Polyball
Playing now
1+1 vs. yesterday
0.4%of peak
All-time peak
259Apr 2020
Playing now
1+1 vs. yesterday
All-time peak
259Apr 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.0.4 - Is everybody ready? The major feature this patch is a player ready screen showing other players and if they have hit ready or not - so you know if you are waiting for someone or if something has gone wrong. This also has some tweaks to the default settings, and resets camera inversion and the game resolution which we believe is where some of people's problems are coming from. The next patch will have a new follow… | — | |
| Game update | v1.0.3 - Multiplayer Bugs Hey we hear you, there are some bugs with multiplayer. This patch addresses some of the more major blocking ones and adds some quality of life things. Restart Steam to start the update. I haven't touched this project in quite awhile, and it took me like 4 hours to even get the project running and building to Steam, but I think all these new players will motivate a few patches and who knows - ma… | — | |
| Sale | Polyball Free to Own! Hello everyone! Since a lot of us are stuck at home looking for things to do, we've made the decision to make Polyball free to own for the next 2 weeks (April 17 to May 1). It's a small gesture, but it's one thing we can do to help out those of us who are at home sick, isolating, or off work. The Polyball community is very welcoming, and we hope to see some new faces chasing high-score times! L… | — | |
| Community | Polyball Merch Store Now Open! We have just opened the Polyball merch store to the public, you can get some shirts and concept art posters! Our two featured products are the Polyball Logo and Poly-san shirt, these are limited edition leftovers from EGLX - only a few of them left so get one before they are gone! Poly-san Shirt Polyball Logo Shirt | — | |
| Community | Studio Monolith @ EGLX MARCH 9 - 11 - Studio Monolith will have a booth at the gaming convention EGLX . Be sure to stop by and pick up some exclusive Polyball merch and chat with us about the game! Hope to see you there! | — | |
| Community | Polyball is 65% off in the Chinese New Year sale! As a treat for our Chinese friends we have applied a large discount, hope you enjoy and happy new year! | — | |
| Community | Polyball wins Toronto Game Devs Game of the Year! We are super happy to have won this award, and wish to extend a congratulations to all the runners up as well. You can check out the other winners here: | — | |
| Community | Untitled | — | |
| Community | Vote Polyball for Toronto Game Developers Game of the Year! Please go to this link and give Polyball, and any other games you like, a vote! And then share it with your friends! | — | |
| Game update | v1.0.2 - Pars and Shards A small update going into the holidays - We've re-balanced score pars across the board as well as added shards to levels that didn't have any. We also updated the Polyball site to work with the new leaderboards. This patch is Windows only right now, working on some other Mac/Linux specific things that will be included in the next patch! Full Patch Notes · Added shards to all the levels that did… | — | |
| Game update | v1.0.1 - Return of score leaderboards Lot's of little fixes in this patch - we've addressed all of the bug reports you guys have submitted as well as a few other bits of polish. Full patch notes: · Score leaderboards are back! You need to at least make bronze time for your score to count · Cleared score leaderboards · Updated Unity to fix Linux build fullscreen bug · Removed DX9 support, if for some reason this breaks your game ple… | — | |
| Community | Polyball Leaves Early Access! Three years ago I quit my job at an advertising agency. I was unsure where to go from there, and in a drunken stupor downloaded Unity that night. I came up with a demo for a small phone game, inspired by Super Monkey Ball and the time I spent playing it as a child. I showed it to my brother (Badfish) and he was super into it, and began creating some models for it. Polyball has been through many… | — | |
| Game update | v1.0.0 - It's Time It's time to exit Early Access! We are going to make a longer post regarding the launch, but here are the changes in this version: · Updated Mac and Linux versions · Cleared leaderboards · Tuned DOF to be more subtle - blurs background much less and foreground more, also tweaked zooming making it weird · Since it’s way better DoF is now on by default · Added a real spawn animation shader for th… | — | |
| Game update | v0.9.2 - Polyball for all! We've added a bunch of languages bringing us up to a total of 10 languages! We've got a few more in the translation stage as well so people worldwide can enjoy rolling around together. Also have a bunch of bug fixes here, just generally preparing for 1.0. Translation · Improved translation coverage from about 60% to about 95%, most untranslated things left are in multiplayer and level editor ·… | — | |
| Community | Looking for translators We are looking for some fan translations to help get our game ready for launch. The main languages we are looking for are: · French · Japanese · Korean · Dutch · Swedish · Traditional Chinese However if you know other languages we would also be happy to add them to Polyball as well! You will be compensated with keys for the game as well as your name in the credits. Please leave a comment and we… | — | |
