Time (UTC)SourceWhat changedAddedEditedRemovedReference
21 Sep 2026
NewsBig Content Update is live!———Major update
Major update · published 21 Sep 2026, 07:18:59 UTC
Big Content Update is live!
Dear players, as promised I have been working hard on new content to add to the main game, so after adding the "Mission Mode" a couple of weeks ago I have now added another biome to the main game. Discover the ice biome, an area covered in spiky ice formations full of hostile ships. There is something hidden beneath the ice, waiting for you to uncover it. What are these ships protecting? It's u…
NewsPlaytest for new content is live!———Major update
Major update · published 15 Sep 2026, 15:09:59 UTC
Playtest for new content is live!
Hi everyone! You can now test the new content for the main game! The new content comes after the credits in the main game, so if you load a save file in which the main game was already completed the new content should start with a short dialogue right away. To test the new content follow these steps: · go to your Steam library · right click on Cosmodrill · select Properties · in the new window…
\ Hi everyone, I'd like to give you an insight into the new content I'm working on. It will contain a new ice biome for you to explore and a lot more enemies to fight! The content will tie in neatly with the end of the story so far. The Raan were finally set free from their prison, but the threat of the rogue artificial intellegence they originally created for their own protection is not over.…
NewsIncreased radius of scan gadget, added teleporters to mission 1———Game update
Game update · published 22 Jul 2026, 13:07:34 UTC
Increased radius of scan gadget, added teleporters to mission 1
- The radius of the scan gadget was increased to allow the player to spot resources in greater distances - Teleporters were added to the first mission to give players a better overview over the environment
NewsImproved user experience for 'Mission Mode' and additional enemies in main game———Game update
Game update · published 17 Jul 2026, 22:46:51 UTC
Improved user experience for 'Mission Mode' and additional enemies in main game
- Hostile rocket- and shotgun-ships that were introduced in mission mode were now added to some areas in the main game too - Added more obvious button to navigate to mission overview at the end of a mission - Added info message informing players about the ability to use stars to buy upgrades - Increased time limit for the first mission
NewsFixed layering issues and missing translations———Game update
Game update · published 16 Jul 2026, 06:47:40 UTC
Fixed layering issues and missing translations
- Fixed two pieces of text not being translated correctly - Fixed layering issue where snappers would glitch through the platform lights of the station
NewsThe new 'Mission Mode' is now live!———Major update
Major update · published 15 Jul 2026, 20:17:32 UTC
The new 'Mission Mode' is now live!
Hi everyone! You can now play the new game mode 'Mission Mode'! Play 12 unique missions on a timer. The quicker you are, the more stars you get. Trade stars for upgrades and choose wisely - the right upgrades might decide whether you finish in time or not! Can you get three stars on every mission? Don't forget to switch back to the default branch if you were testing the mission mode before it w…
NewsMission Mode can now be tested! Looking for your feedback———Steam news
Steam news · published 13 Jul 2026, 20:36:52 UTC
Mission Mode can now be tested! Looking for your feedback
Hi everyone! You can now test the new mission mode! Before fully releasing the game mode I need your feedback. I need to know if the game mode is fun to play, if any missions feel too easy or too difficult and if you encounter any bugs. To test the game mode follow these steps: · go to your Steam library · right click on Cosmodrill · select Properties · in the new window select Game Versions &…
NewsFixed volume defaulting to 0 in main menu and movement block after credits———Game update
Game update · published 9 Jul 2026, 19:08:59 UTC
Fixed volume defaulting to 0 in main menu and movement block after credits
The bug where volume defaulted to 0 in main menu is fixed. Ensured that player is able to move again after credits where movement stayed blocked in some cases.
8 Jul 2026
NewsPatched bug resulting in upgrade changes not being visualized———Game update
Game update · published 8 Jul 2026, 11:59:20 UTC
Patched bug resulting in upgrade changes not being visualized
This bug also possibly resulted in corrupted save states, being stuck in black holes and other unexpected behaviour.
NewsBug fixes and information regarding content updates———In-game event
In-game event · published 7 Jul 2026, 11:10:12 UTC
Bug fixes and information regarding content updates
Information regarding content updates: Some players are dissatisfied with the amount of content for the current price point. I want to sincerely apologize to everyone who feels like that. I am planning to add more content to the game soon. · The game will receive an additional game mode soon that was unfortunately not ready in time for the release. It will include 12 individual missions with va…
Cosmodrill is finally out after three years of development! It's been a long journey. What started as an overscoped student project developed into the game that Cosmodrill is today over a time of three years. The game was exhibited at Gamescom Cologne and Gamesground Berlin, had two demos and one playtest on Steam and finally reached a whopping 14.000 wishlists shortly before launch. I'd like t…
News Flash! The release on July 6th is getting closer and I have some news for you! Upon release the game will be available as part of multiple bundles with similar games that I believe are interesting to you if you like Cosmodrill. There are more to come, but at this point I can confirm the following bundles: Mining Merchant x Cosmodrill Chipmatic x Cosmodrill Astro Prospector x Cosmodrill You…
NewsThe playtest just received an update!———Community
Community · published 29 Apr 2026, 12:51:06 UTC
The playtest just received an update!
Hey everyone! Hope you're doing well. Don't forget to add the game to your wishlist, it helps me a lot. I'd also love to see you on the discord :) Join the Discord! Wishlist Cosmodrill! I just pushed an update for the playtest! Includes some fixes, most notably: · Status bars and gadgets are no longer cut off on Steamdeck · The save data now includes information about whether a gadget was alrea…
Hey everyone! Hope you're doing well. Don't forget to add the game to your wishlist, it helps me a lot. I'd also love to see you on the discord :) Join the Discord! Wishlist Cosmodrill! The playtest is public starting today and I'm looking forward to all of your feedback! This is an important step in the development process and will help me improve the game as much as I can. The playtest featur…
NewsCosmodrill Devlog #1: The Plant Biome and Mouse Movement Controls———Community
Community · published 16 Oct 2025, 09:33:58 UTC
Cosmodrill Devlog #1: The Plant Biome and Mouse Movement Controls
Hey everyone! Hope you're doing well. Don't forget to add the game to your wishlist, it helps me a lot. I'd also love to see you on the discord :) Join the Discord! Wishlist Cosmodrill! The full game world is now finished and includes four distinct biomes and a meteorite field that serves as the starting area. Today I want to present the plant biome to you. The Plant Biome The plant biome is ch…
In-game event · published 13 Sep 2025, 10:36:39 UTC
Demo Update
The demo has been translated to simplified and traditional Chinese. Bug fixes include: · Preventing overflow of text · Timescale issues when using certain gadgets and opening blocking UI at the same time · Fixed enemies not detecting player again after loosing detection of player once · Fixed dialogue of pirate stations not being displayed in the right order · Fixed main menu buttons being disp…
In-game event · published 29 Aug 2025, 09:50:10 UTC
Demo Update
Bug fixes · NPC Dialogue is now displayed correctly · Bug that let players get stuck in black holes is fixed · Bug that let players move through walls inside the hidden vaults is fixed · Bombs in planets and gadget bomb now destroy tiles in a certain radius · Resources dropped by lootboxes when the players storage is already full can now be collected again Improved User Experience · UI Element…