Vector 36
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
27Jan 2017
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
27Jan 2017
| Published | Title | Build |
|---|---|---|
| Update 1.7 This update includes: • Complete render pipeline overhaul. • Terrain generation and shader overhaul. • Terrain height based blending, tessellation, and displacement added. • Skimmer audio adjusted for realistic cockpit noise. • Ground resonance audio added. • Switched XR to openXR universal input. • Track edge UI added. • Opponent AI improved. | 11100864 | |
| Update March 16 Moving Beta to Main branch. Updating new Beta. | 9382113 | |
| Build 1.6.27 • Improved some issues in the input system. • Created an input device exclusion window to remove unused devices. • Various track decals added. • Improved SFX for certain purges. | 8237358 | |
| 1.6 improvements. 1.6.18 • Added multi-controller support • Resizable window mode while in VR (potentially cut down on rendering?) • Pilot model optimized for clients and AI • AI race start much faster (much... faster) • AI range of speed per match is broader • Fixed GK model • Fixed GK Cockpit VR hands • Brake now modulates Bias • Jump now cuts magnetic grapple • Sparking/Damage effects improved | 6704841 | |
| Build 1.6.11. Major Updates. • Created Auto-Hide panels in editor mode • Diverter settings now include a Bias Rate, which controls how fast the bias changes while holding the button • Diverter Bias now will increment 1 when pressing the button, rather than holding • Advanced ECU panels will not disappear when rotating the camera in editor mode • New UI sound effects • Options > Advanced now has a mouse sensitivity slider •… | 6607421 | |
| Update 1.5.2 This update includes the release of the Sinter DLC Get to the races with this stylish but mostly functional engineer's helmet and thermal suit! Updates to 1.5.2 include (PC only update, others on the way): • Raised max fps to 120. • Fixed a mirrored-part bug in the garage editor. • Reworked the VR detection system to be all inclusive rather than exclusive support. (WMD and Index people, please… | — | |
| Update 1.5.1X Multiplayer live. Finally : D A long time coming... 1.5 is a major update. The 2 biggest takeaways are that 1) Multiplayer is live and available. 2) The entire games speed has been raised x1.5 everything is faster across the board (watch out Khuy!). 3) Boost has been changed so that you cannot boost unless at minimum temperature. 4) DLC for MP has been added. 2 for now, more to come! Enjoy the following comprehensive change… | — | |
| Update 1.4 This update features multiple major and minor changes to the game that should improve the experience. Most notably: • The physics system has been updated (again) to change the way the skimmers perform at higher speeds. Instead of a being a drag value placed on all parts, there is now a single drag value on the chassis. Initially, all parts were given very minute drag values to create a more rob… | — | |
| Update 1.3 Not Dead Edition Vector 36 is back and better than ever. I am very pleased to announce version 1.3, a complete overhaul of the Vector36 framework. Since its inception, Vector has been plagued with various optimization faults. But enough is enough and it was time to make some much needed improvements. I have converted nearly all of the code, and with it, some vastly improved methods. You should notice some much… | — | |
| Build 1.2 Hammerhead Update Included in this update is the new Hammerhead Skimmer Tow Vehicle! Born to haul Mars junk from port to port, but also makes a capable racing vehicle when unencumbered; the HammerHead is an excellent choice for those pilots who don't particularly want to stop for anything, or turn. Patch notes: • Hammer Head STV Skimmer! • Rebalanced part prices. • Glowing lights in the cockpits. • Heat calculat… | — | |
| Update 1.1 This update includes the following changes: · Generic rudder controller support added. · Noctis Chasma colliders refined. · Head Bob Disable added to advanced menu. · Local Best Time delete button in advanced to troubleshoot ghost replay upload issues. · Local Best Time now based on League. · Holding Right Click on Mouse or Camera button orbits in garage. · Edit Visualization tools include real… | — | |
| build 0.999 99 9999 9 Quick announcement: Only a few days (weeks?) away from final release to version 1.0 (woop woop!). No big deal, only the most important professional milestone in my life. When I initially hit the big green button for Early Access, it was pure panic and cosmic chaos. I remember pacing around the house for a couple hours beforehand. When it came down to showtime, it was a little like the idol scen… | — | |
| December Update. TrackIR, New Tracks, Major Physics Change. First to mention is Vector 36 now supports TrackIR! If you have a TrackIR, turn it on, center it in your runtime, then behold the magic when sitting in the cockpit. It supports all 6 degrees of freedom. Pretty cool gadget if you don't have VR. Next to mention is there are a few more tracks, and a few rebuilt ones. Noctis Chasma and Lana's Run are now completely rebuilt with some nicer meshes an… | — | |
