Caromble!
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
17Nov 2022
Playing now
0+0 vs. yesterday
All-time peak
17Nov 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Sale | Celebrating Indie Festival 2026 with a Special Discount Welcome to everyone discovering Caromble! through Indie Festival 2026! Since launching on April 22, we've been thrilled to see players discover the game, share feedback, and chase higher scores. We've also continued improving the experience based on your feedback. Our latest update includes improved gamepad support for newer handheld gaming devices, making Caromble! even more comfortable to pla… | — | |
| Community | Winners of the Daily Run contest have been decided! Dear Caromble! friends, Caromble! has been in 1.0 for a week now and the launch contest has concluded. Thank you for participating! We hope the Daily Run is a reason for you to come back to Caromble! and improve your ball bouncing skills. And now... the moment you have all been waiting for... these are the winners of the contest: April 22: VanAlphen April 23: Sarah April 24: Honeybadger April 2… | — | |
| Community | Daily Run contest is halfway Hi Caromble! friends, What an exciting week! Launching into 1.0 was a rollercoaster for us and we're happy to see people are playing the Daily Run. The first three winners haven been determined and there are four more days to participate and win bragging rights and Steam keys: April 22: VanAlphen (each player can only win once, but respect!) April 23: Sarah April 24: Honeybadger April 25: ? Apr… | — | |
| Major update | Caromble! 1.0 Is Out Now — After 10 Years, We Finally Did It Dear Caromble! friends, After ten years in Early Access… we finally made it. Caromble! is officially out now in 1.0 . To celebrate launch, Caromble! is available with a 20% launch discount for a limited time . We want to mark this moment with our launch trailer. The song represents exactly how we feel today. This is Caromble! : To make Caromble! 1.0 extra special, we’re also launching a brand-n… | 22856243 | |
| Community | 🎉 Caromble! Launch Week Contest (April 22–28) ♫ This is Caromble! ♫ To celebrate the launch of Caromble! , we’re kicking off a week-long challenge with our brand-new Daily Run mode: · A fresh run every day. · The same challenge for everyone. · A daily leaderboard to climb. Show off your skills and there is more to win than bragging rights this time! 🏆 Daily Run Contest (April 22–28) Each day during launch week: · Play the Daily Run · Clim… | — | |
| Community | Caromble! leaves Early Access and launches on April 22 It’s finally happening! After an awesome showcase with Clemmy Games, we’re ready to share it with you directly. Our Early Access journey is coming to a close, and thanks to all your feedback along the way: Caromble! officially launches on April 22, 2026! This full release brings the complete Caromble! experience... and we have a bonus. To celebrate the release we're bringing a new game mode wit… | — | |
| Community | New trailer -and release date- announcement Dear Caromble! friends, We're happy to announce an upcoming announcement! Next week we will participate in two indie showcases where we will reveal a new trailer and A RELEASE DATE! Yes... the time has finally come. Firstly, we are collaborating with Clemmy from Best Indie Games for the Spring Showcase 2026: Check the live stream at: . Furthermore, our new trailer will be showcased at the Indie… | — | |
| Major update | Localization added for 10 languages and the road to 1.0 Dear Caromble! friends, In our last update we mentioned our efforts in finding a publisher or PR-partner that can help us launch the 1.0 version of Caromble!. We'd like to give on update on this, but first... We added localization to Caromble! and have ingame language support for 10 extra languages! If you like your brick breaking in French, German, Italian, Spanish, Portuguese, Russian, Chines… | 19202790 | |
| In-game event | Accessibility update and our pitch deck adventure Dear Caromble! friends, We just released a small update. We got feedback about the difficulty of Caromble! and some players weren't aware that the difficulty (the number of mercy balls) can be changed in the options menu. Because we want all type of players to be able to enjoy Caromble! we added the 'Difficulty button' to the game over screen as well. Hopefully it will help some players to stay… | 15328610 | |
| Major update | Caromble! Friday #? (it's been 15 years ok): The Story released Dear Caromble! friends, Today is the day. After 15 years of development, Caromble! is completed with all intended features, levels and now finally with all story elements. To experience the story of Caromble! in this update, please replay the Prologue and Epilogue level. Though Caromble! is not a narrative experience and was never intended as one, we are very happy to have these narrative eleme… | — | |
| Game update | Caromble December Update This update contains many small bug fixes, graphics improvements and a few new achievements! | 10123542 | |
| Major update | Caromble Steam Deck support! Dear Caromblers! Ever since we saw the first announcement of the Steam Deck, we knew we wanted to make sure Caromble! could run on it. Today we're excited to tell you that not only does Caromble! run on the Deck natively (at the best graphics settings), we might have to admit that we enjoy the game best on the Deck. The work on supporting the Deck began this summer. Since we didn't have our own… | 9724452 | |
| Major update | Release of the Final Chapter and Epilogue Dear Caromble! friends, It's been a long time since you've heard from us, but we are very happy to share great news with you! We released the final chapter of Caromble! into Early Access. Chapter 6 combines everything we have learned as developers into great gameplay and a final boss fight in which you have to apply all your skills. After victory, there is a final Epilogue level that awaits you… | 8561033 | |
