TIS-100
Playing now
23+4 vs. yesterday
4.9%of peak
All-time peak
468Jun 2015
Playing now
23+4 vs. yesterday
All-time peak
468Jun 2015
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | UPDATE: Monday morning bug fixes Today's update includes the following changes: · Fixed a bug that prevented histograms and leaderboards from being shown for the TIS-NET DIRECTORY. · Fixed a bug that made it impossible to unlock the NO_MEMORY achievement. · Adjusted the SIGNAL AVERAGER puzzle to be a little more interesting and a little less ambiguous. | — | |
| Game update | UPDATE: TIS-NET directory, achievements, and more! Today's update includes so many changes we would have renamed the game to TIS-200 if it wouldn't have required us to recreate all of our branding! · Added the TIS-NET DIRECTORY, a new campaign with 25 user-created puzzles and a brand new chapter of the TIS-100 story. · Added Steam achievements. · Instead of running one fixed test and one random test, TIS-100 now runs four fixed tests and uses y… | — | |
| Game update | UPDATE: Bug fixes for the specification editor Today's update consists mostly of bug fixes for the specification editor. · When inserting text into a text editor, whitespace is now removed from the end of the text buffer if it would allow the text to fit when it previously would not. · Increased the "fast" playback speed of the simulation, and fixed a bug where it could cause the framerate to tank if it ran too fast. · Fixed a crash when sp… | — | |
| Game update | UPDATE: Create your own puzzles in the SPECIFICATION EDITOR! Today's update includes the following changes: · Added the SPECIFICATION EDITOR, which lets you create and share your own TIS-100 puzzles. · Added some performance improvements, which should help a little with the high CPU usage on Mac laptops. · Fixed a crash when entering a minus sign into the console sandbox. · Fixed the final puzzle to be replayable, just like the rest of the campaign. · De… | — | |
| Game update | UPDATE: Optimization tools, new puzzles Today's update is actually somewhat exciting! · Added per-node and per-input idle time counters, which make it easy to see what percent of time the node or input is sitting idle and could be doing other work. This tool should hopefully make it easier to identify and improve bottlenecks in your programs and better optimize for cycle count. · Adjusted the story to be less corrupted. · Adjusted a… | — | |
| Game update | UPDATE: Small improvements This morning's update includes the following: · Added a slight sharpening effect to fullscreen mode. · Added logic to select a node when Ctrl+Arrow is pressed with nothing selected. · Fixed a bug where immediate values were not properly clamped. · Fixed a bug where the sandbox console did not recognize the Return key on OS X and Linux. · Definitely didn't improve the input pattern for a hidden… | — | |
| Game update | UPDATE: OS X, Linux, and fullscreen! Today's update includes the following changes: · Added support for OS X and Linux. · Added an option for fullscreen, accessible by pressing Escape in the segment list menu. · Added syntax highlighting for comments. · Increased the prerequisite count for the final puzzle from 16 to 18. · Further improved the test cases for the SIGNAL PATTERN DETECTOR puzzle. · Definitely did not add a secret puz… | — | |
| Game update | UPDATE: More bug fixes, UI improvements Two updates in a single day! Wow! · Added copy buttons to the slot list, allowing you to easily fork existing solutions. · Added leaderboards to the level select screen so that it's easier to identify your weaker friends and CRUSH THEM. · Fixed a bug that made it impossible to type '#' on AZERTY keyboards. · Fixed an occasional crash when editing text. · Swapped the order of the SEQUENCE COUNTE… | — | |
| Game update | UPDATE: Bug fixes, new test routines This update contains the following changes: · Fixed a bug that was causing scores to not be added to histograms. Please re-run your solutions in order to submit your scores to the histograms! · Fixed a crash when outputting too many values on some puzzles. · Fixed a bug where you could repeatedly trigger the shutdown sequence when exiting. · Modified the test routines for the pattern detector a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.