Off the Text
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Pendulum Meadows Gazette Welcome back. I'll be honest with you — most of this week didn't go into my own game. It went into Steam Next Fest. Over 4,200 games this round, and I spent days digging through them, looking for the ones that stay with you. Did you find yours? The one you didn't even know you were waiting for? I hope you did. There's a particular joy in that kind of search — and it's the same joy I try to fold… | — | |
| Community | Pendulum Meadows Gazette Last week, the second demo went live. After rounds and rounds of feedback, it's genuinely energizing to see how far the game has come. Every bit of that progress traces back to you. None of it would've happened alone, and I mean that. Thank you. I'll keep folding your feedback in, chasing a better experience with every update. Three things left on the road ahead: polish the game until it's laun… | — | |
| Community | Pendulum Meadows Gazette Welcome back to the Pendulum Meadows Gazette! I have some news worth stepping away from whatever you're doing for — Demo 2 is officially out. If the first demo left any impression on you at all, this one is a different animal. More songs, a new mode, and a noticeably different atmosphere. I'll get into the details below, but let's just say: if you haven't tried it yet, now would be a good time.… | — | |
| Community | Pendulum Meadows Gazette Welcome back to the Pendulum Meadows Gazette. April's here, and so is another week of quiet, steady work behind the scenes. No grand announcements this week — just the kind of progress that doesn't always make noise but keeps things moving forward. Build testing continues, a few rough edges are being smoothed out, and something I think you'll enjoy is getting closer. Let's get into it. #1 Ongoi… | — | |
| Community | Pendulum Meadows Gazette Welcome back to the Pendulum Meadows Gazette. This week's news is a little different — there's no new feature to unpack, no experiment to walk you through. Instead, I'm here to tell you that something bigger is quietly taking shape in the press room. For the past several weeks, I've been putting out update after update — six of them, back to back. Each one was a small piece of a larger puzzle.… | — | |
| Community | Pendulum Meadows Gazette Options menus don't often get their own issue. But this one earned it. The original options layout was built around a concept — an LP vinyl record, fitting for a game where music is everything. You'd spin through the options by rotating the record. It made sense in theory. In practice, it was unfamiliar enough to confuse people. So it's been rebuilt. The new layout takes its design from somethi… | — | |
| Community | Pendulum Meadows Gazette Steam Next Fest brought a lot of eyes to Pendulum Meadows — and with those eyes came feedback. Honest feedback. The kind that points at the small friction points and says: this could be clearer. This issue is the response to that. Not a dramatic overhaul, but a careful, deliberate pass through the parts of the experience that needed a little more attention. #1 Lobby UI Adjusted for Clarity : Th… | — | |
| Community | Pendulum Meadows Gazette Every town has its shadows — the small things lurking in the corners that most people walk past without noticing. This issue is about those things. None of them were loud. Some were subtle enough to miss entirely. But they were there, and they've been dealt with. This one's a quiet issue. But quiet doesn't mean small. #1 Vinyl Selection Transparency Glitch Resolved : When triggering the Shift k… | — | |
| Community | Pendulum Meadows Gazette Every town needs its entry points — the places where newcomers find their footing before venturing deeper. For a while, this game had one way in: straight to the deep end. That changes with this issue. Two modes have been reshaped, one has been expanded, and a new door has been built from the ground up. Let's walk through them. #1 Story Mode : A new mode built for those just arriving. Story Mod… | — | |
| Community | Pendulum Meadows Gazette Last issue, we widened the front door. This one's about what's waiting inside. Typing — the act at the heart of everything — has been rebuilt from the ground up in several key ways. A lot of the friction players have felt around timing and judgment? That's exactly what this issue addresses. Let's get into it. #1 Metronome Resynchronized to Four Full Beats : The beat indicator used to move acros… | — | |
| Community | Pendulum Meadows Gazette It's been a while, Pendulum Meadows. About three months, to be exact. I won't dwell on it too long — what I will say is that the time was spent well. Very well, actually. Starting today, I'll be rolling out six issues over the coming weeks, each covering a different corner of what's been built. And there's quite a bit to cover. Let's kick things off with the foundation: the system. #1 Lowered t… | — | |
| Community | Pendulum Meadows Gazette Welcome back to the Pendulum Meadows Gazette! As winter settles in, I want to talk about something I've been wrestling with for weeks: the beat indicator. It's proven to be quite the challenge. My goals are clear: make the beat visually intuitive and deliver satisfying feedback after each keystroke. The current version needs work on both fronts, so I've been experimenting with several approache… | — | |
| Community | Pendulum Meadows Gazette Steam Next Fest - October 2025 has wrapped up with great success. I had the chance to play many incredible demos, from Cairn - who knew climbing could be this engaging in a game - to Skater Story with its captivating presentation, and Final Sentence where the tension kept me on edge but landing first place felt absolutely incredible. Each game offered something unique, and honestly, exploring t… | — | |
| Community | Quick Patch Friday - Steam Next Fest Extra! Extra! I'm incredibly grateful to see so many of you enjoying Pendulum Meadows during Steam Next Fest. The support and feedback you've sent my way has been overwhelming in the best possible sense. Among the feedback, several of you mentioned wanting clearer guidance for controls and navigation. I completely understand—clear instructions make all the difference in creating a smooth play e… | — | |
| Community | Pendulum Meadows Gazette Welcome back to the Pendulum Meadows Gazette! As many of you know, the hunt for hidden gems began two days ago - Steam Next Fest October 2025 is officially here. I'm pleased to share that Off the Text - Demo track is now part of the festival lineup. It's genuinely exciting to showcase our dark rhythm experience alongside so many talented indie creators during this celebration of independent gam… | — | |
| Community | Pendulum Meadows Gazette Today marks a milestone I've been working toward for months. The Off the Text demo is now live on Steam. If you're reading this, chances are you can already download and experience what I've been building. This feels surreal—seeing months of late nights and creative decisions finally in players' hands. Thank you to everyone who made this moment possible. Demo is officially launched and availabl… | — | |
| Community | Pendulum Meadows Gazette Autumn is creeping in—at least for those of us in the north. Down south, spring's probably stirring instead. Either way, I've got news that matters regardless of your season. Steam review passed without any issues, and our demo launches September 23rd at 3:00 PM PDT. After all these months, I'm grateful to everyone who helped make this demo possible. Demo approved and ready to go. September 23r… | — | |
| Community | Pendulum Meadows Gazette I owe you an apology, fellow readers. Issue No. 2 was supposed to hit your desks last Wednesday, but here I am a week behind schedule. Some unexpected complications threw a wrench in the timeline, but I hope you'll forgive the delay when you hear what I've brought to the table this time. Sometimes the best news is worth the wait. ㅤㅤㅤ As promised in my last issue, the moment has finally arrived… | — | |
| Community | Pendulum Meadows Gazette Welcome to the very first Pendulum Meadows Gazette ! Starting today, every two weeks, I'll be sharing behind-the-scenes looks into game development. If you're here, chances are you're looking for something fresh in gaming. These updates will cover progress milestones, design decisions, and the stories that don't make it into patch notes. ㅤㅤ Demo version final polishing is almost complete. I pla… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.