Mitobit
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | The Squish! Vol. 3: The Art of Mitobit Hello, I’m Ryan, one-half of Mitobit’s artists! You’ll hear from the other half, Mariya, in a bit, but for now, let’s talk about... The Mitobits You’d think the hardest thing to design would be the Mitobits - after all, they’re the entire focus of the game - but they fell into place very early on in the game jam days. From the beginning, sea bunnies were the perfect inspiration. They’re cute, b… | — | |
| Community | The Squish! Vol. 2: The Sounds of Mitobit Hello! My name is Danny and I'm the sound designer / composer for Team Jelly Games! Sound Effects One of the biggest challenges in making the sound design successful was managing one thing: Noise. This is not just the volume itself, but the frequency of sounds that would potentially be heard over and over again within a very short time. Mitobit is very fast-paced and given the arcade gameplay s… | — | |
| Community | The Squish! Vol. 1: Designing Mitobit Hello, and welcome to The Squish! This is the first installment of a blog series we’re starting, highlighting the behind the scenes work of the games we’re making. My name is Cole, and our first installment is going to go over my work as the designer on Mitobit, and how we turned our game from the short concept it was to the project it's going to be! Brackey's 2024 Game Jam Mitobit started our… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.