守卫虎牢 Pass Tiger Cage
Playing now
4+3 vs. yesterday
36%of peak
All-time peak
11Aug 2026
Playing now
4+3 vs. yesterday
All-time peak
11Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | HOTFIXES Fixed soldier damage statistics in the results screen · Base unit counter value: Receives 80% damage, deals 150% damage | — | |
| In-game event | Patch 0.9 Added Barracks Advancement Soldiers now have 3 levels: Basic, Advanced, and Elite; their health and damage are 1, 2, and 3 times their base values, respectively. · Currently, barracks are advanced by fusing weapon workshops and armor workshops of the same rarity. For example: Advanced Swordsman Barracks 2 + Sword Workshop 2 + Heavy Armor Workshop 2 = Elite Swordsman Barracks 2 · Items sold in t… | — | |
| In-game event | Patch 0.8 Added 12 new armor sets and exclusive weapons for generals. · Equip sets permanently increases attributes upon kills; kill counts are shared across the entire team. · Specific weapons can enhance specific skills. · Characters gain leadership attributes, strengthening the attack and defense of their troops; currently obtained through helmets and military manuals. · Attribute damage effects no lo… | — | |
| Game update | HOTFIXES The drop rate of rare items in the shop is reduced at lower difficulties (difficulty < 3). · Fixed the gold display on the shop refresh button. · Fixed an issue where the upgrade button would get stuck. · When a general is blocked (surrounded) by enemy soldiers, his speed is reduced by half. | — | |
| In-game event | Patch 0.7 4 new active skills have been added: Venom Shock, Poison Explosion Shot, Venomous Field, and Lightning Field. 12 new passive skills have been added: Paralysis, Lightning Spell, Vulnerability, Poison, Contagion, Weakness, Chill, Shatter, Freeze, Burn, Explosion, and Incinerate. · Countering enemy units now deals double damage. When using similar weapons, lightly armored units have a faster attac… | — | |
| Game update | HOTFIXES Fixed a bug where the game wouldn't fail after the door was broken in Endless Mode. | — | |
| In-game event | Patch 0.6 Nine playable heroes have been added. · Troop allocation needs to be done. Recruited heroes can be dismissed. Soldiers will flee with their direct commander. · Upgrade system has been added; Battle merits are earned at the end of each battle Abilities are upgraded using battle merits. · Endless mode has been revamped into a level-based system; Try to see how many levels you can pass. | — | |
| Game update | HOTFIXES Fixed a bug that caused the game to get stuck after the first level | — | |
| In-game event | Patch 0.5 10 new enemy generals. · Generals will flee when their health is low. · A maximum of three enemy generals can be deployed (on difficulty level 3 and above). · A maximum of two enemy generals can be recruited. · Equipment now needs to be manually assigned. | — | |
| Game update | HOTFIXES Fixed an issue where passive skills were incorrectly displayed. | — | |
| Game update | HOTFIXES Fixed a bug that caused no reinforcements in endless mode. · Rare items are more likely to appear in shops at higher difficulty levels. | — | |
| In-game event | Patch 0.3 Buildings can now be upgraded. · Added normal attack upgraded, unlocking skills by complete level 20. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.