Contagion Protocol
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Pathfinding, Fading, and Boss Brains: July Devlog 🧠 Smarter Zombies: Pathfinding Overhaul Complete No more zombies dumbly faceplanting into walls. · New A* Grid System: Custom-built from scratch to handle huge zombie swarms without lag. · Obstacle Padding Logic: Prevents enemies from hugging colliders. Looks better, plays smoother. · Zombie Collisions Disabled: Forget the awkward crowd-stuck shuffles — they pass through each other now, fluid… | — | |
| Community | ☢️ Devlog #4 — Radioactive Horrors Unleashed Hey survivors! 💀 Welcome to another scorching update from the pixelated apocalypse that is Contagion Protocol — our zombie-infested bullet-hell roguelite built with pure grit, heavy metal, and caffeine. This month, the horde mutated. Let’s break it down. 🧟♂️ New Enemy Type: Radioactive Zombie They don’t just bite — they spit. - Ranged Acid Attacks: These green-glowing freaks stay at a distan… | — | |
| Community | Devlog #3 — Bombs, Freeze, and Tactical Mayhem 🧟 Devlog #3 — Bombs, Freeze, and Tactical Mayhem Hey survivors! 🤘 Welcome back to another update on the development of Contagion Protocol — the pixel-art zombie-slaying bullet hell roguelike fueled by heavy metal and early-morning hustle. Let’s dive into the latest chaos we’ve been building: 🎮 Major Progress & Gameplay Updates ⚡ New Tactical Pickups: Bombs & Freeze Potions - Bomb Pickup: Ins… | — | |
| Community | DEVLOG #2 — Unleashing Chaos 🧟 Devlog #2 — Weapons, Bugs, and Heavy Metal Hey survivors! 🤘 Welcome back to the second devlog for Contagion Protocol, the heavy-metal zombie-crushing roguelike. Development is still rolling full steam ahead (early mornings and late nights!), and here's what I've been hammering out since our last update: 🎮 Major Progress & Updates: ⚔️ Weapon Systems & Gameplay Improvements: - Orbiting Cleav… | — | |
| Community | Devlog #1 — From Duty to Development 🧟 Devlog #1 — From Duty to Development Hey everyone 👋 Welcome to the very first devlog for Contagion Protocol — a solo-developed, heavy-metal, zombie-crushing roguelike built in the cracks of real life. My name is Jakob or Para82 and I’m currently active-duty military — an airborne infantryman by day, solo game developer by night (and very early morning). This game is a passion project I work… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.