永夜的光塔 Dark Grid
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
04 Oct 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
04 Oct 2026
| Published | Title | Build |
|---|---|---|
| v1.0.95 Guidance Improvements Hey hey, an update is here. This version is v1.0.95, with the following main content: · Items and blueprints now have a rarity display feature. This is intended to better guide players. · Improved the expressiveness of the construction panel. · Adjusted the position of the Magic Door in Chapter 1. | 22827311 | |
| Version Update v1.0.93 - Quality Improvements Hi hi, friends. Finally, an update! Please forgive the delay, as I'm currently developing the next game ːsansː. Difficulty Adjustments · Increased the damage of the Light God's "Big Hand" attack against units; reduced the Light God's health. Detail Enhancements · Light Source Crystals now appear grey while their resources are recovering; their original color returns once resources are fully res… | — | |
| v1.0.91 Greater Sense of Achievement Hey hey hey, updated, updated, updated! Finally, no slacking off, an update is here! Cutting to the chase, the main purpose of this update is to enhance the player's sense of achievement. · Two new achievements have been added to the game's built-in achievement panel: Kill the Light God, Kill the Dark God. · Players can now see the Boss portrait for Chapter 4 on the chapter selection screen. ·… | 21744373 | |
| 1.0.90 Several Improvements Good morning, afternoon, and evening, players. I've been busy building a universal code framework for the next game these past two days. I didn't post update notes, but I actually pushed two updates quietly. Let's see what was updated! · Now when players gain a Debuff (status), there is a more noticeable alert animation, making it easier to spot. · In the crafting panel of the Workbench and Sim… | 21711839 | |
| Day 5 Update v1.0.88 - Endless Mode More Challenging Hey hey hey, as per tradition, I must recite the following line: Here I come again (again*5). Based on feedback, some adjustments have been made to the game. · Adjusted the number of pumpkins spawned each time the Pumpkin Festival begins in Endless Mode. It now increases exponentially, meaning the difficulty in Endless Mode will ramp up very quickly. · Players now receive a much more noticeable… | 21664688 | |
| Day 4 Update v1.0.86 Sound Optimization I've updated yet again, this time focusing mainly on sound optimization. · Greatly alleviated an issue where having too many Evil Pumpkins and Pillars of Darkness in a save file would cause a huge burst of noise upon entering the scene, making your ears ring. · In Endless Mode, Evil Pumpkins no longer play their sound effect twice when spawning. · Endless Mode now has a unique background music… | 21648347 | |
| Day 3 Update v1.0.84 Chapter 4 Improvements Hello there , everyone. Today marks Day 3 since launch. Let's see what I have updated this time~ · Added 3 new units: Magic Tree, Magic Mushroom, Magic Vine. These units appear in the Chapter 4 Boss battle. · The characteristic of magical plants is their rapid growth; they quickly recover after being gathered. · There are corresponding visual effects for both the "recovering" and "fully recover… | 21638169 | |
| Day 2 Update v1.0.82 It's the second day since launch, and based on your feedback, I've updated a few more things. *Adjusted the stack limit for all items to 9999. *Slightly increased the crafting cost of Magic Door Keys. *Updated the art for several units to give them a more pixelated feel. *Opening doors now has a sound effect. *Changed the music for the Chapter 4 Boss battle to make it more tense. *Explosives no… | 21630932 | |
| v1.0.79 Difficulty Adjustment It's been almost 24 hours since launch, and I've optimized some things based on feedback. Let's see what's been updated in this time! · Units generated by the Gods during dialogue now have special effect indicators. · Reduced the time required to chop trees. · Fixed a bug in Chapter 3 where the initial units brought by the two Gods could not be saved correctly into the game save. · Units recomm… | 21615217 | |
| Demo Update v0.7.67 Difficulty Adjustments *Updated the Credits list. *Increased the rewards from Wooden Chests. *Now, encountering a chest in the wild triggers a crisp notification sound to enhance player experience. *Opening the Settings panel now has a sound effect. *Extended the operational duration per cycle for the Light Tower. *Reduced the gathering time required for Light Source Crystals and Apple Trees. *Slightly decreased the… | — | |
| Demo Update v0.6.35 Enhance Game Guidance · Multiple Bug Fixes · Detail Improvements | — | |
| Demo Update v0.5.31 Fix Unity bugs. · Make unit trait tags more noticeable. · Change the tree art. · When hunger or immunity values increase, the numerical text will display a distinct animation. | — | |
| Demo Update v0.5.28 Reduce the difficulty of Chapter 1. · Slightly increase the burn time per turn for all types of torches when going out. · Reduce the rate of immunity decline. · Decrease the materials required to open standard doors. · Optimize some text. | — | |
| Demo Update v0.5.27 Lower the difficulty of Chapter 1. · Add 1 hidden location to the Chapter 1 map. · Reduce the speed at which sickness progresses. · When you are sick, a hoarse voice will remind you how to cope. | — | |
| Demo Update v0.5.25 German language support has been added. · The burn duration of the Light Tower per cycle has been extended to alleviate player pressure. | — | |
| Demo Update v0.5.20 Campfires and Magic Door now have a slight glow to better match their characteristics. · For the Luminous Tower and Campfire, the remaining fuel count will be displayed directly next to them when it drops below 3. No longer need to click and check the unit info to find out. · Adjusted the initial fuel count of Campfires from 3 to 4. · Fixed an occasional bug that prevented construction. | — | |
| Demo Update v0.5.17 Reduced the growth time for herbs. · Optimized controls: closing the unit panel is now much easier ːshermaː. · Improved visual effects and graphics. | — | |
| Demo Update v0.5.14 *Enhanced overall game stability. *Revamped the background art for the main menu. Small update, big heart! ːsansː Alright, alright... A major update is coming soon. Stay tuned! | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 17 Apr 2026 | Fri | 03:12 | v1.0.95 Guidance Improvements | 22827311 | public | 1 | — |