SuperWEIRD: Automation Roguelite
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Tutorial & QoL Update — Videos will save us! Hi everyone For anyone who opened the Playtest page for the first time and has no idea where they ended up: SuperWEIRD is an automation roguelite where you build production chains and command an army of very clumsy, slightly stupid robots. Some of them are smarter, some of them are more stupid. One way or another, little by little, with the help of automation — and recently also with the help o… | — | |
| Community | COOP IS HERE!!! Store.steampowered.com/app/3818770/SuperWEIRD/ Hi everyone We’ve just launched our very first attempt at co-op in SuperWEIRD. For anyone drifting into this strange little corner for the first time, SuperWEIRD is an automation roguelite about building production chains, commanding clumsy robots, rebuilding a broken planet with Tetris-like pieces, and trying to stop the Corruption called Goofy Go… | — | |
| Community | Good News: More Robots. Bad News: Also More Robots Store.steampowered.com/app/3818770/SuperWEIRD/ Those of you who’ve been with us for a while might remember that this winter we ran browser playtests and even launched the game on itch — pretty successfully, we’d say. We experimented a lot there: tested different algorithms, explored how itch works, and even built a small internal tool to figure out the best tags for the game. We wrote a detaile… | — | |
| Community | SuperWEIRD: closed playtest Store.steampowered.com/app/3818770/SuperWEIRD/ Friends! Long time no see. We’re here to tell you how development is going and to ask for your help with the upcoming closed playtest . But first things first. How’s development going? Until recently, we were busy running browser playtests. The playtests are now over, the team has gathered feedback, and based on it we’re fully reworking the game to… | — | |
| Community | Trailer Premiere on @ClemmyGames We are happy to announce that today is full of amazing indie games on the ClemmyGames YouTube channel - the Best Indie Games Winter Showcase 2025 is now LIVE. Check out our new game trailer, and don't hesitate to leave your comments below - we are happy to chat here or on our Discord . And don't forget to add the game to your wishlist! How to get more involved with SuperWEIRD? To make sure you… | — | |
| Community | Developer Diaries: sound design and the plans for the further development Hello everyone, it’s Luden.io again — back with some fresh news! Great news As we mentioned in the last dev diary, our endless berserk mode is finally over. The result? Impressive average playtime stats on the Poki platform! Just to remind you — hitting those numbers was a requirement for releasing the game on the web. Right now, we’re ironing out the details, but one thing is certain: the web… | — | |
| Community | Happy Programmer's Day! Hey friends! The 256th day of the year is also known as Programmer's Day! That's today. A huge kudos to all the knights of ones and zeroes, present-day, former, and wannabes alike! Without you, there would be no video games! If coding at work is not enough for you (we get it) - did you know that there's a dedicated page on Steam's programming games? Check it out: Browse Programming games on Ste… | — | |
| Community | SuperWEIRD Summer - Developer Diaries Hey everyone, and happy Knowledge Day! If only a bit unexpected, this summer turned out to be very intense for us. Barely notable changes led to big breakthroughs, while the smallest features sometimes took weeks (9 weeks, actually) to implement and polish. Oh well, that's game development for you. More cool stories and new SuperWEIRD content await below, but first: Please help us improve Super… | — | |
| Community | What Up, World! - Meet SuperWEIRD Hey, weirdos! Nice to see you here. We're Luden.io, the devs behind while True: learn() , Craftomation 101 , Learning Factory etc. And this is our new automation game! This time, it's co-op. Have you seen the trailer yet? Don't hesitate to watch it again: What's Next? And here's a brief roadmap* of the development: · August '25: Closed playtesting (sign up on the page now!) · October '25: Open… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.