Shwip
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Steam news | Shwip has left early access!!! It's here, it's done! We hope you enjoy Shwip. Please join our community on Discord. Again, thanks for all the support from our fans. | — | |
| Announcement | Shwip finally leaves early access August 3rd, 2021!!! THAT'S IT FOLKS! WE'RE HERE! What's changed since early access? · We've completely redone the input system, allowing for all types of controllers now. We used to only support xbox. · Added a new Tutorial mode to help introduce mechanics. · Finalized Style mode after all your wonderful feedback. · Completely redid how teams work in multiplayer. You can now form even or uneven teams. · Implemente… | — | |
| Game update | Shwip 2.0.5 Release notes SHWIP V2.0.5 release notes : - Added a much needed tutorial mode for new players - Fixed a shwipball teams bug - Improved mine explosions and other visual tweaks - Fixed a few audio bugs - More bug fixes surrounding inputs Thank for sticking with us everyone! We'll be out of Early Access in no time :D | 6996457 | |
| In-game event | Shwip V2.0.1 Patch Thanks to the awesome feedback from the Discord community, we added the following to V2.0.1. Improvements & Additions · Mine detonation time has been increased. · Adjusted difficulty of Arcade mode. · Added new spawn sounds for smaller enemy spawn events. · Made Strife (purple) enemies shoot faster and more accurately. · Minefield: Checkpoints no longer expire and remain at 1 second at the end… | — | |
| Major update | Shwip Mega Patch V2.0.0 Wow! It’s been a while… Let’s get right to it. What’s been added? · A brand new input system Which means you can use a multitude of older generation controllers. We tested with OG xbox dukes on a mac – so compatibility with your devices should be great. · Added new input styles Including inverted stick direction, boost control and others. · Added new Style mode This mode gives you a bunch of ta… | — | |
| Community | Devlog 11 - A user experience exercise We’ve showcased Shwip at several events over the years and we’ve come across the same key messages several times. Some players will instantly grasp the control style and gameplay, and some will have trouble – ultimately ending in frustration. We want Shwip to be enjoyed by everyone possible, so we set out to create a series of enhancements to our user experience. Shwip has a pretty complex set… | — | |
| Community | First Look - Style mode Alpha Gameplay Check out a short glimpse into some alpha gameplay for Style mode. Currently we have a task system in place. Completing said tasks will give you a nice boost for your turbo-meter, and once that is full you'll be able to utilize a few new abilities including a shield and slow-motion! Stay tuned for more updates, we'll be posting minor milestones for feedback. | — | |
| Community | HammerLog 10 - Better support for control types Shwip is built with the Unity game engine. It's a fantastic toolset, but one aspect has been subpar for years now - and that's the input system. While we could have spent dollars to buy a third party plugin, we generally like to roll our own solutions rather than rely on third parties. This gives us more flexibility while maintaining support from Unity itself. We recently implemented an version… | — | |
| Community | HammerLog 09 - Microsoft Store, Hands Eye Society, Shwip in one of Canada's largest malls We were recently invited to showcase Shwip at an event named Play 2 Practice at the Square One Microsoft store in Mississauga this weekend. The folks over at the Hands Eye Society have put on this event several times now in an attempt to bring local indie game devs into the spotlight. This Sunday was our turn, and we were honoured to be able to showcase our newest version of Shwip to everyone w… | — | |
| Community | HammerLog 08 - What's going on? Hey everyone, we posted a small update on Shwip progress. Have a read below. HammerLog 08 - What's going on? | — | |
| Community | HammerLog 07 - The Road to Style Work on style mode is coming along nicely! Our original vision for the mode didn’t translate well towards players initially so we decided to scrap it and start from scratch. The original vision of Style was an upgradable version of Arcade. You had the same slew of enemies, but they were harder to kill. By using combos and “style” points, you could upgrade your ships abilities to better dispatch… | — | |
| Game update | V1.1.2 Update Hey everyone, Some updates we've been working on the past few weeks since launch. Thanks to Tempest and a few others for pointing out some bugs. Notes · Added a small introduction screen to better introduce minefield mechanics · Added more music options · Purge particles are less annoying now · Shwipball mode multiplayer better shows who won and who scored · Fixed a minefield bug where one play… | — | |
| Community | Shwip is now available on Early Access! It's been a long time coming but Shwip is finally available to play! Thanks for following along with us through this journey, and be sure to post your comments, feedback, videos, everything! v1.1.0 Notes · Style mode has been temporarily disabled because it's still in development. Once we're comfortable enough with its fun factor, we'll release a patch that unlocks it. · Initial load might be a… | — | |
| Community | HammerLog 06 - Shwip is going early access We need your input to make Shwip the best game it can be, so we decided to go Early Access for a short amount of time to gather feedback and data. Being an indie developer means you need to make a large impact with a small amount of resources, and being a two person group – that is hard to come by. Showcasing Shwip at events over the development of the game has proven to us that people like you… | — | |
| Community | Come play Shwip at EGLX in Toronto Oct 26-28! Swing on over to the Metro Toronto Convention centre Oct 26th to 28th and play Shwip with us, the developers. We'll be at booth 838! Read more about EGLX here. Excited to see you there! | — | |
| Community | Hammerlog 04 - Getting Ready Ok this time we're really close. We're getting ready for Shwip's release and it's finally go time. Time to let our baby into the wild after years of development, polishing, feedback, playtests and a pretty awesome beta. Shwip has been a labour of love since it's idea first dug itself into our brains, and we can't wait for everyone to have a go. We are currently finalizing each mode while puttin… | — | |
| Community | Hammerlog 01 - The State of Shwip Dude it's been years, where's SHWIP?? Shwip has been in development a while now, mostly because we built it once and then rebuilt it from scratch again. We realized that the original game would have been good, but not the introduction we would have wanted. Switching engines was also due in part to our relationship with Microsoft and id@Xbox. Getting "OG Shwip" to run on the Xbox One would have… | — | |
| Community | We're LIVE, baby! We know, it's been a while, but we're finally up on Steam We're excited to get Shwip out to the world, so hang tight - you'll soon be fiddling with your controllers in ways you never thought possible. Wishlist Shwip HERE | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.