Wavecrashers
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
A permanent record of every observed change.
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | headerImage | 943e5dcd…/header.jpg | 943e5dcd…/header.jpg |
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | earlyAccessPromise | Our goal is to keep Wavecrashers in Early Access for no more than one year. With the feedback and data we gather from players, we aim to turn it into a polished and feature-rich experience by full release. | We currently expect Wavecrashers to remain in Early Access for around one to two years, though the exact timeline may change depending on player feedback, development priorities, and the scope of improvements we decide to pursue. Our focus is not on reaching 1.0 by a fixed date, but on making sure the game is polished, well-balanced, and feature-complete enough to justify a full release. |
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | headerImage | 943e5dcd…/header.jpg | 943e5dcd…/header.jpg |
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | store_asset_mtimecommon.store_asset_mtime | 1,787,396,0331787396033 | 1,788,885,7961788885796+1,489,763 |