Gon' E-Choo!
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
45Jan 2016
Playing now
0+0 vs. yesterday
All-time peak
45Jan 2016
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.1 I just finished a few bug fixes and pushed out an update for Windows. Unfortunately, there are some issues with the OSX and Linux versions, so I won't be pushing out fixes for them just yet. Enjoy! Bug Fixes · Fixed resolution settings not saving and loading properly. · Fixed erratic mouse acceleration when looking around. · Fixed getting stuck on the cabinet after pausing the game. | — | |
| Game update | 1.0! Goodbye Early Access! We've released! I'd like to thank all of my wonderful early access players who gave suggestions and reported bugs! Thanks to you, I'm satisfied enough to release the game from Early Access! This doesn't mean I won't be making any more changes, however. I'll be trying to keep the game up to date and compatible with new VR headsets as they release, for instance. As more reviews and suggestions ro… | — | |
| Game update | 0.79 Just some fixes. Changes · Updated to Oculus 0.7 runtime. Fixes · Fixed some lock-ups that occurred if Steam isn't initialized. Known Issues · Changing resolutions on Linux sometimes seems to disable UI masks. | — | |
| Game update | 0.78 Changes · The resolution menu is much more mouse-friendly. Known Issues · Changing resolutions on Linux sometimes seems to disable UI masks. | — | |
| Game update | 0.77 Changes · Controller bindings are now in the controls menu. · New object in the scene. · You can once again put down an item with the interact key. Known Issues · Trying to select a resolution with the mouse is a bit wonky right now. Use the directional buttons for now. · Changing resolutions on Linux sometimes seems to disable UI masks. | — | |
| Game update | 0.76 Some fixes, reverts, and improved controller support. Changes · Resolution options are back in the video panel. · Using a controller will now hide the cursor. I'll be making more controller-oriented changes, such as being able to rebind controller bindings and showing controller bindings in hints to make the game more living room friendly. I'm also working on native Steam controller support. · Made the active options tab visually distinct from the… | — | |
| Game update | 0.75 Plug-ins! Can you believe I forgot to plug in the appliances I added in the last update? Changes · Plugged in the appliances from the last update. · Added a tape deck (which is also plugged in). · Reverted the swinging menu tunes back to it's old blippy version. You can now play the studio version in-game by interacting with the tape deck. Fixes · Surprise fixes! Secret fixes! Forgotten fixes! Maybe I sh… | — | |
| Game update | 0.7 Take a break! Changes · Added a small kitchen area to the back room where employees can take a break, get some coffee and nuke themselves some of last night's casserole. · Added a unisex bathroom (door) · Added an office (door) · Squeaky Fixes · Fixed the arcade's button pressing when the machine wasn't in use. · Fixed backing away from the machine while paused. · Fixed notepad not initially rendering it's f… | — | |
| Game update | 0.65 Achievements! I finally decided to add achievements to the game! Check the game's achievements in your library for some helpful hints on how to get them! There aren't many, but you aren't going to get any achievements for simply turning the game on, either. If you want all of these, you're going to have to be pretty dang dedicated. Changes · Achievements of course! Known Issues · Unity's OSX support! *rimsho… | — | |
| Game update | 0.6 I'm alive! I'm alive and the world shines for me today! Hey. Been running into a couple of those "hang-ups". I guess that'll happen when you're targeting multiple platforms, VR, and hoping they all work nicely with each other (hint: they don't). So yeah, I've got a couple new features, but I also had to take one away! Why? Well I'm sure the wonderful fellas over at Unity could answer that question. Appare… | — | |
| Game update | 0.5 I've been working on livening up the cabinet side of the back room this past week with some new interactive arcade parts, some coin boxes and a notepad with notes from the boss. Changes · Added new interactive arcade parts. · Added interactive notepad. · Added various static props, such as coin boxes and a gator dog toy. | — | |
| Game update | 0.4.2 I have a few quick fixes and changes tonight. Thanks for the bug reports. I'm just one guy and I miss a lot of this stuff. More fixes are in the works, as well. Changes · Added keys. · New gameplay secret. Fixes · Fixed some jitter issues with the first person controller. · Fixed the cabinet using some wrong textures. · Misc game fixes. Nothing reported/major. | — | |
| Game update | 0.4.1 I have a few quick fixes and changes tonight. Thanks for the bug reports. I'm just one guy and I miss a lot of this stuff. More fixes are in the works, as well. Changes · Added vsync toggle in video options. · Added master volume control · Tip text now floats over interactable objects Fixes · Fixed floating interactable objects · Fixed tip text in game only mode · The graphics slider no longer… | — | |
