Time (UTC)SourceWhat changedAddedEditedRemovedReference
5 Jun 2026
NewsNew game Scrap Yard Idle - demo in Steam Next Fest June 15 + Cube Mind DLC July———Major update
Major update · published 5 Jun 2026, 12:02:46 UTC
New game Scrap Yard Idle - demo in Steam Next Fest June 15 + Cube Mind DLC July
Hey everyone, Quick update from the developer of Cube Mind — two things happening this summer that I wanted to share with you directly. 🔧 SCRAP YARD IDLE — my next game It's a completely different genre from Cube Mind: an industrial incremental where you build and automate a scrapyard production chain from scratch. You start crushing metal by hand and end up running a self-operating factory. T…
I just wanted to take a moment to thank everyone who has been playing Cube Mind and sharing feedback. It really means a lot. If you’re looking for a calm puzzle experience during the holidays, Cube Mind is currently 65% off as part of the Steam Winter Sale. Thanks again for the support, and I hope you enjoy the holidays! 💙
Hi everyone! A quick update to let you know that issue affecting the Invert Y option has now been fixed. In some cases, clicking the checkbox didn’t apply the setting correctly. This is now resolved and should work as expected. Fix included in this patch: Invert Y checkbox now correctly updates the camera input when toggled If you still experience anything strange related to camera controls, pl…
NewsUpdate 1.1.5 – Small menu fixes + laser issue resolved to room 8———Game update
Game update · published 1 Dec 2025, 18:02:13 UTC
Update 1.1.5 – Small menu fixes + laser issue resolved to room 8
Hi everyone! Update 1.1.5 is now live. This patch focuses on small quality-of-life fixes and one important issue reported by a player. 🔧 Fixes included in this update: Minor adjustments and fixes in several menus (navigation, visual alignment, and interaction). Fixed an issue in Section A (green) Room 8 where, after exiting the game and loading the save, the room’s lasers could appear deactiva…
NewsUpdate Fix 1.1.3 — Gamepad Support + New Start Confirmation———Game update
Game update · published 27 Nov 2025, 11:16:17 UTC
Update Fix 1.1.3 — Gamepad Support + New Start Confirmation
Hi everyone! Today’s update brings one of the most requested features since launch: full controller support. 🕹️ What’s new in 1.1.3 • Added complete gamepad support (Xbox, PlayStation and generic controllers). Everything in the game movement, interact and menus now works with a controller. • New confirmation message when starting a new game. If you press Start, a popup will now appear asking y…
Quick update! Some players reported that, in the final section, some moving platforms took too long to resynchronize, making it difficult to progress. Here are the fixes included in this patch: -The moving platforms in the last section have been resynchronized to avoid long waiting times or frustration. -Several visual adjustments have been applied in multiple rooms. -A new message has been add…
NewsUPDATE 1.0.15: Minor fixes after launch———Game update
Game update · published 19 Nov 2025, 14:19:55 UTC
UPDATE 1.0.15: Minor fixes after launch
A quick patch to fix two issues detected during the first post-launch: -Fixed a bug where, after completing a section, the door leading to the next area sometimes did not activate correctly. -Fixed an issue where the player could get stuck inside the door's mesh if they were too close when it closed. Thank you to everyone who has played and sent in your feedback. More minor improvements and pol…
First of all, sorry for the bugs that have been reported. I am trying to fix them as quickly as possible. The following bugs have been fixed: -When finishing a section, it seems that in some cases one of the doors to the next section to be completed is not activated. -Minor visual errors.
Major update · published 18 Nov 2025, 11:02:25 UTC
16 Nov 2025
NewsCube Mind goes on sale in two days: the final touches prior to launch have been———Community
Community · published 16 Nov 2025, 13:00:32 UTC
Cube Mind goes on sale in two days: the final touches prior to launch have been
We're almost there: Cube Mind goes on sale this Tuesday, November 18! The final version is ready, and I've added the last few touches you've mentioned over the past few weeks: ✔ Lighting adjusted in several rooms at the end of the game. ✔ Minor tweaks to the user interface. ✔ Added some options to the settings menu. ✔ Changes to visual feedback. ✔ Performance improvements in section C. The game…
NewsFinal touches before launch — Cube Mind releases November 18———Community
Community · published 9 Nov 2025, 13:30:32 UTC
Final touches before launch — Cube Mind releases November 18
All puzzles are now complete, and several tweaks have been added based on your feedback! I’ll continue reviewing comments and polishing details to ensure the best possible experience for the full release. Thank you so much for all the support and love so far — the full version of Cube Mind launches November 18!
🚀 Launch Trailer is here! We are very happy to announce that we now have the official Reveal Trailer for CUBE mind! 🎥✨ After months of work, the game's gameplay is now completely finished ✅. We are now entering the final phase of bug fixing and polishing to make the experience as smooth as possible at launch. Thank you for all the support we have received so far 🙌 Every wishlist and every co…
News🔹 Development update: Section B complete and section C already underway! 🔹———Community
Community · published 5 Sep 2025, 15:51:04 UTC
🔹 Development update: Section B complete and section C already underway! 🔹
Hi everyone! I’m really excited to share some great news: Section B of Cube Mind is now complete! This second part of the game introduced new mechanics and a different aesthetic, which increased the complexity of the puzzles. With Section B finished, I have now moved on to developing Section C, the final part of the game. Section C brings a more intense and surreal atmosphere, with its own colo…
News🔷 Section 0 Complete + New Visual Update!———Community
Community · published 22 Aug 2025, 16:17:23 UTC
🔷 Section 0 Complete + New Visual Update!
Section 0 Complete + New Visual Update! Hi everyone! It’s been a while since the last update, and I’m excited to finally share new progress on CUBE mind! 🚀 I’m excited to share that Section 0, the first of the three main sections of CUBE mind, is now completely finished! Each puzzle in this section has been designed to introduce new mechanics and expand on the game’s core systems — and I’m rea…
Cube Mind is now officially on sale! After completing all 34 puzzles, polishing each room, adjusting the demo comments, and adding visual improvements to each section, the full version is now available. Many thanks to everyone who supported the demo, shared their feedback, or followed the development. I hope you enjoy the experience. Any comments on how to improve it are welcome, but the most i…