Combat Air Patrol 2
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
39Jun 2016
Playing now
0+0 vs. yesterday
All-time peak
39Jun 2016
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update Notes For v0.900.04 CAP2 Release Notes v0.900.04 New Pre-Defined Control Mapping Added Stick/Throttle/Controller pre-defined control mappings for a range of devices: ThrustMaster · WartHog Stick, Throttle · T.Flight HOTAS X · T.1600M Stick · USB Joystick Logitech · X52 Professional · X55 Stick, Throttle Game Pads · XBox Controller · PS4 DualShock Controller · PS5 DualSense Controller Coming soon, Logitech X56 & Ex… | 15143969 | |
| Game update | v0.900.03 Patch v0.900.03 - Mission Objectives display mode is now On/Off/Auto Default is On - Modified Objectives Display - Illuminated cockpit controls when they are active mission objective i.e. when objective is 'Flaps to VSTOL', flaps switch pulses green - Fixed multiple issues with weapons training missions - Dampened yaw & pitch rates (reducing subtle A/C 'wobble' effect) - Radial Menu Added vehicle spe… | 14954969 | |
| Game update | v0.900.02 Patch v0.900.02 - VR Controllers ON/OFF now works correctly When off, hands will grip throttle & stick, input will be taken from your standard control inputs - Added In-Game Help section to lower part of UI First section added is VR, describing control modes and relevant input mappings Includes directions for how to setup controllers for use with Virtual Desktop avoids issue where hands appear in fro… | 14796959 | |
| Community | MicroProse Publishing Announcement | Major Game Update Greetings, Pilots! I’m delighted to announce that Combat Air Patrol 2 will now be published by the legendary company MicroProse! This partnership marks a significant milestone for my game, and we're both excited about the opportunities this collaboration will bring to enhance your flight simulation experience. New Content To celebrate the news we have a big patch for you! Here is all the conten… | — | |
| In-game event | v0.821.0 v0.821.0 - Added an In-Game Radial UI - Used to select actions while a mission is active such as radio commands, vehicle options - Radial Items include - Radio Comms - Vehicle Options - If an aircraft, vehicle or ship has any specific options they'll be included here - IE - the carrier has elevators, welldeck doors. It will get options to deploy A/C, Helicopters and landing craft - the air tank… | 6462011 | |
| Major update | v0.820 Preview It's good to be back! After a few months pause in development due to the UK COVID-19 lockdown we are delighted to share the first of two videos of major update v0.820! The focus of this update is ground attack and CAS (Close Air Support) missions. Preview Video #1 shows terrain rendering updates required for the low altitude environment of these missions. It also showcases updated airbases, roa… | — | |
| In-game event | v0.815.2 Release v0.815.2 has been released today to all channels. This release addresses several CTD's present in v0.815.1 related to objectives and also updates weapon training missions. v0.815.2 Release Notes: - Fixed an objectives related CTD which occurred mostly in training missions - Updated weapons training missions - Updated AV-8B engine logic, RPM vs throttle, HUD VTOL RPM display - Fixed an issue wit… | — | |
| Community | CAP2 v0.815.1 Update Preview One of the features of the soon to be released v0.815.1 is an overhaul of the ground radar displays including ground mapped radar modes. These modes will allow you to detect, select and attack ground targets day or night. Check out these screenshots showing Hawaii and Liverpool's river Mersey mapped within the display. | — | |
| In-game event | CAP2 Dev Catch-Up Here we are with details of the latest CAP2 updates. We’re on the road to implementing a bunch of playable missions in the v815 series. If you haven’t checked CAP2 out for a while then please do! Release Notes from the last few updates v0.815.x series of updates will include in-game missions, 'Steam Workshop' user generated missions v0.815.0 · AGM-88 HARM MFD displays Flight model · AGM-84 Harp… | — | |
| Community | v813.10 is here! Hi All, Build v813.10 was recently posted to all channels. This should be the last in the v813.x series of updates provided there are no showstopping issues. This update includes: · Update to atmosphere rendering 'Multiple Scattering' and Ozone contribution added to atmospheric lookup tables This adds atmospheric haze, improves sunrise, sunset · Mission weather options include 'Light Haze', 'Li… | — | |
| Game update | 2 recent updates - v813.4 & 5 v813.4 & 5 were uploaded to the BETA and VR BETA channels recently. Work was focused on A/G weaponry. Updates included: AGM65 IR Maverick IRMAV MFD Display Target Lock Flight routine Launch FX STRS MFD Display HUD Displays IRMAV Cage/Uncage display A/G Guns & Rockets CCIP display Bombs CCIP offscreen indication, reflected cue Graphical 'tweaks' Cockpit mirror improvements Bug fixes included: VR… | — | |
