Azoth Playtest
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|
| Game update | bunch of cool stuff! we fixed a lot, changed a lot, woo! | — | |
| Game update | new end of turn hp reward system title | — | |
| Game update | A VERY SIGNIFICANT GAMEPLAY CHANGE! We're testing out a new basic turn structure that more closely mirrors the boss turns. 1.) Regular turns have fixed number of links (currently 5 per turn). they will show in the length of the timeline, as you play links, the timeline will shrink, once it hits zero, the turn will end. 2.) regular turns now gain both deck/bin reshuffling and the skip feature of boss turns (meaning, if you run out… | — | |
| Game update | added support for new aspects, other bugfixes title | — | |
| Game update | performance improvements! wooo | — | |
| Game update | we added rites! go check them out | — | |
| Game update | we added co-op yo! title | — | |
| Game update | Another major update! Boss changes, ritual reworks and more yep we did a lot of stuff again | — | |
| Game update | added boss animations! still needs a lot of polish, but things be mooovin now | — | |
| Game update | Added animations for cards! still preliminary/needs a lot of tweaking but its working | — | |
| Game update | MAJOR OVERHAUL! added so many features and bugfixes | — | |
| Game update | Small UI redesign and misc bugfixes! write "bloop" in the discord if you read these | — | |
| Game update | made bosses easier and cleaned up wording around the attacks go get em | — | |
| Game update | Added a fix to end the nasty locked state on bosses hooray! | — | |
| Game update | Updated the state manager to prevent locked states yep we did that! | — | |
| Game update | Added working hover info for all the icons and valence # replacement yep we did that | — | |
| Game update | ok fixed the last patch to work! if you read these, comment "Woo" in the discord | — | |
| Game update | oops, rolled it back shh | — | |
| Game update | New Icons! truly an amazing accomplishment | — | |
| Game update | Fixed a bug that could cause crashes in certain card hover situations And added boss stats! | — | |
| Game update | More bugfixes! Including adding hover end state safety checks Hooray! | — | |
| Game update | Capped frame rate to 60fps, fixed hover info on bosses wooo | — | |
| Game update | Bigger cards and font, easier pattern conditions and more! big change, big cards! Woo! | — | |
| Game update | A Fixed version of the previous bugfix patch that crashed the game on load Woo! | — | |
| Game update | Rollback to prevent crashing while we investigate the cause One of our changes caused the game to crash so we're undoing them | — | |
| Game update | Even more bugfixes! Fixed a few other quality of life bugs. Feel free to join the discord to report any more bugs you see! | — | |
| Game update | First wave of playtesting bug fixes We fixed over 20 various bugs reported in the discord from playtesting. See any others? join the discord and let us know so we can fix them! | — | |
| Game update | More various bugfixes and quality of life improvements! Fixed an issue where drawing more cards that remained in deck during boss fights reshuffled before drawing, added a boss view option and more! | — | |
| Game update | various minor bugfixes! fixed a few bugs, such as aspects not being sellable, sometimes bosses wouldn't give attacks | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.