Rift Tavern
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | [DevLog #3] Monsters Are Just Tools: Explosive Farming with 'Wall Slams'! 🛡️ 1. Defense System Understanding enemy attack patterns and choosing the right defense is the first step to survival. · · Dodge: A basic maneuver to quickly escape attack range or get behind the enemy. · Parrying: Timing your guard perfectly will put the monster into a 'Knock-down' state. · Knock-down Reward: Fallen enemies are incapacitated, giving you two choices: a barrage of normal attack… | — | |
| Major update | [Major Update] Massive Tavern Overhaul: Better Combat, Staff, and Lute Vibes! "Hello, this is Troll , the developer of Rift Tavern ." It’s been a while since our first dev log. During that time, we’ve been focused on completing the core foundation of Rift Tavern. Currently, we’ve reached a stage where most major features are implemented, and we are now shifting our focus to content volume and final balancing. We’re almost there. Today, we’d like to introduce some of the… | — | |
| Community | "RiftTavern’s Dev Log Begins 🍺" Welcome, traveler! 🍺 I’m the innkeeper of this little place called Rift Tavern . Through this Dev Log, I’ll be sharing stories from behind the counter, news of upcoming adventures, and sometimes my own funny (and painful) tales from development. The first drink’s on me — so sit back and enjoy! 🥂 | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.