| Game update | Full Day/Night Cycle Is Here! A Campaign Pre-Requisite v813.0 has been published to the BETA channel. This update has the full day/night sequence implemented. This is needed for the upcoming campaign mode as that runs minute by minute throughout the full 24 hour day. You'll be flying missions at various TOD and through transitions from light to darkness. To model the day/night transition the atmospheric rendering has been massively improved. The pi… | — | |
| Game update | v812.1 Available now! v812.1 is available now. We are enabling some more artistic camera modes and grabbing some new eye candy over the next few days which we will add to this article so check back regularly. There's some campaign news towards the end of this article so be sure to scroll down if that's what interests you :) As well as hundreds of bug fixes and any previously reported crash fixes, here's the bulk of… | — | |
| Game update | v11.1 - Available now in the beta branch! So, v811.1 is in the Beta channel now, updates include: Fix for the video mode selection. Also correct frequency should be selected, previously it defaulted to 60hz You can now land on the QE (or any other ship but that's not recommended) You can takeoff from the QE using the ski-jump. It's surprising how much this helps you get airborne with a heavy load. There's a UK free flight mission start… | — | |
| Community | v810.7 - Live in all branches now Ok, after a short run of updates, v810.7 is now live in all branches. Here's the entries from the Dev Sit Rep detailing the changes if you missed them: 16th Nov: Hi All v810.5 was uploaded this morning followed a few hours later by v810.6 (you wait ages for a bus...) v810.5 was mostly a bug fix build, notable changes include: Controls: Control and shift on mapped control keys are now saved. Con… | — | |
| Community | v810.4 AVAILABLE NOW IN THE BETA BRANCH v810.4 is now available in the beta branch, which you'll find in your Steam client when you buy CAP2. After we've ironed out any initial bugs we will push the update across to the default branch. If you would like us to notify you when we do this please submit your email address here: We will continue adding lots more eye candy and footage to this article over the coming days detailing the new… | — | |
| Community | v810.3 available now V810.3 is now available in the beta branch. Terrain ‘pool filtering’ has been applied across all regions and MCAS Kaneohe Bay is now flat. We’ve obtained the latest OSM data across all regions and improved the OSM parser to filter out unrequired entities such as quarries. OSM object alignment with satellite imagery is improved. Radar issues where targets would be lost are now fixed. Several cra… | — | |
| Community | v810 is here - promo video & early feedback In fact we are up to v810.2 already, having fixed a few teething issues. We will be making a dev blog post shortly, providing technical detail around what the new update includes. In the mean time, check out the promo video or early feedback in the community discussion threads. | — | |
| Community | Dev Sit Rep - day to day behind the scenes updates Join in the daily discussions on what's going on with CAP2 behind the scenes and see the latest from some of our EA players. | — | |
| Community | A fascinating discussion about how flight simulators are designed and built. Thanks to Tim and Pieter at Xtended (Eurpope's Premier Aerospace Radio Internet Programme) for the invitation to take part in their latest episode! Check it out: Enjoy! | — | |
| Community | Terrain with Satellite Imagery... Check out the latest dev blog post about the new satellite imagery coming soon. | — | |
| Game update | v809.3 Beta Now live v809.3 is live now in the Beta and VR channels. Check out the full dev blog post for full details: | — | |
| Community | We need your help - translations in exchange for a shout out in the credits! Hi everyone We are planning to localise our Steam store page in as many languages as possible and would love your help. We are looking for any CAP2 fans that can provide translations into the below languages in exchange for a shout out in the game credits. There is approximately 1200 words of initial translation required. French Italian German Spanish Simplified Chinese Traditional Chinese Japa… | — | |
| Game update | V809.1 Now Live The first v809 build is available now in the Beta and VR Beta channels. We'll be posting more v809.x updates as features are added before posting it to the default branch later. As always, full details can be found at the dev blog: Happy flying ːsteamhappyː | — | |
| Game update | 808.2 Bug fix update and VR Beta6 are live Enjoy! | — | |
| Game update | v808 is here with in-flight refueling Check out the dev blog for full details: Available in the beta channel. Enjoy!ːsteamhappyː | — | |
| Community | The next update is coming Hey guys - just a quick note to let you know we are still flat out and the next update is coming soon. Taking a little longer than we would have liked but that's development for you! Plus, this update is pretty extensive. Thanks for your patience!ːsteamhappyː | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.