GB & PC Version: · Hovering over a blue thing will now cause all connected markers to flash. PC Version: · Fixed an issue where clicking on certain areas outside the main view would trigger a theme change or input toggle. · Fixed an issue where the initial theme selection at the very beginning was not saved. · Slight adjustments to the colour of the highlighters and markers in the sketchbook th…
GB & PC Version: · Fixed rows/columns with 0 walls not lighting up when a wall is placed in them. · Targets will now enter a third state if targeted by more than one bomb. · Bombs now light back up if they connect to a blue thing. PC Version: · Added a red palette swap of the green tileset. · Added a shimmer effect to the frame and outer buttons as a burn-in countermeasure. · Increased the spee…
GB & PC Version: · Added a flood fill effect after bombs have finished exploding. · If two bombs are connected they will now light back up if already greyed out and be prevented from greying out until they're disconnected again. · If the number on a bomb is exceeded by the number of targets connected, it will now light back up. · If the number of walls in a row/column is exceeded, the number wi…
NewsLogic Bombs is Steam Deck Verified———Community
Community · published 22 Aug 2025, 08:26:10 UTC
Logic Bombs is Steam Deck Verified
If you've been waiting for that green badge then your moment has arrived. Logic Bombs is officially Steam Deck verified. Thank you to Valve for taking the time to review it. Logic Bombs uses its own little custom engine so I had no idea how difficult it would be to support the Deck until late into development. In the end, it turned out to be incredibly painless. This victory really belongs to t…
PC Version: · Puzzles which display control information will now show different buttons depending on whether the player enters the level with mouse/gamepad/keyboard. · Reverted the initial setup text to remove the mention of viewing controls from the options screen. That screen is still available.
PC Version: · Yesterday's update shipped out a newer version of the SDL dll but the game itself wasn't rebuilt on the latest version. This update corrects that and hopefully solves some bugs in the process.
PC & GB Versions: · Fixed a small mistake with the background information of 9-15 which was introduced in the last patch. If you've already started the puzzle, this information was unlikely to have affected any of your decision making so you can probably proceed without a reset. PC Version: · Fixed a crash that would occur if rumble was triggered when multiple controllers were connected. · Fixe…
PC & GB Versions: · Puzzle 9-15 was invalid. If you've already opened this puzzle you don't necessarily need to reset your whole solution but if I tell you exactly what has changed it will reveal the location of a new wall, so I won't mention specifics. It may be best to reset anyway, apologies for the inconvenience. · Fixed a minor visual inconsistency with the background of 5-13. As always, i…
PC Version: · The return (enter) key can now be used to navigate menus. · Mouse and keyboard controls can now be viewed from the options screen. · The initial intro sequence now mentions how to view mouse/keyboard controls. · Pressing Escape on the level select screen will no longer quit the game immediately, it will take you to the options screen. You can quit the game from there. · Modified t…
Puzzle 3-8 was invalid, this should now been fixed in both the GB and PC versions. Reminder: if you're playing the GB version your game isn't patched until you start using the updated ROM file, that's up to you. If you've already attempted this puzzle, you should fully reset your solution by highlighting it on the level select screen and holding the marker button, this will fix it and allow it…