Time (UTC)SourceWhat changedAddedEditedRemovedReference
26 Jun 2016
News:: Patch Update 1.2016.6.21 ::———Game update
Game update · published 26 Jun 2016, 00:16:52 UTC
:: Patch Update 1.2016.6.21 ::
::Version:: 1.2016.6.21 You will need to start a new game with this one. Sorry! · Added Darkness animation to Story Screen · Help entries no longer automatically display if you've already seen it. You can still access it by pressing 'J'. · Removed bug that would remove a torch from your inventory. · Updated a few graphics. · Fixed a few type-o's. · Fixed a bug where the last level would generat…
Some of you may have noticed particle effects in the old Shadow Hunter video, but not in the game. Welp... that's because somewhere along the line I was doing some work, and forgot to turn them back on. So... now they're back! :) I still want to do some work on them, because I think some of it is over the top. But at least they are pretty to look at. Let me know if they are too distracting or n…
NewsUpdate 1.2015.06.12 - Fear Conversion———Game update
Game update · published 12 Jun 2015, 15:15:07 UTC
Update 1.2015.06.12 - Fear Conversion
Hi all, This one is a bit of a game changer. So, you might want to create a new Initiate (no need to reset the world). The main feature of this update is to introduce "Removing Tiles of their Fear" (i.e. removing courage costs from them), by chaining Combos. This will also lead me into adding "Room Conversion Bonuses" and other fun stuff like that. Perhaps in the future, good things will spawn…
NewsUpdate 1.2015.06.2 - Fear, Courage, and Beacons...———Game update
Game update · published 4 Jun 2015, 05:34:20 UTC
Update 1.2015.06.2 - Fear, Courage, and Beacons...
::Version:: 1.2015.06.2 ::Changes:: - Replaced all references of "Food" with "Courage", it just fits better... also, there is a lot more I can do with it. - You now lose Courage based on the fear level of the tiles you walk on (current max is 1 Courage per step). - Some tiles don't cost Courage to move on... Stair and Information tiles are among them. - Increased the amount of searchable walls…
Hello everyone! So, I've been reading a ton by the lot of you... and really liked the input I've received (both good and bad)! Based on this, I've decided to divert and take the game down one of the original design roads I had planned. Here is some of what's on the upcoming change log... ::UPCOMING CHANGES AND ADDITIONS:: · Added Beacons. For 1000 gold, you can toss a Beacon into an area to rec…
Hey all! I'm doing some major tweaks on the rules of the game, and would love to test them before republishing to the players. If you are interested, please let me know in the Shadow Hunter "BETA TEST" forum. Thanks! -Jeff
I wanted to add the ability to break locks on doors, for those who would rather use memory than logic... and get on with Shadow Hunting. :) ::Version:: 1.2015.05.25 ::Changes:: - Reworked controls for future input expansion ::Additions:: - The ability to break the lock manually. ... As always, bug reports are encouraged! Jeff
::Version:: 1.2015.05.24 ::Additions:: - Event Card Intuition Sound - New Quest Event Type (NPC's, Locations) - Quest Chains (there are only a couple now, but more are being worked on) - Context sensitive instructions. There are still some bugs with it. - More story elements ::Changes:: - Reworked Combat UI - Quest Mechanics (Taking Damage ends the quest) - Acedemy InfoPanel changes. - Tons of…
Hey all, I just wanted you to know that I'm reading the comments in the Forums and Recommendations. They've really given me a lot to think about regarding direction, and has given me more drive to want to get this game polished for you all. I'll try to keep up a "once a week" update schedule, even if they only fix/adjust one thing. That should keep things rolling until completion. :) Thanks for…
Hey all, I just had to remove the "Full Screen" option, to fix a screen ratio bug I've ran into. For those who are not 4:3, which is most of you... this feature would result in displaced graphics. I will be adjusting image placement algorithms to fix this. So don't worry... It isn't a permanent removal. :) Thanks for you patience! -Jeff
::Version:: 1.2015.05.02 ::Additions:: - Added more time before the combat hints disapear - Added a Journal system that displays found text, when you Press 'J'. ::Changes:: - The InfoPanel now reads from XML. Without any promises, this is the first step to adding multi-language support. - The InfoPanel now displays more than 2 pages at a time. - The player can no longer die in the tutorial. - I…
Hey everyone! I just started porting over the "Shadow Hunters Guide", to Steams' Guide section. There is still lots to do... but it might help those who find themselves with difficulty, due to a lack of exposure to these types of games. If you have any topics that you would like covered, let me know! Also, don't forget, the game has a built in tutorial! Have fun! :) -Jeff
::Changes:: - Tweaked tutorial verbage. - Made the credits a bit more readable. ::Additions:: - Options Screen - Full-Screen Option - Place holders in the Option Screen for upcoming features. - Exit Game Button added to main menu. - Checkbox to Reset the World, when creating a new character. - Maximum Health Increases when completing a level. There are more fixes n' additions on the way. -Jeff
Like the sign says... here's what's coming up so far! :) ::Changes:: - Tweaked tutorial verbage - Made the credits a bit more readable ::Additions:: - Options Screen - Full-Screen Option - Reset World Button - Maximum Health Increases when completing a level My goal is to release this, this weekend. Hopefully I will have time to add more content before I do! Have a good one, -Jeff
NewsChanges and additions down the road...———Community
Community · published 21 Apr 2015, 10:50:32 UTC
Changes and additions down the road...
Hey all! So, after receiving some thanks and feedback... I thought I would touch on the direction I plan on taking this beast. UPCOMMING: - An understandable tutorial. Yes, I'm embarrassed... I had a tough time explaining some of my games rules. They are very simple, but my explanations within the tutorial were pretty bad... a wordsmith, I am not! - More content. I want to add more items to fin…
Hi all, Shadow Hunter has been released for FREE on Steam! Please remember that although this game is fully playable, there will be some bugs due to its development being cut short. I do plan on adding more to the game, while mopping up bugs of course. So, feel free to comment with suggestions on more cards/events/etc. In the future, I plan on creating a few kickstarters for some DLC/Expansions…