Derelict Star
Playing now
1−1 vs. yesterday
5.0%of peak
All-time peak
20May 2026
Playing now
1−1 vs. yesterday
All-time peak
20May 2026
| Published | Title | Build |
|---|---|---|
| Update v1.0.10 New accessibility option to fully light a screen (might be useful for making screenshot maps, e.g.) · Remove a potential red herring from a tricky qbit · Fix orientation of a couple spikes for visual consistency in a particular zone · Fix 3 typos in various hint menus | 24115591 | |
| Update v1.0.9 Added more values for the "game speed" assist option. Now goes from 25%-200% instead of 50%-100% · Added new "checkpoint behavior" assist option · If set to "custom", allows you to place your own checkpoints on solid ground · If set to "custom + progress", it will also remember any batteries or qbits you were holding when you made the custom checkpoint · Custom checkpoints are for your current… | 23458232 | |
| Update v1.0.8.0 Added two new shortcuts to toggle between fullscreen and windowed mode: F11 and Alt+Enter · Some users reported the game started up on the incorrect monitor, which was a pain to deal with when the game was fullscreen. This should make the process easier to deal with by toggling fullscreen with the hotkey, moving the window, and toggling again. By default the game will always start on the screen… | 23003743 | |
| Update v1.0.7.0 Add new "prevent knockout" assist option · Allow player to use the assist menu hotkey when knocked out · Ensure "install power cell" is always the top option in the ship terminal when available · Fix bug introduced by 1.0.6.0 (old hardware graphics support patch) that erroneously caused player to change palette when jetpack palette was changed | 22895249 | |
| Update v1.0.6.1 I had some reports of players with lower spec hardware having the following visual bugs: · The light circle around the player was only visible in dark rooms · All areas were blue and were not correctly palette swapping to the area-specific colors I root caused this issue and it turns out this was due to their hardware not having enough of what Godot calls "global shader buffer" size. I've rewor… | 22826614 | |
| Hotfix Update v1.0.5.1 This is a very small hotfix patch to prevent a situation with a new feature which might have caused the player to lose progress. · Prevent player from using the "fold" option in the ship when carrying a cell or qbits | 22806870 | |
| Update v1.0.5 Another small patch based on feedback I've gotten in the past few days. · Added new information query option in derelict terminals to see your current collected qbit status · Added new menu option to your ship's terminal once you've completed the story · Don't restart a song in a particular area on respawn if it's already playing · Make a particular reset tile in green area visible in screen tr… | — | |
| Update v1.0.4 Thanks so much for all the positive feedback folks! If you're enjoying yourself and haven't yet left me a review, please do! It helps out soooo much with the Steam algorithm. And now for another round of cheese prevention and quality of life updates: · Can now trigger respawn manually WHILE knocked out. Impatient gamers rejoice! · Reveals all qbits on radar after rolling credits. Previously thi… | 22720862 | |
| Update v1.0.3 This is a small patch to fix some minor things and smooth out a couple rough edges some folks ran into. · Make "interact" (e.g. the prompt with the down arrow, like when using a checkpoint) input harder to accidentally trigger on analog stick. Now only triggers when it passes the outer deadzone rather than the inner deadzone · Fix bug where dying on a bumper could still push you after respawn ·… | 22671479 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Jul 2026 | Wed | 19:40 | Update v1.0.10 | 24115591 | public | 2 | — |