Bring the Book back
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
216 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
216 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 1.1.9 Hey Bookfriends, this update contains a small performance and optimization patch. I removed unnecessary elements from the scene, made some graphical optimizations, and reduced the size of large textures that were used on small or mostly hidden objects. Have a great week! Struggle Games Studio Marten | 22199921 | |
| Game update | Patch 1.1.8 Hey Book Lovers, In this small patch, I continued working on the game's performance, this time by optimising the light and shadow calculations. Previously, around 1,500 shadows were calculated at once, but the trouble was that many of these shadows weren't even possible due to walls or other blocking elements. I have now limited and specified this so that only around 200-300 shadows are calcula… | 21653739 | |
| In-game event | Patch 1.1.7 Hey everyone, In this patch, I made a lot of performance optimizations! On my PC, the FPS increased by around 30–40 frames. What changed? · One big improvement is that there used to be a lot of individual 3D assets, for example, every single book on a shelf was a separate object. Now, I’ve combined many of these into single, larger assets. This makes the scene calculations much simpler and boos… | 21153234 | |
| In-game event | Patch 1.1.6 Hey everyone, With the last update, I made some optimizations to how things are loaded more asynchronously during floor changes. However, for some anomalies, for example: "The fast-ticking clock" this caused a bug where the anomaly logic wasn’t applied correctly. I had missed a detail in the code about how to handle asynchronous calls properly (a bit too technical to explain simply for me). Thi… | 20351189 | |
| In-game event | Patch 1.1.5 Hey everyone, One more small update! For some players, there are still crashes at the start of the game. It’s unlikely that this has anything to do with hardware, since even on my old laptop there are no crashes. That’s why I’ve updated the Unity version the game is built with to the newest stable release. I also updated all build and graphic settings so they now match those from One Last Clip… | 20283845 | |
| In-game event | Patch 1.1.4 Hey book lovers, With this small update, I’ve improved the game’s performance a bit. There are still some lags here and there, but they should be much less noticeable now. I changed how things are loaded during floor transitions. Previously, the game tried to load and remove everything within a single frame, which caused heavy stuttering. Now, these operations are spread out over multiple frame… | 20261037 | |
| In-game event | Patch 1.1.3 Hey book lovers, In this small patch I worked on fixing some bugs, since for some players the game was crashing quite often. Sorry about that! With this patch I’ve tried to optimize a few things that might have caused these errors, although I’m not completely sure since I couldn’t reproduce the crashes myself. · Optimized the initial scene loading. This adds 2–3 seconds of loading time at the s… | 20239269 | |
| Game update | Small Update and Announcement Hey! Before I get to the update, a quick announcement: My next game One Last Clip will be released next week! Also, Bring the Book Back will be on discount for the next two weeks, don’t miss it! Check out the game! In this small update , I’ve upgraded the Unity version to the latest release and made some minor adjustments to improve performance. Additionally, I’ve added two new options in the s… | 19641389 | |
| Major update | Graphic and Performance Update Hey! I’ve reworked the lighting and graphics to enhance the atmosphere and shift the tone away from bright and cheerful. I’ve adjusted the overall lighting and visual style to create a gloomier look, which better reflecting the setting of a mysterious, repetitive dream. I’ve also improved performance by removing unnecessary graphic features that didn’t impact the player visuals but added load t… | 18593987 | |
| Game update | Language and Game Engine Fix/Update Hey everyone, With this update, we fixed a bug that caused Korean, Japanese, and Chinese characters to display incorrectly. Additionally, we’ve added the option to manually change the language in the settings. By default, the language will still match your system's settings. We’ve also added translations for French, Spanish, and Portuguese. Furthermore, we’ve updated the Unity engine from versi… | 18363857 | |
| Community | Fixing Font Issues for Korean, Japanese, and Chinese Support Hi everyone, I just realized that the fonts for Korean, Japanese, and Chinese have been broken for a while. I'm really sorry it took me so long to notice. Instead of showing proper characters, the game was displaying rectangles or random glyphs. I'm working on a fix. Thanks so much for your patience, and again sorry for the trouble! Struggle Games Studio | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.