Tawa : Lost in Time
Playing now
0+0 vs. yesterday
—of peak
All-time peak
09 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
09 Sep 2026
| Published | Title | Build |
|---|---|---|
| Two Weeks of Progressmajor Tawa: Lost in Time – Two Weeks of Progress Hi everyone! The last two weeks have been very busy on Tawa: Lost in Time . Most of the work has focused on polishing the game, improving Naya and Tawa, fixing technical issues, and preparing the project for its next stage. Naya & Tawa Naya continues to receive a lot of attention. I have been refining her implementation across the different levels, fix… | 25154808 | |
| Save system 🥳 Over the past few days, Tawa: Lost in Time has kept evolving! 🦊🦖 New save system improvements, loot and item updates, merchant system work, UI fixes, and lots of gameplay and level tweaks. More improvements are coming soon! 🌿✨ | — | |
| Devlog — 10 Days of Development on Tawa: Lost in Timemajor Devlog — 10 Days of Development on Tawa: Lost in Time The last ten days have been especially busy for Tawa: Lost in Time . Development hasn’t focused on one single major feature, but rather on many different systems that are now slowly starting to work together. The main goal remains the same: build every level of the game, make the adventure playable from beginning to end, and then go back to… | 24701311 | |
| Weekly Devlog 🦊 Tawa: Lost in Time — Weekly Devlog A lot has changed this week! The biggest focus has been on making the game feel more like a real adventure, with clearer objectives and better progression. Naya is now at the center of the gameplay, with Tawa travelling alongside her as a companion. I’ve continued improving combat, creature reactions, hit animations and the way dinosaurs interact with each… | 24632105 | |
| Bug fixes - Wall - Target - Dino behavior Just a little debug | — | |
| Roadmap Update: Building the Story First In the next build, you'll be able to play Naya's Level 2, continue the story, and discover a major twist in the adventure. Please note that Levels 1 and 2 are still works in progress. Rather than fully polishing each level before moving on, I'm building the game step by step so that every level becomes playable as soon as possible while continuously expanding the world, characters, and lore. Th… | — | |
| Devlog – Naya Joins the Adventure!major Devlog – Naya Joins the Adventure! This update marks a major step forward for Tawa: Lost in Time with the introduction of Naya , who now becomes the main playable character. The first level has been redesigned around the beginning of Naya and Tawa's adventure. Throughout the level, Tawa follows Naya while she tells him the story of how they first met, introducing their relationship and the foun… | — | |
| 🦖 TAWA DEVLOG – Latest Updatesmajor 🌿 New biome improvements : enhanced forests, desert and glacier environments with more details and better atmosphere. · 🦕 Dinosaur interactions : creatures now react more naturally, including predator/prey behaviors. · 🎨 Visual upgrade : updated Tawa's color palette and improved the game's stylized art direction. · 🌊 Aquatic improvements : new swimming behaviors and underwater creature expe… | 24379936 | |
| First Creature Interactions This pre-build introduces the first interactions between dinosaurs and other prehistoric creatures! ✨ Improvements to the three main biomes: 🌴 Tropical Forest – improved environment, vegetation, and atmosphere. ❄️ Glacier – enhanced visuals and terrain for a more immersive frozen world. 🏜️ Desert – refined landscape, lighting, and overall biome quality. 🦖 For the first time, creatures now in… | — | |
| Snow biomemajor 🧊 Snow Biome Devlog Another productive day on Tawa: Lost in Time! ❄️ Continued building the snowy biome. 🏔️ Added and refined major landmarks, including the ice maze and frozen cliffs. 🌨️ Improved terrain details and environmental atmosphere. 🪨 Placed new rocks, ice formations and points of interest. 🧭 Refined exploration flow to better guide players through the level. 🐾 Added more enviro… | 24189380 | |
| Adding HUB and questions about lore Here's a small development update! The main hub continues to evolve and will act as the central point of the adventure, featuring interactive elements, hidden secrets, and a gradual way to unlock the different regions of the world. At the same time, I'm expanding the game's lore. Lost in Time isn't just part of the title—it defines the world itself. Tawa has become a place where time has broken… | — | |
| Bug Fix Update Hello, Thank you again for the detailed testing and feedback. I've gone through the latest reports and several issues have now been fixed, including the Level 2 dialogue freeze. The game is becoming more stable, but there are still a few bugs and improvements that I'm currently working on: **Remaining issues:** * Turtle physics can still behave unnaturally in some situations (being pushed, laun… | — | |
| Devlog – Desert & Glacier Update 🐭❄️🏜️major Work has continued on two major areas of Tawa: Lost in Time over the last few days. 🏜️ Desert Biome The new desert region is currently under construction. I've been adding new pathways, rock formations, vegetation, and dangerous prehistoric creatures that will challenge players as they explore this harsh environment. ❄️ End of the Glacier Map The final section of the glacier biome has received… | 23790341 | |
