Update 0.910

Vector 36 · published

This weeks update focuses on some of the feedback from the community, specifically on VR improvement and performance.

Improvements:

  • Reworked load system to gradually load in assets at start to reduce VR hangtime.
  • Various VR improvements to reduce cpu load.
  • Rebuilt the garage angle adjustment system to be -/+ as opposed to sliders.
  • Rebuilt the ECU programming panels to lay flat on canvas.
  • Multiple Garage enhancements.
  • Quality Settings now change terrain detail and cloud shadow coverage.
  • Store optimized to hide excess poly (8 million to 400k!).
  • All scrollable selectors improved interface, included a "drag" ability.
  • Starting credits now at 30k to get you into the mid-tiers quicker.
  • Quality Settings now change terrain detail and cloud shadow coverage.
  • Cockpit models slightly optimized.
  • Racer Position list removed from view when in VR ( replacement coming in next build).

So far the feedback has been really positive from Vive users. I am really glad that you are experiencing the game as it was meant to be. Please keep in mind that these are the early stages of Vive integration and the experience will only improve as the software develops.

Give the game a good review if you are enjoying it, or if you are having issues, feel free to post a note on the forums. As a solo developer, I am doing everything I can to make it the best experience I can for you, so thanks for your patience.

-Ryan