ARONDIGHT アロンダイト
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All-time peak
125 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
125 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Ver.1.8.5 Fixed an issue where screen resolution selection was not functioning p Fixed an issue where certain resolutions could not be selected or behaved abnormally in the screen resolution options. | — | |
| Game update | Ver.1.8.4 Minor adjustments have been made. Slightly reduced the hitboxes for the player ship and enemy bullets. Increased the bomb's attack power. These adjustments have slightly lowered the game's difficulty compared to previous versions. Shortened the hitstop duration when hit. Changed the default frame rate from “Highest” to “High”. | — | |
| Game update | Ver.1.8.3 Unified the pause duration during hitstops. To address an issue where the pause duration varied depending on the play environment during hitstops or pause releases, we added processing to standardize the frames during time stop, ensuring the same pause duration across all environments. | — | |
| Game update | Ver.1.8.2 Added hit stop and slow motion when hit. When your ship is hit, time briefly freezes, and during the explosion, slow motion effects are added for a short period, making it easier to see what caused the hit. | — | |
| Game update | Ver.1.8.1 Casual Mode Damage Immunity Specification Change In Casual Mode, if your Alondite sub-weapon is level 1 or higher, taking damage will only decrease the sub-weapon's level by one. This feature nullifies damage taken, and previously only worked against enemy projectiles—it did not nullify collisions with enemies. Starting with this version, it will also nullify damage from collisions with enemies. | 20728821 | |
| In-game event | Implementation of Close-Range Rapid Fire When you hit an enemy with your main shot while close to them, the main shot's rate-of-fire restriction is lifted, allowing you to fire rapidly. This restriction lift only applies to the main shot; hitting enemies with your sub-weapon does not trigger it. The rate-of-fire restriction reapplies when you move away from enemies. | 20722127 | |
| Game update | Ver.1.7.1 Keyboard Operation Updates For those who use the cursor keys to navigate with keyboard controls, we have newly assigned the slow movement key to the “Z” key on the keyboard and the multi-shot key to the “X” key on the keyboard. | — | |
| Game update | Ver.1.7.0 Implementation of Slow Movement Keys Ver.1.7.0 Slow Movement Key Implementation We have implemented a feature that allows you to reduce movement speed to about half while holding down a specific button. Additionally, normal movement speed has been slightly slowed compared to previous versions. Supported keys are as follows: X-BOX Controller: RB button Switch Pro Controller: R button PlayStation 4 Controller: R1 button Keyboard: .… | — | |
| Game update | Ver1.6.0 Fixed behavior of certain sub-weapons, implemented frame rate settings, Laser and charge shot behavior has been adjusted. Frame rate can now be changed via the options settings. You can choose from four options: No FPS Limit (Highest) 300fps (High) 250fps (Medium) 200fps (Low) The default is (Highest), which utilizes the full performance of your machine to control the frame rate. The other options maintain a frame rate close to their respective values. Lowering the… | — | |
| In-game event | Ver.1.5.0 サウンドテストの実装 You can now access the Sound Test screen from the Options menu on the title screen. In Sound Test mode, you can freely listen to the BGM of Alondite. | 20675729 | |
| Game update | Ver.1.4.0 Multi-Key Addition (Main + Sub Simultaneous Press Key) Added a new key setting allowing simultaneous presses of the main shot and sub weapon keys with button 1. X-BOX Controller: X button Switch Pro Controller: Y button PlayStation 4 Controller: Square button Keyboard: / key These are treated as simultaneous presses. However, for Charge Beam (5) and Gatling Gun (6), since the main weapon and sub weapon conflict, they are not treated as simultaneous… | — | |
| Game update | Ver.1.3.0 Multiple bug fixes and adjustments Stages 2, 7, and 12 have slightly reduced the stage map loop and shortened the stages. The difficulty of the mid-stage fortress in Stage 2 has been slightly lowered. Fixed a bug where some of the stage boss's fortress turrets in Stage 3 were overlapping. Fixed a bug where part of the Stage 12 map was not displaying. Fixed a bug where the background in Stage 13 was not displaying correctly. Slig… | — | |
| Game update | Ver.1.2.2 Minor fixes for unintended behavior Fixed an issue where enemies appeared during the player's warp animation after defeating the Stage 11 boss. Fixed an issue where multiple reconnaissance aircraft appeared at the start of Stage 12. | — | |
| Game update | Ver.1.2.1 Bug Fixes for Stage 6 Mid-Battle Fortress Turrets ステージ6中間にある、要塞砲台の一部の砲台が倒せない状態になる不具合を修正しました。 プレーヤー様にはご迷惑をおかけしました。 申し訳ありませんでした。 | — | |
| Game update | Ver.1.2.0 Bug Fixes and Game Difficulty Adjustments Fixed an issue where the scroll for Stage 8's stage boss would not remain fixed. Additionally, enemy spawn rates have been adjusted. In Casual Mode, enemies now spawn at 1-second intervals, and in Medium Mode at 0.5-second intervals. This reduces enemy spawn frequency compared to the previous version, slightly lowering difficulty. Hard Mode remains unchanged from the previous version. | — | |
| Game update | Ver.1.1.0 Secret commands implemented During a pause, enter a secret command to activate a cheat that grants you the strongest equipment in the game—just once! If you don't know the command, ask your dad or mom! Wuewue... Shitasita... | 20599253 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.