SHADE WALKERS
Last seen
0Sampled 17 minutes ago · not a live figure
—of peak
All-time peak
010 Oct 2026
Last seen
0Sampled 17 minutes ago · not a live figure
All-time peak
010 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Mini Update: Contract System and Connection Improvements This update fixes contract behavior and visuals, and improves how disconnections and session exits are handled. Contract System · Improved contract requests, acceptance, rejection, and movement-based betrayal detection. · Fixed repeat requests between players who have already accepted a contract during the same match. · Restored the countdown to three decimal places and made its updates smoothe… | — | |
| Game update | Practice Map Bot Update We’ve improved how bots behave in the Practice Map. · Bots now sprint while managing their stamina. · They may take detours while searching for plushies and the gate, instead of heading straight to their destinations every time. · Bots use flashlights while exploring, with different timing for each bot. · They can break barricades blocking their route. · When the Abyss approaches, bots can esca… | — | |
| In-game event | Practice Map and Gameplay Improvements Practice Map and Gameplay Improvements Pressing Play now takes you straight to the practice map. While waiting for six players, everyone can play independently, encounter bots and creatures, and escape through the gate. Once six players have joined, the practice sessions end and everyone moves to the main match map to start a fresh match together. This update also improves items, interactions,… | — | |
| Community | New Mode in Development — Play from Solo! We are currently developing a new mode for SHADE WALKERS that can be played starting with just one player . In this mode, you will be able to start a match even when playing alone, with bots filling the remaining slots. The core SHADE WALKERS experience will remain intact: explore the school, search for items and dolls, offer them at the altar, survive the anomalies, and escape. The goal is to… | — | |
| Community | Weekend Playtest Announcement Weekend Playtest Announcement We will be holding a weekend playtest for SHADE WALKERS. The playtest is scheduled for the following times: Saturday, June 20 — around 7:00 PM to 11:00 PM JST Sunday, June 21 — around 7:00 PM to 11:00 PM JST UTC: around 10:00 AM to 2:00 PM During these hours, the developer will be checking the game in real time, including matchmaking, game balance, bugs, item behav… | — | |
| Community | 【Playtest Access Registration Now Open】 Registration for SHADE WALKERS playtest access is now open! We will make another announcement once we are ready to begin granting access. Please make sure to register in advance. SHADE WALKERS is a 2v2v2 horror escape game set in a school. Three teams must survive through cooperation, betrayal, and psychological mind games, with only one team able to escape. We look forward to letting you exper… | — | |
| In-game event | Dev Update: Tutorial Nearly Complete + Dynamic Classroom Layouts Hello everyone, and Happy New Year. I’ve posted a new progress video on YouTube: Below is a clear, condensed summary of what’s new. Lobby Updates: Level / Characters / Rulebook · Player Level (UI WIP) Player-specific level saving is implemented. The UI display still needs work, but the system itself is functioning. This level is mainly an indicator of how much you’ve played . · 6 Base Character… | — | |
| In-game event | Shadewalkers – Full Match Loop Is Now Playable Shadewalkers – Full Match Loop Is Now Playable (Development Update) Hello everyone, Shadewalkers now supports a complete, playable match from start to finish. This is a major milestone: the core experience — tactical pressure, information warfare, and high-stakes decision-making in a horror setting — is now fully testable. This post is a baseline snapshot of where we are today and what we’re bu… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.