| October Update! This update includes all manner of goodies for Vector36. New level, massive optimizations, some rule changes and XBox One Controller is back! We are getting closer to final release so I am happy to hear your thoughts on the game. Update includes: · New Tutorial Crater and test area. · New Skimmer port and Bootleg-Terraformers. · XBox One Controller Supported again. · Reworked Lap system. Start… | — | |
| Important Update: Leaderboard and Ghost Replay Features This update is a major improvement to the leaderboard system. Along with an interface update, you can now race other players around the globe through their Ghost Replay data! Heres how it works: Beating your own high score and placing yourself on the leaderboard will now additionally upload your ghost data to Steam through the Cloud Services . You click a contender, and if they happen to have t… | — | |
| Big Garage Update Thanks everyone for an amazing Summer sale and an even better VR sale. Im glad to see so many people picking up the game for their new headsets and giving it a try. I have taken on some of the feedback and the result is pretty compelling. This update showcases the new, new, (new?) garage system. It is a huge improvement from the original garage because: · Instant Edit. Now you can move parts ar… | — | |
| Back into building the game. Hey team, Just want to say thanks to everybody for hanging out while I had my vacation. Me and the Mrs. had a great time but enough of that, time to get to work. I am really happy with some of the feedback you guys have been leaving and have taken it all on board. I have done a mini update which has fixed a lot of controller issues and compatibility. I have also completely changed the way the b… | — | |
| Minor Update and News This update brings a couple minor updates to the game. The most prominent is that the VR notification popup has been pushed a bit higher and further out to address some concerns that you will go cross-eyed looking at it XD. Also changed is the Non-VR mode within Steam should disable all VR without you having to unplug your HMD. All good news. As I mentioned in the last update, I will be away fo… | — | |
| Build 0.920 Update Optimize optimize optimize! Thats all its been for the last week. I have spent days hunting down various cpu and gpu drains in the game to address judder or frame rate issues. I made a massive improvement by reworking the thruster lights. Turns out if you modulate intensity of a light in Unity, the GPU loses its chill, but if you simply adjust the range of a light, it doesn't make a dent to per… | — | |
| Update 0.910 This weeks update focuses on some of the feedback from the community, specifically on VR improvement and performance. Improvements: · Reworked load system to gradually load in assets at start to reduce VR hangtime. · Various VR improvements to reduce cpu load. · Rebuilt the garage angle adjustment system to be -/+ as opposed to sliders. · Rebuilt the ECU programming panels to lay flat on canvas… | — | |
| Vive Support is Now Available. The wait is over: Vector 36 Beta now supports Vive in Steam VR! Try out the latest build of one of the best VR experiences on Steam today. If you like what you see, don't forget to leave a good review on the store page. -Ryan | — | |
| Linux/SteamOS Build now available. At the request of the community, Vector 36 has been ported to Linux! If you are a Linux or SteamOS user, give the game a try. Please keep in mind that this is the first build and if there are any bugs or major issues, please let me know on the forums. Also included in this build is a revised Leaderboard which now shows your personal position on the boards, and the position amongst your frenemie… | — | |
| VR Release Sale is on! You get 20% off for picking up a copy of Vector 36 this week to celebrate the introduction of VR to the gaming public. If you have an Oculus Rift CV1 or DK2, put it on your head and zip across Mars. Check out the leaderboards to compare your time to the rest of the world. HTC Vive support coming soon. | — | |
| Leaderboards are up! Team, I am doing a mini build to add something I think is too much fun to not share. Leader Boards The game now has preliminary leader boards so you can compare your score to the top players. Currently the scores are created based on your best single lap time per track per league, IE: Best Lead League lap on Lanas Run, or Best Nanite League lap on Aganippe Fossa. Your score will automatically b… | — | |
| New Feature: Repair Stations! In this update you will be seeing a series of enhancements, but the most exciting of all are the new auto-repair stations. These platforms are pretty easy to use. When you see the flashing yellow lights, you are cleared to land on top of the platform. Land within the yellow circle and watch your Skimmer's frown turn upside down. :D It will put out any fires, repair all chassis damage, refuel yo… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 28 Jun 2023 | Wed | 03:22 | No patch notes · unannounced build | 11574688 | beta | 4 | — |
| 28 Jun 2023 | Wed | 03:21 | No patch notes · unannounced build | 11574680 | public | 4 | — |