obtain. It is no longer necessary to play 1,000 and 10,000 days in the same save, nor to complete 1,000 and 10,000 deliveries. I have also updated the Discord integration, which should fix the issue where the game was shown as running even though it was properly closed. | 22052288 | |
| Update #25 - Multiplayermajor I announced it earlier, and now it is finally here: multiplayer has arrived! I honestly could not wait to be done working on it… This update significantly changes the game, so some things may be broken. I did my best to test everything before releasing the multiplayer version, but please do not hesitate to report any issues you encounter on Discord . How to play multiplayer From the main menu (… | 21766881 | |
| Update #24 This update focuses on fixing small bugs for the official release of the game. Here is the list : Bug fixes : · The furnace can no longer be upgraded once it has reached the maximum level, even after quitting and restarting the game. · The achievement for fully upgrading the concentrator now unlocks correctly. · It is no longer possible to open the employee menu and the machine menu at the same… | 21639766 | |
| Update #23 : Transition to v1major That’s it, we’re here ! After about 6 months of R&D, the game is finally finished ! At least as far as the initially planned content is concerned. There have already been a few deviations from the roadmap, adding more content than expected, and I plan to release more updates, including one, if I’m highly motivated, that will be very substantial (a multiplayer mode). Just before diving into the… | 21552956 | |
| Update #21 Today’s addition is a quality-of-life improvement suggested by a player who had a good idea, which I implemented. Addition : · It is now possible, by clicking on an empty inventory slot icon in smelting furnaces, to open a sub-menu allowing you to select which resources you want to assign to it. · It is not possible to assign the same resource twice. · The “empty” icon must be visible. · If the… | 21364625 | |
| Update #20 Bug fixes : · In English, the crafting menu no longer switches back to French when changing sub-menus · In English, the tutorial event menu requiring the player to reach a certain amount of monstercoins will no longer display unreadable values · The tutorial event menu requiring the player to reach a certain amount of monstercoins now correctly displays the “-” sign and the abbreviated number f… | 21274317 | |
| Update #19 I modified 2 machines because I felt I had not gone far enough, and it is now done ! I am talking about the Concentrated and Shiny states, which were not really taken into account on these 2 machines. Bug fixes : · The save system. · Steam achievements related to a MonsterCoin amount no longer require the tab to be open to work. · Bonkers no longer Bonk 1 ingot if the visible ingot setting is a… | 21267887 | |
| Save bug I am writing this short announcement to inform you about a fairly major bug that was present during the day of December 19th. Unfortunately, I introduced a bug that prevented the game from saving properly and from reusing save files correctly. For those who played on this version, I sincerely apologize, as your experience was significantly degraded. I have normally managed to fix the issue and… | 21267476 | |
| Update #18 Bug fixes : · Reduced the number of audio tracks played simultaneously (max 100), reducing lag and audio distortion. · Standardized the teleporter crafting system : · The cost is validated only when the output is placed. · Refund when the output is removed. · Protection against teleporter and price desynchronization. · Auto-save will now wait until exiting the build menu before triggering. · Fi… | 21261963 | |
| Update #17 – Massive Optimization Major update focused on optimizing the game code, along with some bug fixes. The version seems stable enough for public release, but feel free to report any bugs you encounter. In short, we have minor optimizations, systems rebuilt by hand to be less CPU-intensive, and major code optimizations, especially for AI and resources. Here’s a non-exhaustive list of improvements : · Cameras have been m… | 21223340 | |
| Update #15 While working on adding T4, I found a few bugs that I’m fixing right now. Various fixes : · Conveyor speed upgrades were not giving the correct bonus amount. They now correctly provide 10% speed (instead of 1%). · The upgrade that creates ingots two at a time now takes the visible ingot parameter into account (the second ingot will not always appear at 100%, but depending on the machine’s count… | 21072150 | |
| Update #14 Today, I’m introducing an improvement related to the number of visible ingots that can be adjusted in the settings menu. It’s important to understand how this feature works : it doesn’t actually make ingots “invisible”, but instead reduces how often they appear at the presses while proportionally increasing their value. As a result, there is no % loss of MonsterCoin per minute. This is simply a… | 20989775 | |