| Game update | v0.9.1 - Just lots of stuff I've just been randomly fixing bugs and adding content, here's the list: General · Fixed marathon post-game next level button saying main menu · Marathon score card now resets correctly · Refined positioning of World HUD UI elements · World HUD score feed now works correctly · World HUD score value now updates correctly · Ghost effects (sparks, etc) now work correctly · Ghost props (catbat, cro… | — | |
| Game update | v0.9.0 - Online Multiplayer + View Replay After much work we have gotten online multiplayer into a place which we consider very playable. We’ve included two game modes: Co-op: Straightforward co-op play through any level. Battle: Choose from 6 weapons and use more than 10 powerups in our exciting battle mode! Last man standing, first to 5 rounds wins. There is also a global chat box on the server browser page for you to see if anyone i… | — | |
| Game update | Mac version has been updated The Mac version of the game has been updated to v0.8.1 - Enjoy Sector 5! | — | |
| Game update | v0.8.1 - Bug Fixes Just a quick update here addressing some issues with the new Otherworld mechanics and some other random things! · Fixed trophies in Old Bridge and the last level · Fixed Killstick Turrets shoot speed not being framerate independent and shooting like lasers · Fixed mouse up/down not being framerate independent in gameplay camera · Fixed controller camera movement being effected by framerate · Sw… | — | |
| Game update | v0.8.0 - Sector 5 - The Otherworld The long awaited Sector 5 is finally here! This final set of levels will put your skills to the test. Also included in this update are a bunch of updates to the marathon flow, including pars and an updated finish UI. We have v1.0.0 in our sights now, and are rapidly moving towards exiting Early Access! Please leave us a review and let us know what you think of the new levels :) We will be updat… | — | |
| Game update | v0.7.7 - The big audio update We've been hard at work designing and implemeting new sound effects and cleaning up the triggers for existing sound effects. We also took a good long look at controller focus issues and cleaned that up a ton. While doing all this polish the new Sector and multiplayer have been finishing up development and will be released soon! Hoping to get the new levels out in the next patch in a week or two… | — | |
| Game update | v0.7.6 - Level Editor Updates and General Fixes A pretty big update here for the level editor, as well as other miscellaneous fixes and changes. Patch Notes General · Added controller vibration · Fixed particles on rocks in 0-10 · Fixed button icon not showing up in marathon post-game · User stats now save when you quit to main menu from in a level · Corridor trophy is now accessible · Fixed trophy collected text Audio · Implemented 3D liste… | — | |
| Game update | v0.7.5 - Polish and Content Hello everyone! Been working real hard on Polyball the last few weeks getting online multiplayer and Sector 5 ready to go. In between working on those new things, a lot of things have been getting cleaned up and finalized for 1.0. FYI this patch is only for Windows at the moment, when we hit v0.8.0 we will be updating Mac + Linux One of the big things in this patch is a new bug report system, t… | — | |
| Game update | v0.7.4 - Splitscreen Battle This patch is focused on the local multiplayer battle mode. A lot of polish went into the flow + UI of not only battle, but the entire local multiplayer system. While not 100% perfect yet it is very playable. We also fixed a bug where stats weren't tracking. Full Patch Notes · Tweaked Trails trail to be smoother · Local battle mode now has a countdown before a round starts · Local battle weapon… | — | |
| Game update | v0.7.3 - Cleaning Up A small update here to fix the previously mentioned issues with the in-game settings and leaderboards. Some other various battle tweaks, and an upgrade to the input system is also in this patch. Please let us know if you run into any issues. Full Patch Notes · Updated input system backend, meaning larger and more stable controller support · Made battle map ‘Wild Planet’ playable · Added kill vo… | — | |
| Community | Heads up - Small issue with level UI in latest build The latest build has an issue with the in-game level UI where the settings screen and leaderboards are broken. The settings and leaderboards on the main menu remain unaffected. We are investigating the issue and will upload a fix once we track it down! | — | |
| Game update | v0.7.2 - Custom Editor Objects + The Return of Score Custom level editor objects have been added, allowing you to model and import your own objects to your levels. OBJ & FBX 2011+ are supported, and with FBX texture embedding works. We have a bit more work to do for animation support on these objects but it is in the works. We have also added a pretty impressive water system to the level editor. Score returns! Still have a bit of balancing to do… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.