| Game update | 0.4? More like zero point finally. Current version 0.4: Well, Unity's latest version still has issues. Unity's latest patch still has issues. Instead of sitting around waiting for them to be fixed, if they even are fixing them, I'm working around it. The Windows version is built with the latest patch, and seems to work great with or without VR. The OSX version is built with the latest version, which crashes with VR enabled. I di… | — | |
| Community | More hold-ups Just when I thought I was just about ready to release the new version, some issues showed up. It seems, at least for me, enabling VR in Unity makes the OSX version flat-out crash and the Windows version to lag like crazy. That is, of course, a VR headset is connected. This happens in fresh new projects for me, as well, and whether or not I build on OSX or Windows, so I'm inclined to blame the e… | — | |
| Community | Explanation for the update lapse. Hey guys. I just wanted to let you guys know what I've been up to, since it's been a little while since the last update. Since support for Unity 4 is dwindling, especially in the VR department, I've decided to move the project to Unity 5. It's a hard decision, considering I own Unity 4 Pro and I can't afford to upgrade to Unity 5 Pro, but since Unity 5 Personal is feature-complete and it's only… | — | |
| Game update | 0.3.2 UI fix Current version 0.3.2: Fixes · Cursor sits is no longer offset when changing aspect ratios. Other things to expect next week: · Linux release? I haven't worked with Linux in forever and I don't even have it installed, but let's do this thing. · Possible "upgrade" from Unity 4 pro to Unity 5 personal. Unity 5 personal is feature-complete, and much more Oculus and Steam VR friendly. The game may… | — | |
| Game update | 0.3.1 DX11 windowed mode fix Current version 0.3.1: Changes · Gator's jump grab now uses the new, framerate-independent method of finding the jump's end point. Fixes · Windowed mode should work correctly when running in DX11. · Gator can no longer phase through invisible walls while jumping. Other things to expect this week: · Linux release? I haven't worked with Linux in forever and I don't even have it installed, but let… | — | |
| Game update | 0.3 Oculus Rift DK2 support Current version 0.2: Changes · Oculus Rift DK2 Support. The game will automatically enter Oculus Rift mode when an Oculus Rift DK2 is connected and powered on. In my experience, Direct mode works best. You can reset the view from the pause menu. Currently, resolution changing in Oculus Rift mode is not supported. · DirectX 11 support. · Gator and airplane improvements. Both should act fully pre… | — | |
| Game update | 0.2 otter revamp Good news for those of you who have had their high score runs ruined by unexpected player character behavior: things are much more solid now. I stripped the character script of raycasts wherever I could, and things should always work as expected with the otter now. The gator, not so much. That's coming soon. If the otter behaves strangely at this point, it's probably my fault, so be sure to let… | — | |
| Game update | 0.13 reverting changes I've reverted the changes I made to the player character script. This should fix new major bugs, but will bring back some old ones. I'll be working to rewrite a lot of this script to rely less on raycasting and more on pure logic in order to fix these bugs. Current version 0.13: Fixes · Reverted changes to the player character script, as the bugs the changes created were worse then the ones tha… | — | |
| Game update | version 0.12 (pixels) Today's update is 100% all about pixels and yet there isn't a single Adam Sandler in sight! Current version 0.12: Fixes · Fixed a few issues that caused certain game screen graphics to not display pixel-perfect. · Sharper subpixels · Behind-the-'screens' CRT shader changes. · Changed most of the player character's updates to the main update loop. Please report any unexpected jumping or floating… | — | |
| Community | OSX version released, game-only mode and trading cards! Good news! 'Gon' E-Choo!' is now out on OSX! Linux and SteamOS are next, but I'll need to actually install them somewhere first. If there are any Linux users out there dying to get their hands on the game, speak up, and I'll hurry it up. Also, by request, the game now includes a game-only option in the pause menu, which simply plays the game on your monitor with no fancy 3D graphics, simulated… | — | |
| Game update | 0.11 Update patch notes I pushed out a new version with some new features and fixes. Current version 0.11: Features · Game-only mode for slower computers and easily-distracted gamers. · Graphic quality slider · Toggle for high-quality monitor light which is currently CPU-intensive. I'll be looking into ways to create the same or a similar effect with more focus on the GPU. Unity doesn't allow color light cookies, so I… | — | |
| Game update | Upcoming changes, fixes, and known issues Hey guys, just wanted to let everyone know what is being worked on at the moment. Upcoming changes (next few days): · Graphic quality slider · Toggle for high-quality monitor light which is currently CPU-intensive. I'll be looking into ways to create the same or a similar effect with more focus on the GPU. Unity doesn't allow color light cookies, so I'm finding a rough estimate of the average s… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.