Chronoclysm
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
014 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
014 Sep 2026
| Published | Title | Build |
|---|---|---|
| The Big Online Update The most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer! Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds. Patch Notes · Added mixed local/online multiplayer… | — | |
| 3.0 Beta Patch Notes Things seem to be going pretty well thus far. Some bugs but smoothed them out. And here's what's been addressed: · Quick play sends the server and the client the same map now · Fixed strange GUI issues with 3 non local players · Turrets no longer rotate lazily · Name entry defaults to steamID on first start entry · Fixed error in text key not matching up and making some symbols not the right on… | — | |
| Post Anime North Patch Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit. An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend. Mage Changes: · Can now change directions while charging shot · Charging longer than 0.43 second… | — | |
| Latest Patch Notes Alright these have been awhile coming. Was gonna roll them out with some bigger updates but those are taking longer than I wanted and this adds some stability. · Character selection lost on challenge complete. Not Anymore! · Text Changes · Health displays on knight challenge 2 now · No longer able to bind duplicate keys · Reworked Bramble Traps attack. Now does a bind instead of a repeating att… | — | |
| The Tutorial Is In! The first time you play the game next you will be put in the tutorial. No worries, you will get the option to skip if you want. · Added a tutorial · Reworked mode screen slightly · Added button prompts for clarity · Corrected weird timing issue on pause screen Sorry it took so long. Been up and down with mental health nonsense. If you guys are enjoying it I'd love some feedback. I know it's eas… | — | |
| Input and Clarity Update I'm listening and what I've heard is "what do these buttons do". I underestimated how much I assumed this stuff could be just figured out. So I went ahead and made some changes to make things clearer with input. My bad guys, sorry. · Player1 Input's displayed first thing after logo (skippable with enter) · Hovering over players at sign in screen will display inputs · Fixed bug where pressing es… | — | |
| Why do we even have achievements?! -Achievement bug fix -Input screen clarification Ooops found a bug all on my own. You guys may have gotten one of the achievements incorrectly. Mostly because it was programmed incorrectly. Sort of a dead dove situation. Fixed that. Also made a minor tweak to the controller input section. A pause before exiting as to be clear its completed. | — | |
| First Minor Patch is Live All and all launch has gone smoother than expected. Thanks so much to everyone who has picked it up so far. And extra thanks and my apologies to those who experienced issues and reported them. Along that note a small patch to fix one of the issues reported -Fixed issue where joystick axes didn't bind on XBOX controllers Other than that please feel free to leave feedback, comments, suggestions w… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 May 2017 | Thu | 17:39 | No patch notes · unannounced build | 1800309 | linux | 2 | — |
| 4 May 2017 | Thu | 17:39 | No patch notes · unannounced build | 1800297 | public | 1 | — |