| In-game event | Caromble! September Update We're very happy to announce that we've released another Caromble! update! No, no chapter 6 just yet (for the Caromble! conclusion you'll just have to wait a little longer - we need to get the narrative elements up and running first). What you do get is a ton of bug fixes all over the game and the first set of achievements! While we are working towards the final release, we're wondering how you… | 7326117 | |
| Community | Caromble! Friday #610: Sneak Preview Dear Caromble! friends, Since our last update, another baby was born in the Caromble! team! Also, Thomas the artist has married and became insta-dad of two. Furthermore, I (Pascal) am about to become father for the second time next October. This means, that since we started working on Caromble!, at the end of this year we will have transformed from fatherless chaps, to all five a father of two.… | — | |
| Community | Caromble! Friday #584: Gameplay complete! Dear Caromblers!, It's been a while. We hope you are well. We all are. A new (human) baby was born in the Caromble! family. This is the 6th baby since we conceived Caromble!. Wow... how far we've grown. (this is not a picture of said offspring) Today we'd like to inform you that we are finally gameplay complete! We wrapped up the gameplay of the final boss fight and the interactive epilogue. Wh… | — | |
| Game update | Caromble! Friday #561: The final fight Hi Caromblers, Here is a little sneak peek into the final boss fight. We have almost implemented all gameplay now. The aim of this fight is to challenge the player to use all the skills the game has teached you so far and in the same time providing something new, fresh and exciting. For us it is also a final practice in applying all game design lessons we have learned in this final area. It's b… | — | |
| In-game event | Caromble! Friday #531: Stay safe Hi Caromblers!, We hope you're doing okay in these strange and confusing times. All of us are healthy and we are all working our day-jobs from home (in the Netherlands). Due to the situation, some of us had to ramp up the amount of (regular) working days to full time. Furthermore, we're trying to restrict our screentime and increase our family time when we're not working on our paying jobs. Thi… | — | |
| Community | Caromble! Friday #522: Gameplay without a paddle Dear Caromble! friends, Our Caromble! project started as a technical prototype, mainly tot test the capabilities of our self-build game-engine. This was over 10 years ago. We started out as die-hard techies, but as our inner designers emerged and as we grew confidence in our level design skills, we dared to use the potential of Caromble! to investigate the gameplay possibilities of a brick brea… | — | |
| Community | Caromble! Friday #509: Chapter 6 and narrative elements Dear Caromble! friends, As mostly in our announcements we'd like to say: sorry it's been a while for a progress update. We hope that by now you know Caromble! is always going forward! At the moment we're working on 2 major things: 1. The last level of the story mode The last level of the game is going to be the largest area we've ever made. We're really trying to come up with new combinations o… | — | |
| Community | Caromble! Friday #497 - Clean Slate Leaderboards Caromble! is still in Early Access. This means that next to adding content we are also still changing levels and adjusting gameplay. Because of these changes we think it is fair to *someday* reset the leaderboards and create a level playing field. Fast forward to today. Problem That *someday* came a bit sooner than expected. We made a mistake in the Steam leaderboard configuration: some levels… | — | |
| Community | Chapter 5 out now! Also features Mac support. We are very excited to announce we have just released the 5th chapter of Caromble! on Steam Early Access! Chapter 5 introduces a new Arkatron, the Ball Direction Shooter*, 4 new story levels and two new skill levels. On top Caromble! finally runs on MacOS X. We have been working on this chapter for a long time, and we are very happy to finally share our work with the community. As ever, we are… | — | |
| Community | The ball is still rolling... We may be quiet from time to time, but rest assured that the ball is still rolling. We will have something concrete to show in the very near future. And here are some sketches for the epic final levels of Caromble! that we are working on for a bit later. | — | |
| Community | Caromble! Friday #474 - Our Procedural Texture Workflow A simple container-crate was one of the first objects I approached and did tests with to figure out the style and working approach for Caromble. It has stayed as this, although the game evolved to more of a line-art style over the next years. Time to bring this one up to date. First, here you can see the original texture I created back then. I tried pencils to draw the details, which gave a nic… | — | |
| Community | Caromble! Friday #473 - Our Procedural Texture Workflow Since we're working with a small team on Caromble!, We have to find ways to optimize the work-flow. In the beginning I did a big degree of the art analog - with pen and paper. But in recent months I've set up a very procedurally. Basically keeping the style but letting the computer do the work for me. Here I'll describe in layman's terms some steps of how I go about it. I should first describe… | — | |
| Community | Caromble! Friday #472 - Commercial Chapter Asset Collection #2 Here are some more of the shiny new versions of the commercial assets. As shown in the first asset update last time around (thanks for the positive comment about them :)), they all now have a nice default version, a proper damage state and color variations. Building in Construction Damaged construction building. Color Variations of the building. Little extension building Broken version Color va… | — | |
| Community | Caromble! Friday #471 - Commercial Chapter Asset Collection #1 Dear Caromble! friends, We have received questions on whether the development is still ongoing. Well, of course it is! Development is certainly ongoing. We expect to finish Chapter 5 and new narrative content (yes, there will be story!) in December. We plan to release this, with 2 new skill levels, after testing in January. Then there is only one more Chapter left! Development, though slower th… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.