Tower Command
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
16 Nov 2026
Playing now
0+0 vs. yesterday
All-time peak
16 Nov 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Version 1.0.2 Change notes This version includes minor improvements and bug fixes. General -Added a new hint about camera movement -Improved description of chance and luck to make it more clear what they do -When an upgrade is selected, the button UI highlight is now a bit more visible -Small UI improvements Bugs -Fixed description of Orb of Healing -Fixed description of Golden Key and Bronze Key -Fixed a bu… | — | |
| In-game event | Version 1.0.1 Change notes This version includes minor improvements and bug fixes. General -Adjusted some sprites very slightly Bugs -The enemy "Small Arcane Cube" had the wrong size -Fixed an issue with the map "Arcane Sands" where certain stones did not block enemy pathing Notes I'm currently working on adding more languages. | — | |
| Steam news | Tower Command Release! Tower Command is now released! Hope you enjoy it! If you have any feedback or bugs to report, please us the forums or follow the discord link! | — | |
| In-game event | Demo version 1.0.0 Change notes This version includes minor bug fixes, balance adjustments and small improvement. Basically a final touch up before release. General -Fix some tooltips -Adjusted position of help icons -Made many upgrades slightly better -Stun bomb now stuns for 5 seconds instead of 3 -Fixed a bug where Stun bomb area would be to small -Renamed Archer trait to Enchanted Arrows, updated its icon and… | — | |
| In-game event | Demo version 0.1.15 Change notes General -Implemented all maps that will be available on release -Added map difficulty setting -Added some new upgrades -Improvements to some item sprites -New item: Small Bomb -New item: Big Bomb -New item: Small Stun Bomb -Reworked 2 commanders and added 8 new ones -General clean up on many UI components -Added links to steam, discord and twitter/x in main menu -Creature/enemy spe… | — | |
| In-game event | Demo version 0.1.14 Change notes Tutorial -Added a short / concise tutorial before the game General -Improved and fixed some tooltips -Added more link bonuses to some towers which didn't have it yet -"Pierce" attribute is now displayed properly in various tooltips -Added some hints in the loadout UI -Increased the number of items in chests -Added the number of items which will be spawned in chests above each unloc… | — | |
| In-game event | Demo version 0.1.13 Change notes Maps -Reworked and improved some of the maps -Added some new maps Achievements -Added support for achievements (more achievements will be added once the game is released and the achievement cap is increased) -Quests in-game are linked to achievements Quests -Added a lot of quests -Improved quest tooltip General -Improved and fixed some tooltips -Added a border around each map in ga… | — | |
| In-game event | Demo version 0.1.12 Change notes Items -Added a lot of new items -Some items gives passive bonuses -Some items have certain active abilities -Some items can be placed onto towers (charms) -Items can be dropped by creatures Chests -Bosses now drop chests -Chests can be opened with gold or keys -Each chest contains a few items and the player can choose which item to keep Charms -Some items are of the type "Charm" -C… | — | |
| In-game event | Demo version 0.1.11 Change notes General -Added a field showing creature health in a wave -Added a field showing number of creatures in a wave Bug fixes -Fixed an issue with the save file | — | |
| In-game event | Demo version 0.1.10 Change notes Items (NEW) -Introduced item drops (just initial system added. Will be fleshed out and expanded on in future updates) -Items / gold can now drop from enemies -Items are displayed below the Commander portrait -Items can give global bonuses, have special rules or have actives which can be used -Reroll / dices are no longer gained automatically after each wave, they can instead drop f… | — | |
| In-game event | Demo version 0.1.9 Change notes -Added 2 new traits (+exp & +gold traits) -Added support to move the camera using the mouse (drag) -You can now sell your buildings without losing any gold when setting up before the game -Added keys to upgrading and selling towers -Game will now update your steam profile status while running the game with map name and wave number -Improvements to UI -Added some missing effects -Fi… | — | |
| In-game event | Demo version 0.1.8 Change notes -Added a new button at the bottom of the screen when in game, this button opens a menu which contains quick access to game play options -When hover a building while an upgrade is selected, the tooltip will update and include the bonus from the upgrade -Added tooltip when hovering over the trigger tags -You can now use the mouse scroll wheel to rotate a tower (previously tab was the… | — | |
| In-game event | Demo version 0.1.7 Change notes -You can now sell towers for half the gold -You can now level up towers to increase its max upgrade count -Improved time control UI -Small balances changes -Fixed some bugs | — | |
| In-game event | Demo version 0.1.6 Change notes -Added Quests -Added new main menu page "Quests" -Added a new page after each game which will list stats and completed quests -Improved some tooltips -Fixed issues with tooltips -Upgrades now display how many of that upgrade remains -Ready button will now always appear between waves. A new gameplay option is added to enable auto ready. A quick in-game option will be added later to… | — | |
| In-game event | Demo version 0.1.5 Description Bug fixes, code refactoring, UI improvements, smaller content changes. Change notes -You can now play until wave 20 instead of 15 in the demo -New gameplay setting to show grid. This can be toggled with 'g' key -Updated the key sprites in control settings -Added filter options for maps, commanders, towers and traits. -Additional smaller improvements to various main menu UI component… | — | |
| In-game event | Demo version 0.1.4 Description This version includes new content, balance and improved UI. Change notes -Defined two types of towers: attack and support -Added many new support towers -Various balance changes -New upgrades -New traits -Improved upgrade UI -Many other smaller UI improvements -Fixed sound issues -Fixed some tooltips -Fixed a bug which would cause unloading game to take longer than needed -Improved… | — | |
| In-game event | Demo version 0.1.3 Description This version includes some minor bug fixes and various small improvements to sound and UI. Change notes -Slight improvement to Saw tower sprite -Fixed sound issue when building tower -Reworked colors in the UI -Improved visuals when placing building | — | |
| In-game event | Demo version 0.1.2 Change notes: -Fixed various issues with music and sound effects -Fixed issue with certain AoE effects being to big -Fixed issues with resolution -Fixed some tooltips -Range indicator now correctly change when a building is selected and its range increases -Updated unity (fix for CVE-2025-59489) | — | |
| Steam news | DEMO NOW AVAILABLE Tower Command Demo The demo for Tower Command is now available. The development for Tower Command is ongoing and I will keep updating the demo continuously. Your feedback is much appreciated! Thanks! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.