Ghost Song
Playing now
4+1 vs. yesterday
0.6%of peak
All-time peak
670Nov 2022
Playing now
4+1 vs. yesterday
All-time peak
670Nov 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Explore New Mysteries in Ghost Song’s Latest Update—Out Now! It’s been nearly one year since players first delved into the strange secrets of Old Moon’s atmospheric adventure Ghost Song . With today’s free major content update, there are now even more mysteries to uncover beneath the surface of the moon of Lorian. If you’d prefer to find out what’s waiting on your own, turn back now. You’ve been warned…. Confront what dwells in Toler-Under-Foot Should yo… | — | |
| Game update | Update 1.2.12 - New content/fixes This update contains several pieces of new side content, including bosses, enemies, and items, as well as some misc. bug fixes and balance changes. | 12243640 | |
| Community | Consider Nominating the Ghost Song OST for a Steam Award! I strongly feel Ghost Song has an unforgettable soundtrack - by composer Grant Graham - that elevates the entire experience. I humbly ask you all to consider nominating it for a Steam Award. Check the whole thing out here: Thank you very much! Matt | — | |
| Game update | 1.1.11 Fixed minor controller aim issue · Adjusted the dash cooldown UI element that appears over the player after dashing, to properly indicate the exact time before re-dashing for free is possible · Iframes for dash cooldown is indicated by a more brightly colored green particle effect · Slightly shortened the iframes cooldown after dashing | 9988968 | |
| Game update | 1.1.10 Fixed issue where "Junk Crawlers" in Junkpit could cause the player to clip through terrain and become soft locked. · Attempted fix for issue where some controller players lost their controller aim as a result of the recent mouse aim implementation. · Attempted fix for issue where some users could mess up their save file by having the game crash during the NG+ startup transition. · Slightly inc… | 9984338 | |
| Game update | 1.1.9b 1.1.9b Fixed issue re. sequence breaking NG+, so it's now safer to do so. Re-added hulking fist and motivator to items that carry over in a NG+ transition. | 9914542 | |
| Game update | Preliminary Aim Mode With Mouse implemented 1.1.9 I've been working to respond to feedback from some players who desire improved keyboard and mouse functionality. Even though the game was designed around a controller, I agree with those players that more can be done. In this update, I've added a basic functionality to aim the weapon, when in aim mode, using the mouse. The default keyboard bindings may not be a good configuration for this… | 9905466 | |
| Game update | Some bug fixes and small adjustments Update 1.1.8e · Implemented fix to hopefully correct the "pink letterboxes" issue non-16:9 displays were sometimes experiencing. · Corrected issue where some players could become locked out of the room after dying during a battle alongside an NPC. · Corrected an issue where a certain NPC would, in a certain situation, end up with a copy of himself in the world. · Hulking Fist item no longer car… | 9891892 | |
| Game update | 1.1.8d is live 1.1.8d · Introduced New Game Plus. · Introduced a new miniboss somewhere on the map. | 9874088 | |
| Game update | 1.1.8c - Fix for controller recognition issue 1.1.8c Implemented fix designed to address issue where some players could not get their controllers to by recognized. | 9864627 | |
| Community | The game comes out tomorrow! Just about there! Just a little reminder, the game comes out tomorrow! Early reviews are looking good, and we're heading into launch with very few bugs or glitches (that I'm aware of!). Personally, I've been having fun doing a casual playthrough on my Steam Deck, where it's working very well! To those who have supported me through the years, thank you! For those who will be playing it, I hope y… | — | |
| Community | We have a Next Fest demo live now! A lot of you probably are already aware of this, but Steam Next Fest is happening all week, and we have a demo out! So this is just a quick reminder that this exists if you didn't happen to already notice! Just check the main store page for the demo button. Thank you! | — | |
| Community | Ghost Song announcement trailer Ghost Song is coming in 2022 in cooperation with Humble Games! It's been a long and unlikely ride, but it's really happening. I'll have more to say on this as we move forward -- For now, to those of you who have stuck with me for all these years, thank you! Matt | — | |
| Community | Ghost Song Update Some have lamented the lack of updates on the Steam page, and while I've been trying to quietly work until I had more concrete news (particularly about timeline), I do feel we're overdue for some kind of update -- So, here we are. Below is a video that shows about the first 15 minutes of the game. Please also check the description of the video for some individual thoughts from me about things t… | — | |
| Community | Quick Update; Abilities Showcase Video Just checking in. Making a game is a long road and there are only so many times I can type "I'm still working on it, trust" before it gets old, but I'm still working on it, trust. :) Here's a video I recorded a few months ago for internal purposes that I think would be fun to actually share publicly. The purpose of the video is to showcase some of the weapons and items in the game to get a feel… | — | |
| Community | Quick Update: Water & Fish in Ghost Song On occasion I will be posting Quick Updates , which are intended to be bite sized looks at particular aspects of the game. Today we're going to look at water and fish. If you are able, please turn up your volume so you can listen to the ambient sound design and get a feel for the atmosphere I'm going for! Video Link (Streamable) When deciding how water would work in this game -- Both visually a… | — | |
| Community | Let's look at old and new (GIF heavy post) As I mentioned before, Ghost Song's development was completely rebooted in early 2018 using a new engine. The new engine I was alluding to is Unity. The reason for the change wasn't mere impulse -- Unity does have powerful features, but I wouldn't have restarted everything just because the grass was greener. I was facing serious technical issues and I realized the game would never be stable or… | — | |
| Community | New KS update, recent progress, and new demo soon I'll briefly recap what has happened to those who are unaware -- The game, for a multitude of reasons, completely rebooted its development in early 2018. With this reboot I adopted modern tools and a slightly tweaked art style, but the core philosophy of the game remained intact. It took me a while to get up to speed and figure out exactly what I was going to do -- What features from the old ga… | — | |
| Community | Fun with ragdolls (gif heavy post) The other day I got the idea in my head that I should try adding gored ragdoll corpses into my game -- I've always been fascinated with this and loved it in games like Fallout 3. They could be a little silly looking at times, sure, but the satisfaction they added I always felt made it more than worth it (plus the silliness can be part of the charm and part of the fun). I'd never done anything l… | — | |
| Community | Misc. Media #1 Just a quick and dirty roundup of some recent short gifs and youtube videos. · Setting things on fire · Fire spreading · Heartbreaker vs. Amanda · Leaf the Bounty Hunter Remember to follow me on twitter if you're interested in keeping more up to date. @twotimingpete | — | |
| Community | 25 min gameplay video I posted a lengthy video that shows a particular area of the game. It includes a bunch of annotations that provide some insight. There's also a cool boss fight and some story stuff. Let me know what you think! | — | |
| Community | Happy Leap Year Happy 29th! New KS Update See you soon. Hopefully now that I've found the "announcements" feature I'll continue to use it for more stuff. ;) Matt @twotimingpete | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.