| Devlog - Bringing the Ice Age to Life We're currently testing fur on Tawa and feathers on several dinosaurs to better match the colder environments of Levels 2 and 3. One of the biggest changes is the Yunityranus, which now sports a feathered coat inspired by modern paleontological discoveries. These additions help make the frozen regions feel more believable while giving creatures a more distinctive appearance. The feature is stil… | — | |
| Recent Progress on TAWA: Lost in Timemajor Hello everyone! A lot of work has been done recently on TAWA: Lost in Time , and I'm excited to share the latest developments! New Tutorial Featuring ChaCha and Milca The game's introduction has been improved with a brand-new tutorial featuring ChaCha and Milca . These characters will help guide new players through the basics of survival, exploration, and the first steps of Tawa's adventure. Th… | 23647000 | |
| # Devlog #14 – Back to the Roots: Rebuilding Tawa's Adventuremajor # Devlog #14 – Back to the Roots: Rebuilding Tawa's Adventure Hello everyone! Today I'd like to share an important update regarding the future of *Tawa: Lost in Time*. Over the past months, I experimented with many systems, mechanics, and environments. While this allowed me to learn a lot, it also introduced numerous bugs, inconsistencies, and technical issues. Looking back, I realized that I w… | 23539928 | |
| This update focuses on gameplay polish and immersion. This update focuses on gameplay polish and immersion. Fixed and debugged several collision issues Added a new teleport mechanic through digging Expanded wildlife with more animals, including turtles | — | |
| Small progress update on TAWA: Lost in Time 🐭🦖 Small progress update on TAWA: Lost in Time 🐭🦖 * Sliding on rocks has finally been fixed. Movement now feels much more natural across cliffs and uneven terrain. * The magical stones used to scare away dinosaurs are shaking again and feel much more alive in-game. * Small FPS improvements across the island while continuing optimization work on the world, lights and assets. More improvements com… | — | |
| 🚧 DEVLOG — MAJOR UPDATE ON TAWA: LOST IN TIME 🚧major The past two weeks have been intense for the development of Tawa: Lost in Time . A lot of systems have evolved, some have been completely reworked, and the game is really starting to take solid shape. Here’s a full recap of everything that’s been done 👇 🌍 Scene System & Save Overhaul · Implemented a global scene management system with automatic saving of the last played area. · Added dynamic… | 22662133 | |
| Devlog — Weekly Update This week was focused on polish, performance, and gameplay consistency, continuing to refine the core experience of Tawa: Lost in Time, a survival adventure where players navigate a dangerous prehistoric world as a tiny mouse 🧭 Adding a Compass 🗾 Change the minimap and adding POI Marker (Food,Water, Shelter) 🌿 Environment & Visual Improvements A major pass was done on the environment to impr… | — | |
| 🛠️ Devlog Update Predator dinosaurs hunting behavior is now fully working again. · Crouching now triggers a stealth mode , temporarily stopping dinosaurs from chasing you. · Fixed an issue with Gaussian blur that could sometimes make UI text hard to read. More improvements coming soon 👀 | 22452156 | |
| Devlog – New Area & New Dangers Devlog – New Area & New Dangers in Tawa: Lost in Time 🦖🌿 A new part of the island is now playable! You can now fight Compsognathus, adding a new survival challenge to your journey. These small predators may look harmless, but they can be dangerous when they swarm. After exploring the tropical forest, you will now be able to reach a new island. ⚠️ Important: The tropical forest is not finished… | — | |
| DEVLOG — A Living World, Flight & A New Gameplay Direction | Tawa: Lost in Timemajor This week focused on strengthening one of the game’s core pillars: immersion and the feeling of a living ecosystem , while also laying the groundwork for more ambitious gameplay systems. The goal remains the same: creating a world that feels alive beyond the player’s presence. 🌿 A More Living Savannah New dynamic events have been introduced to make the savannah feel more organic. Players may n… | 22150611 | |
| 🐭 Devlog – Mission Changes, Health Balance & First Respawn Tests This update focuses on gameplay flow and early survival mechanics. First, I’ve renamed several missions so they no longer revolve around “searching for family traces.” The objectives are now more environmental and exploration-driven, helping the story feel more organic as you move through the world. Tawa now has less health, which means you’ll die more often — but don’t worry: the game is still… | — | |
| DEVLOG — Major Optimization, Map Rework & New Direction for Tawamajor The past few weeks have been transformative for Tawa . 🚀 Major Savanna Optimization I realized that Occlusion Culling is extremely effective for interiors (caves, rooms, buildings), but not ideal for wide open environments like the Savanna. So I: · Removed global occlusion culling · Reworked every object in the scene · Added proper LOD systems · Implemented distance-based deactivation · Optimi… | 22026674 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 18:40 | Two Weeks of Progress | 25154808 | public | 1 | — |
| 3 Sep 2026 | Thu | 18:55 | No patch notes · unannounced build | 25108083 | public | 1 | — |