StarFear
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Early Game Balance Pass We've been analyzing some of our analytics for first half of the playtest so far and it's clear we have a problem: No one is making it out of Act 1 (~Threat Levels 1-5): I like the direction of the difficulty trend line, but it's too many walls too early. Let's look at the culprits... Changes: · Act 1 · Turrets · Decrease HP from 60 -> 40 (2-shot kill with starter weapon now) · Decrease rate of… | 23164318 | |
| In-game event | Playtest Goes Live Tomorrow at 10am EDT We're very excited to turn it on and see who (not counting our mother) turns out to play! Prizes At the start of the Playtest, we have three Steam leaderboards for you to compete in: · Hub Gauntlet Best Time, a short race to help you practice piloting, but there are no rules in terms of what loadout you use to complete it! · Best Run (Solo and Co-op separately), looking the pilot who finds vict… | — | |
| Steam news | One Year In. Come Die With Us. A year ago this month, StarFear was a networked cube in space. Over the last months we've been playtesting internally extensively: adding systems, tweaking balance, and moving inch by hobby inch closer to our vision for the experience we want to share. What we really want to know: Do other people find this as compelling and fun as we do? There's no question that every game is made better by the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.