Update #17 – Massive Optimization

Idle Tycoon Manufacturing · build 21223340 · published

On SteamNotes only · this build shipped before we watched the app

Major update focused on optimizing the game code, along with some bug fixes. The version seems stable enough for public release, but feel free to report any bugs you encounter.

In short, we have minor optimizations, systems rebuilt by hand to be less CPU-intensive, and major code optimizations, especially for AI and resources.

Here’s a non-exhaustive list of improvements :

  • Cameras have been merged

  • Menus will lag less when opening/closing

  • NPCs passing through the streets appear more frequently

  • Easter eggs are disabled after activation

  • Employee AIs are improved but slightly slower (almost imperceptible)

    • Performance mode: 2 AIs are controlled per frame

    • Visual quality mode: 5 AIs are controlled per frame

  • Resources are now incredibly better optimized

    • Performance mode: their direction is updated every 60 frames

    • Visual quality mode: their direction is updated every 30 frames

  • Machines, whether controlled by the player or an employee, generate less lag

Bug fixes :

  • Protection against decrafting an item by clicking the menu button

  • If 0 machines are available, the employee instantly pauses

  • The mouse cursor will no longer be slightly offset when the camera moves

  • The click sound is no longer sometimes doubled when clicking the "video" button

I’m looking forward to your feedback, whether on Discord or the community hub !

Update #17 – Massive Optimization · Idle Tycoon Manufacturing build 21223340 · SteamPeaks