GUILTY GEAR XX ACCENT CORE PLUS R
Playing now
50+2 vs. yesterday
2.1%of peak
All-time peak
2,330Oct 2020
Playing now
50+2 vs. yesterday
All-time peak
2,330Oct 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | December 23 2021 Update Note Fixes: - Fix: In Winner Stays player rooms, removed the AFK skip countdown text to fix a major crash which affected players using the Japanese language setting. - Fix: In Free For All player rooms, fixed incorrect printing for the 'Other challenges pending' notice when the language is set to Japanese. | 7930870 | |
| Community | For Your Consideration (Steam Awards 2021) Greetings, Guilty Gear fans! Almost two years have passed since the beginning of our work on the GGPO rollback netcode update. We are very grateful for your warm reception on each update. Recently, we pushed our final update: a complete rewrite of the matchmaking, to fix unstabilities and bring new features to the online modes. We would like to call upon you one final time, GGXXACPR fans. Steam… | — | |
| Major update | Matchmaking V2 is now official This update finally brings Matchmaking V2 improvements to the stable branch. Player Room Improvements · Player Rooms are now much more stable and resilient. · New "Free For All" rotation type that allows multiple matches to take place simultaneously. · Player Rooms using the new "Free For All" rotation can host up to 64 people. · Player Rooms using the "Winner Stays On" rotation can now host up… | — | |
| Community | Matchmaking V2 Public Testing invitation (Round 2) Hello GGXXACPR fans, this is Team French CaliBurst again. We are opening the publictest branch one last time to test the remaining fixes and improvements in the matchmaking implementation. The test begins right now and will remain open until the implementation is considered stable. After that, it's going to replace the default implementation. We will be waiting for your feedback here: How can I… | — | |
| Game update | May 22 2021 Update Notes Fixes and improvements: * (Netplay) Fixed rare desync when Force Breaks such as Baiken's Baku are used. * (Netplay) Fixed rare desync when players skip intro animations at a specific frame. * (Netplay) Fixed blackbeat indicator displaying incorrect or duplicate number of hits. * (Netplay) Fixed an issue which prevented GGPO from establishing connection in some rare cases. * (Network Mode) Match… | — | |
| Game update | Update for Player Match V2 Public Testing Changelog * Improved performance (FPS stability, less rollbacks) when playing in rooms with many players. Restart your Steam client to make sure you receive the update. This update is for "publictest" beta only. See the following announcement for more information on the ongoing public test: How can I participate in the public test? Please follow this procedure to participate in this public test… | — | |
| Steam news | Player Match V2 Public Testing invitation (Round 1) Hello GGXXACPR fans, we will soon open the public test branch again to test new changes. We have rewritten Player Rooms in an attempt to fix their stability issues. The test will start on Friday May 7th 2021 00:00, and remain open until Sunday May 9th 23:59 (CEST). There will be more rounds of testing after this one, at later dates. All these changes are still work-in-progress, the UI is not co… | — | |
| Game update | March 27 2021 Update Notes Changes * In the previous update we had forced VSync Off in Network mode, we have reverted this change in this update. * Allowed binding more keyboard keys. * Save new training mode and replay settings to Savedata.dat. Bugfixes * Possible fix for a crash that occurs when the codecs incorrectly identify the opening movie. * Fixed a possible crash when training dummy guard is set to "random". * F… | 6450504 | |
| In-game event | March 19 2021 Update Notes Hello Guilty Gear XX Accent Core Plus R players, we have recently pushed a new update to the release version of the game. These changes were already available in the public test branch, now you don’t need to switch to that branch anymore. The summarized update log is as follows: Features New (extensive) training dummy options Multiple recording slots · Which slot is played can be selected on th… | — | |
| Major update | GGPO Update officially implemented!! The much awaited GGPO has now been fully implemented to the release version of the game! Players do not need to switch to the Public Testing beta option any more. The summarized update log is as follows: Added GGPO: * Network mode now uses GGPO for online play! * GGPO input delay can be set between 0 and 4 frames before battle by pressing left/right in a player room. A recommended delay dependi… | — | |
| Steam news | GGPO Public Testing open invitation We will be conducting the GGPO Public Test from 29th October till 16th November. the release date (TBC). Please follow the following steps to access the public test branch. 1) From the Steam client, select the game, right click, and select "Properties". 2) Select the "BETAS" tab. 3) From the "Select the beta you would like to opt into" drag down menu, select "publictest". 4) Close the propertie… | — | |
| Community | GGPO update coming soon! GUILTY GEAR XX ACCENT CORE PLUS R for Steam will be receiving it's much awaited GGPO update soon! We will be conducting public testing from October 29th. More details will be announced at a later date! | — | |
| Community | Issue with game not working now We understand that some customers are complaining about the game not being able to boot up "now", despite being able to play normally "previously". We would like to highlight that there has not been any patches made to the game since the last announcement, thus we would like to urge our customers to kindly check if they have made any changes to their gaming platform, such as upgrading to Window… | — | |
| Game update | Bug Fixes #03 - 06/03 - Added a "V-Sync On/Off" toggle function in Options. For players experiencing input delays (please do not confuse with network delay), kindly switch this option "OFF". The default is "ON". - Added a function to allow users to log out and return to the mortal realm. Apologies for the inconvenience caused. - Reduced the SE volume during continuous Faultless Defense blocking. - Added "RESET" and… | — | |
| Game update | Bug Fixes #02 - 05/28 - Fixed issue where users have DirectX compatibility issues and several stability issues. - Fixed issue where users experience hyper turbo game speed in certain circumstances. | — | |
| Game update | Bug Fixes #01 - 05/27 - Fixed issue of certain directional inputs not responding in game. - Fixed issue of certain sounds wrongly played back during game play. - Fixed issue of crashing when viewing certain leaderboard rankings. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.