Last hit titan
Playing now
4+1 vs. yesterday
5.6%of peak
All-time peak
72Apr 2025
Playing now
4+1 vs. yesterday
All-time peak
72Apr 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Minor change Fix srv call for guild creation | — | |
| Major update | 1.5 Guild update ! Thank you to the entire community for your continued support and feedback. Here are the details of all new features, balance changes, and fixes in this update: 🚀 Major New Features Guild System · You can now create and join Guilds ! · Creating a guild requires sacrificing 10 Exceptional turrets — choose wisely. · Guild features include: · A customizable 16×16 pixel icon for your guild. · A Gui… | 22194912 | |
| Community | ⚔️ Guild Update Progress & Tower Defense Fest! 🏰 Hey Titans! We know we've been quiet lately, but we want to assure you that we're hard at work behind the scenes on the next major update for Last Hit Titan: the Guild System! This update will introduce a whole new layer of cooperation and strategy, allowing you to team up with other players, coordinate defenses, and dominate titans together. 🎯 Our Goal: We're pushing to release this update be… | — | |
| Game update | LHT — Patch 1.4.5 (Minor Update) — Release Notes Highlights · Chest price increases disabled. · Titan kill counter made robust for very large counts. · Note: prestige system tied to chest price scaling will be revised in the upcoming 1.5 "Guild Update". Changes · Chest pricing · Chest prices will no longer increase starting with this update. Players will not see progressive price inflation for chests from this patch onward. · The prestige mec… | 21034854 | |
| Community | BIG NEWS: Last Hit Titan v1.5 "Guild Update" in Development! Hey Titans! We're thrilled to announce that we've officially started work on the next major update for Last Hit Titan - v1.5: The Guild Update! To be completely transparent with our amazing community, we don't have a concrete release date to share just yet. But what we can tell you is that this update will bring a whole new social dimension to the game that we've been dreaming about for a long… | — | |
| Game update | Last Hit Titan - Patch Notes v1.4.2 Major Change Token Stacking System Update · Now Available : Players can now use the same token multiple times to stack and cumulate their effects · Important Exception : This stacking feature does not apply to tokens that add types to turrets · Example : Using multiple damage boost tokens will now provide cumulative damage increases Impact This update provides more strategic options by allowing… | 20509151 | |
| Game update | Re fix Re fix excavator tower re fix various bug on prestige | 19459643 | |
| Game update | Minor fixe Fix max level prestige lock | 19455763 | |
| Game update | Minor fixes Military center visual evolution fixed Chest price synchro upgraded Unlock 100 chest buy option, move to level 7 not only on the desc | 19203499 | |
| Game update | minor fixes minor fixes | 19151995 | |
| Game update | Minor fixes Internal ressources fixes | 19128820 | |
| Game update | Minor fixes Prevents clicking on buy for trunks if the previous transaction has not been completed | 19104291 | |
| Game update | Minor fixes change chest price factor to 15 in base Fix colector thresholdnot saved Fix litle prestige bar not sync at game start | 19093506 | |
| Major update | # Last Hit Titan – Patch 1.4 Thank you to the entire community for your feedback and ongoing support. Here are the details of the new features, balance changes, and fixes: 🚀 Major New Features Prestige System - Introduction of the Prestige system: - Damaging or defeating Titans now grants you Prestige points. - Once your XP bar is full, you can advance to the next Prestige level. - When you Prestige: - Chest prices are re… | 19079261 | |
| Community | 🛠️ Roadmap Highlight #2 Hello everyone, We’re excited to share that development on update 1.4 is progressing well! As of now, about 80% of the development work is complete. What remains is mostly the integration phase and the production of new graphic assets by EscobaladoSupremo . Depending on the pace of this asset production, the 1.4 release may be pushed to the last week of June. What’s coming in 1.4: · Complete ov… | — | |
| Game update | Minor patch fix 1.3.1 Fix new titans achievement add esc short cut to close titan windows | 18607394 | |
| Game update | 1.3 patche note link | 18578663 | |
| Major update | Last Hit Titan — Update 1.3: Combat Types and UI Rework This is our first major update tied to the roadmap and will be followed by Update 1.4, expected in mid-June. It brings both core gameplay changes and significant improvements to the user experience. ⚔️ New Gameplay Features : · Titan Strengths and Weaknesses · Titans now have specific strengths and weaknesses. Towers have different attack types and effects, which means choosing the right combin… | 18578663 | |
| Community | 🛠️ Roadmap Highlight #1 – Prestige & Token Fusion Progress Hello everyone, We wanted to share a quick update on the development progress of Last Hit Titan, specifically regarding the first major part of our roadmap. The game design phase for the Prestige and Token Fusion systems is now nearly complete. These features aim to add depth, long-term goals, and new strategic layers to the game. We’re planning to roll out these changes in two upcoming updates… | — | |
| Game update | Bug fix Fixed the bug that allowed 2 towers to be placed on a single tile | 18385589 | |
| Game update | Minor patch - Visual and stability Visual Improvements · Keyboard layout detection (AZERTY/QWERTY) now displays the correct key icons. · Fixed incorrect color on the Mage character for the Mage Mk 3 tower. · Increased spacing between Load and Delete buttons in the layout save interface for better clarity. · Game version number is now displayed in the options menu. Stability · Various minor stability fixes. | 18361186 | |
| Game update | Merge fix Various merge interface corrections | 18322044 | |
| Community | 📅 Last Hit Titan – 2025 Roadmap We're excited to announce the direction we're taking Last Hit Titan over the coming months. While this is not a full breakdown of every detail, here’s a high-level look at the features and systems we’re actively working on: 🔁 Prestige System A whole new long-term progression loop! Prestige Gauge: Defeating and damaging titans fills your prestige gauge. Once full, you can prestige to unlock new… | — | |
| Game update | Build bar sychro when load layout Now the bar is updated directly after loading a layout. the restriction zone for placing towers at the beginning and end of a path has been reduced. | 18297886 | |
| Game update | Build bar UX improvment Towers are no longer removed from the bar when they are no longer available. | 18297593 | |
| Game update | Minor Update - Quick Build & UI Improvements This update introduces a new Quick Build Bar to make building faster and more intuitive. You can now assign towers to a build bar and place them directly from it without selecting them individually. Press B anytime to toggle the bar. Right-click a tower in the tower menu to assign it to the bar. Right-click a slot in the bar to remove the tower from it. Other changes: Fixed tower range visuals… | 18296702 | |
| Game update | Fix bad id item and merge The system for assigning item ids has been reviewed and corrected, so there should be no more cases of ghost towers towers placed on the map will no longer be used by the autofill for merge. | 18250295 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.