Star-Coat Playtest
Last seen
0Sampled 25 minutes ago · not a live figure
—of peak
All-time peak
29 Oct 2026
Last seen
0Sampled 25 minutes ago · not a live figure
All-time peak
29 Oct 2026
| Published | Title | Build |
|---|---|---|
| 6/9 Update Hello again, Steam Next Fest is right around the corner, and we plan to make our demo build playable tomorrow. As such, we're releasing an early version of that build to you playtesters tonight. We're working on getting things as polished as we can for the demo, so keep letting us know if you see anything that doesn't seem right. In this change we've got: · Fixed several issues with pathing and… | 23654377 | |
| 6/7 Update Hello players! As we approach Next Fest, we're fine tuning some things to make the demo experience as smooth as possible. To that end, we're back with some more improvements: · Added full controller support · Added the ability to rebind inputs · Improved menus on a range of resolutions | — | |
| 6/2 Update We're back with some major updates and improvements. We've added a new NPC to the hub area who's there to help equip you for your adventures, but he won't do it for free. As such, we've added a new currency system, with money dropping from enemies and chests during gameplay. Our new merchant offers three services: First, he has a random assortment of weapons and gear you can buy on a daily rota… | 23520112 | |
| 5/28 Update Hey, we're back with more updates and fixes: · Updated the item drop table, with specific drops for enemies, chests, and bosses · New model for item pickups · Fixed an issue causing player health bar to become huge | 23463270 | |
| 5/26 Update Hey we're back with some more fixes and improvements: · Made enemies less likely to spawn in the floor · Added map indicators to all loot chests, and made a new chest spawn after every room encounter! · Added a check making it less likely for the COAT to spawn out of bounds · Fixed being able to "prop open" doors with loot pickups · Fixed players having infinite Coyote Time when running off pla… | 23426628 | |
| 5/24 Update Hey, we're back with some more bugfixes and improvements: · Fixed an issue that could cause the inventory to become desynced, resulting in potential item duplication · Fixed an issue creating "ghost spaces" which can't be occupied player inventory · Adjusted the light placement on doors, which was causing them to appear off-center · Added a sound effect when moving items · Fixes crashes caused… | 23391293 | |
| 5/21 Hotfix Hello there, we're back with another small hotfix with some fixes and features requested by our playtesters! This time we've got: · Fixed a bug causing doors to not close properly sometimes, letting you see into the void · Added rarity colors to many items · Added new buttons to the loadout menu to let the player randomize all of their colors, or set all colors at once · Increased the spin spee… | 23356120 | |
| 5/19 Update Hey, we're back with another patch with several updates and fixes, many of which were requested by our helpful playtesters. As always, if you see an issue you'd like us to address, consider joining our Discord server (invite link in game). With this patch we: · Fixed an issue causing mech modules to turn into different ones when equipped on the right shoulder · Fixed an issue caused by weapon r… | 23316851 | |
| 5/18 Hotfix Fixed a few issues: - Fixed a softlock caused by attempting to reenter a broken COAT - Added descriptions to several perks - Added the remaining weapon modifiers to the pool - Fixed an issue causing player to sometimes incorrectly load back into a mission after quitting from main menu - Fixed changing items resetting the player's health We'll keep making fixes in the coming days as we tune the… | 23281111 | |
| May 16 updatemajor Heyo it's me iStead, Sorry that it's been a while, feels like forever since we last posted on here. Don't worry though; the silence wasn't without reason. We have been hard at work making changes and improving the game. There's quite a hefty list of changes to talk about here so we're going to keep this as brief as we can so we can get back to work. Without further ado: Game Changes - Gameplay… | 23262464 | |
| 8/27 Hotfix August 27th Hotfix -Fixed the collision's on various floor 1 rooms; bullets didn't believe they existed. -Cleaned up a bunch of files -Fixed some problematic ramps that were blocking enemy movements -Moved the doorway on the spawn room over as it was providing a window into the void. | 19764321 | |
| July 8 hotfix Fixed an issue causing the floor 2 boss to occasionally respawn infinitely after death | 19141283 | |
| June 22 Update Heyo it's me, Stead, doing the patch notes this time. Here's what we got for this update, as always feedback and criticism is appreciated. Lets get into it! Gameplay Changes -Switched over to demo mode This locks some of the weapons and features that have been available recently but puts the ones we feel offer the best glimpse into how the full game of Starcoat will feel. -Unlockable difficulti… | 18957533 | |
| June 11 Update -Improved enemy pathing behavior -Improved pilot HUD -Added area name display when starting a new floor -Added controller support -Added options menu to pause menu -Substituted music -Improved loadout menu and title screen UX -Added idle sounds to enemies and ambient level noises -Fixed gun volume varying based on distance to camera -Lowered fog effects -Various other fixes | 18834327 | |
| May 31 Update - Added a new, smoother animation for entering the mech - Added a new dialog system with some basic lines for the player - Removed unnecessary shadows from some lights, resulting in large fps improvements on weaker devices - Improved wallrunning controls to be more responsive, and allow repeatedly jumping up a wall | 18683706 | |
| May 27 Update - Updated mission selection UI and added new Daily seed mode! - Removed the ability to "throw" the mech to summon it and fixed several issues causing clipping - Improved elevator physics on floor transitions for a smooth descent - Properly clean up enemy corpses and uncollected loot when entering a new floor - Fixed an issue causing the melee hitbox to persist indefinitely - Fixed an issue maki… | 18635861 | |
| May 23 Update: Melee Overhaul - Added clearer animations to melee attacks - Added a lunge in the direction of aim when melee attacking - Smoothed animation transitions when scoping/unscoping - Increased melee hitbox size | 18576404 | |
| May 19 update - Updated game icon and splash screen - Added new model for mech fire laser - Expanded area for entering mech - Fixed floor collision layers, allowing them to show bullet impacts - Added animation to "Death's Blossom" pool spawning | 18527699 | |
| Fixed broken previous build Added missing pck file to build. | 18506854 | |
| May 18 update - Fixed issues with wallrun animation and prevented wallrunning on non-vertical surfaces - Fixed being able to blink melee through a variety of models - Added minimap - Added Fire Laser - Myriad other fixes | 18506785 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 14 Oct 2026 | Wed | 06:09 | No patch notes · unannounced build | 25926513 | public | 1 | — |
| 13 Oct 2026 | Tue | 00:40 | No patch notes · unannounced build | 25895691 | public | 1 | — |
| 7 Oct 2026 | Wed | 05:53 | No patch notes · unannounced build | 25770207 | public | 1 | — |
| 3 Oct 2026 | Sat | 02:11 | No patch notes · unannounced build | 25690375 | public | 1 | — |
| 2 Oct 2026 | Fri | 08:17 | No patch notes · unannounced build | 25672251 | public | 1 | — |
| 2 Oct 2026 | Fri | 03:16 | No patch notes · unannounced build | 25668247 | public | 1 | — |