| Update #13 Bug fixes : · When you exceeded the target of a resource in the delivery menu, the target text displayed a developer value. This is now fixed: it will display the maximum value. · When saving and quitting, an event tended to appear even though the timing had not yet been reached. This is now fixed (same for delivery missions). | 20947557 | |
| Update #12 Special mention to the community who put in the effort to report bugs. Clearly, without you, I can’t imagine how many players would have bought the game, played, ended up soft locked, or run into numerous bugs before ultimately closing the game for good. Bug fixes : · as long as both teleporters are not placed, they cannot function (this prevents resources from spawning on a bend, T or X and ge… | 20812961 | |
| Update #11 I quickly patched 5 things I noticed : · the settings menu was loading multiple times every time it was opened and closed; it will now load only once · the amount of MonsterCoin required for the Tier 3 machines is now correctly displayed with a « B » · the influence points amount now updates correctly in the tab · if 1 hammerer is already placed and an employee is working while crafting another… | 20809613 | |
| Update #10 - Tier 3 is finally here !!major You’ve been waiting for it, and it has arrived. Tier 3 is landing, extending your gameplay experience by about 20%. This brings us to a new milestone in the development of the early access. We have now reached 60% of the development before the game’s official release. This update brings : • 23 new research items in R&D • 2 new major gameplay elements • 3 new machines : • a new press for more fu… | 20796069 | |
| Update #9 Mini patch today! A small issue was reported to me, which I’m fixing with this update. I’m still working on the company’s tier 3, and while doing so, I keep finding small improvements to make which I apply along the way. The issue was that the game (from intro to gameplay) loaded more easily in fullscreen than in windowed mode, which caused some setups to fail loading the game. Now, you can swi… | 20508601 | |
| Update #8 – Lag Optimization Today’s update focuses on reducing lag and improving the overall gameplay experience ! Changes : · The settings menu and its sub-menus are no longer preloaded; they now load when opened and unload once closed. · The R&D menu is no longer preloaded; it now loads when opened and unloads once closed. (Other menus are not affected, at least for now.) · The crafting info menu is now aligned to the r… | 20476704 | |
| Update #7– Steam Achievements While working on preparing the next major update, I stumbled upon an old piece of forgotten and unfinished code related to the “days played” achievements. The counter itself was already there, which means that depending on how long you’ve been playing your current save, you’ll unlock several achievements at once! Added: · Achievements related to the number of days spent in the same company · Da… | 20434685 | |
| Update #6 - Discord Integration A small update today that integrates the game with Discord to display an activity image ! Added : · In-game activity is now connected to Discord | 20415731 | |
| Update #5 – Settings Menu This update focuses on the settings menu, which had become unbearable since the last patch. Now we’ve got a clean and shiny new menu ! Changes : · Two sections have been created to organize the adjustable options: · Audio : everything related to sound · Video : everything related to visuals Bug fixes : · You can no longer press Escape while in a submenu of the settings menu (to prevent display… | 20400271 | |
| Update #4 With this update, all bugs reported so far have been fixed. Feel free to let me know if you encounter any. Bug fixes: · A press might not create an ingot. This is now fixed: it will always create one (also accounts for invisible ingots adjustable in the settings). Additions: · Slider to adjust the size of context menus (Machine & Employee). · The ability to assign a task to an employee is unloc… | 20387787 | |
| Update #3 Today, we focused a lot on quality of life improvements in the game. The contextual panels for machines have been reduced. It was quite complicated to do, because I wanted players to be able to adjust the menu size according to their preference. Now it works, all the formulas are done. What’s missing is just the ability to change it in the settings. Until that’s added, I’ve set the default size… | 20369393 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 23 Feb 2026 | Mon | 10:08 | Update #25.1 | 22052288 | beta | 2 | — |
| 23 Feb 2026 | Mon | 10:07 | Update #25.1 | 22052288 | public | 2 | — |