Hopetown
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Hopetown Inspirations: The History of Disco Elysium as told by Martin Luiga The History of Disco Elysium is a special series in which we ask our narrative lead Martin Luiga — one of the founding members of the ZA/UM cultural movement that brought the world Disco Elysium — our most burning questions about the making of Disco and the early days of ZA/UM. Before you dive into this interview, don’t forget to wishlist Hopetown on Steam to follow development and help us reac… | — | |
| Community | On The Record: Gerard | Hopetown Senior Writer | Developer Interview Welcome back to On The Record , our behind-the-scenes series exploring the minds, methods, and inspirations of our team . This month we’re exploring how words become world with Gerard, a senior writer for Hopetown . Before you dive into this interview, don’t forget to wishlist Hopetown on Steam to follow development and help us reach more players. On The Record: Gerard Howard Tell us a little a… | — | |
| Community | Off the Record | The Bartender’s Philosophy Welcome to Off The Record, our monthly peek behind the scenes of Hopetown . A look into the strange, shifting narrative RPG we’re building with far too many red strings pinned to our walls. You can bury a lot underground. Doesn’t mean it stays put. In Hopetown , the truths that people whisper after midnight are often more revealing than anything they print. This transcript was found scrawled on… | — | |
| Community | On The Record: Anastasia | Hopetown Concept Artist | Developer Interview “Every corner of Hopetown should feel like it remembers something you don’t” On The Record | Developer Interview Welcome back to On The Record , our behind-the-scenes series exploring the minds, methods, and inspirations of the Hopetown team. This month we’re stepping into the concept stage, where mood becomes world, with Anastasia. From surreal architecture to everyday details that just feel a… | — | |
| Community | On the Record with Dan & Varia "Stories aren’t just told. They’re lived, remembered, and reshaped." Welcome back to On the Record, our behind-the-scenes series exploring the minds, methods, and inspirations of the Hopetown team. This time, we’re joined by writers Dan and Varia, who’ve been helping shape the tangled narrative threads of Hopetown . From inspirations drawn from books, games, and real-world influences, to what i… | — | |
| Community | On The Record: Astri Lohne Welcome back to On The Record This time on On The Record , we’re stepping into the visual heart of Hopetown . Art director Astri Lohne has been a huge part of shaping the game’s strange, beautiful world. A place balanced between the familiar and the surreal. In this interview, Astri takes us behind the scenes of Hopetown’s art direction, sharing how the environments came to life and how she app… | — | |
| Community | On The Record: Martin Luiga We’re officially on the record. On The Record is our new behind-the-scenes series exploring the minds, methods, and inspirations of the Hopetown team. We're kicking things off with lead writer and worldbuilder Martin Luiga — whose work helped shape the unforgettable world of Disco Elysium . Martin joined the Hopetown team in early development, bringing his sharp eye for layered storytelling, tw… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.