Fracture Point
Playing now
17+0 vs. yesterday
13%of peak
All-time peak
1318 Sep 2026
Playing now
17+0 vs. yesterday
All-time peak
1318 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 12 - Bugfixes Fixed a bug where completing the game on Hard difficulty would not unlock the unique achievement. · Fixed a bug where clearing all progress would not clear the items stored in the stash. · Removed the RPG from the Debt Booster. · The Debt Booster logic has been changed: it is now impossible to receive an item worth more than 1.5x the recommended value for the selected difficulty. For example, a… | — | |
| Game update | Update 11 - Bugfixes NEW FEATURE: Added the Salvage Depot to the hub. You can now sell unwanted armor, weapons, healing items, ammo, and grenades for a portion of their original value. · NEW FEATURE: Added the Debt Booster to the hub. You can gamble pieces of gear for a chance to turn them into something better. · Loading fewer than 5 rounds into a magazine is now faster: 1 round -> 0.12 sec 2 rounds -> 0.24 sec 3… | — | |
| Game update | Update 10 - Bugfixes The selected fire mode for each weapon is now saved permanently. · Added an option to disable the ADS vignette. · Added an option to disable the blur effect when the player is hit. · The inventory and pause menu will now automatically close when buff cards appear, preventing UI overlap and the cursor from disappearing after selecting a card. Minor changes: · Moved several loot spawn points in t… | — | |
| Game update | Update 9 - Bugfixes Fixed a bug where the "Continue" button would not appear in the main menu despite an existing save file and progress. · Fixed a bug where the Slots on the PC in the apartment could disappear. · Added a sound effect that plays after successfully disarming a mine. · Disarmed mines can now be picked up as loot. · Added an "Invert Vertical Look" option to the Controls section in the settings. · Pla… | — | |
| Game update | Update 8 - Bugfixes Added a toggle for the wind sound effect when turning. It can now be found in the Audio settings. Hub Location: · Added the ability to scroll through the item list in the stash. · After purchasing the apartment, the door is no longer highlighted and the purchase hint no longer appears. · Removed/adjusted collision on trash bins, chairs, trash bags, small boxes, and several other objects that co… | — | |
| Game update | Update 7 - Bugfixes Magazines in the inventory now have a bar on the left showing their current ammo count, making it easier to check at a glance. · Fixed night vision goggles not working on the Potato graphics preset. · Maximum FOV has been increased from 100 to 130. · Loot item tooltips now scale with FOV, so the text displays correctly at higher FOV values. · Fixed inconsistencies with the default FOV value. ·… | — | |
| Game update | Update 6 - Bugfixes Fixed VSync: synchronization has been changed from every 2nd refresh to every refresh. · Fixed an exploit in Endless Mode involving the "I'm Stuck" button. · Fixed a bug where pressing Shift could cause the weapon to move sideways and stay tilted, preventing proper aiming and accurate shooting until sprinting again. · Reduced the health of Special Forces enemies. · Increased the headshot damage… | — | |
| Game update | Update 5 - Bugfixes The flashlight now automatically turns off when you enter the shop(vending) and turns back on when you leave, if it was enabled before. · You can no longer buy a magazine for a weapon you don’t own, preventing you from accidentally wasting money. · Fixed a bug where the floor 3 boss, Viktor, could fail to spawn. · Fixed a bug where the door to the floor 3 boss, Viktor, could be opened repeatedl… | — | |
| Game update | Update 4 - Bugfixes The chance for a bot to carry a grenade has been reduced from 33% to 20%. · Healing items can now be used while running. · Grenade explosions are now 40% quieter. · Added a Hold/Toggle option for Leaning. · Hold/Toggle settings have been regrouped to make the layout less visually confusing. · On Easy and Medium difficulties, enemies will no longer shoot at you while you are in the inventory. ·… | — | |
| Community | Important announcement regarding the release of the game and its current state Hello everyone! I’d like to make an important announcement regarding the release of the game and its current state. First of all, I sincerely want to thank everyone who has supported the project and purchased the game. It means a lot to me. I am a solo developer, and I created this game entirely on my own, without any outside funding or investment. I would also like to apologize to everyone who… | — | |
| Game update | Update 3 - Bugfixes Enemies now try to back away from the player more actively and do so faster. They also try to maintain distance to avoid trapping the player at point-blank range or inside narrow rooms. · Pistols now move significantly less while walking, making shots more accurate and bullet trajectory easier to predict. · The overall downtime between waves has been slightly increased. · On Easy difficulty, th… | — | |
| Game update | Hotfix 2 Removed Weapon Motion Blur from the game to prevent crashes on some GPUs | — | |
| Game update | Hotfix 1 Fixed black screen bug in the prologue Fixed quests ui being cropped | — | |
| Community | Fracture Point is taking part in Ukrainian Games Festival! We’re excited to announce that Fracture Point is taking part in Ukrainian Games Festival 2026! From August 17–24 , the festival brings together Ukrainian developers and games of all shapes and sizes on Steam. We’re proud to be part of it and to share Fracture Point with even more players. And there’s more: a brand-new Fracture Point trailer will premiere during UGF Direct 2026! Tune in to get a… | — | |
| Game update | Demo Update 1.12 Fixed incorrect sound behavior for the first boss. · Removed AB52 Vest armor spawn from the first boss, which gives a higher chance for rarer items to drop. · Fixed a bug that caused AR-type rifles to have no collision. · All merchant shops in hub locations are now preloaded (no need to wait for the startup animation in each of them). · Increased the price of constant upgrades. · Added new guid… | — | |
| Game update | Demo Update 1.11 fixed a bug that caused the second boss to be missing (after the gallery location). · fixed a bug that allowed sliding with overencumbance. · fixed a tracer bug when hitting with the melee. · players can no longer withdraw any negative number from the ATM. · fixed incorrect sound behavior for: grenades, elevators, rockets. · fixed grenade throw animation on AR-type weapons. · fixed a bug that m… | — | |
| Game update | Demo Update 1.1 Added rebind options for: melee attack, flashlight toggle, walking (all directions). · Added highlighting for the grenade shop. · MAIN MENU button in the hub location replaced with SAVE & MAIN MENU. · Added available money text for exchange in the currency sale panel on the exchanger. · Added text showing the amount of money received after the exchange in the currency sale panel on the exchange… | — | |
| Steam news | Demo is avaliable now! I'm happy to announce that the Fracture Point demo is now available to everyone! I've been working toward this moment for a very long time, and I now hope you'll enjoy the game too. The demo includes only a small portion of content from the full game, featuring two enemy types, two different locations, two bosses, 27 weapons, and a starter set of quests. If you encounter a bug or have suggestio… | — | |
| Community | The demo comes out in 4 days! First of all - thank you to everyone who participated in the playtest and those who left their feedback. All the suggestions will be taken into account during further development! Now for the other important news. Dear players, I'm pleased to announce that the demo for Fracture Point is coming out in just 4 days - December 3rd, 2025 at 12:00 AM UTC , and will be publicly available to anyone who… | — | |
| Community | Sign Up for Playtest! I'm pleased to announce that registration is now open for the Fracture Point playtest, where you'll have free access to a portion of the game, including two different locations and two bosses, quests, passive progression, story prologue, and more. This playtest will be focused on bug hunting and gathering your feedback, so don't hesitate to send anonymous feedback! This version is made for test… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.