Devil Jam
Last seen
0Sampled 29 minutes ago · not a live figure
—of peak
All-time peak
419 Oct 2026
Last seen
0Sampled 29 minutes ago · not a live figure
All-time peak
419 Oct 2026
| Published | Title | Build |
|---|---|---|
| Patch 1.0.42major Hello everyone, Thank you for all your reports and suggestions, they help us shape the game every day. Today’s patch focuses on applying the feedback you’ve shared with us. We also want to make your experience as fun as possible, so we’ve added new content to the game. Let’s dive into the details: 2 New Maps: · The Overgrowth A glowing, overrun field where giant mushroom trees and tight paths f… | — | |
| Patch 1.0.29 Compendium : Upon popular request added the patterns of abilities to be previewed. Quest Pinning : Quests can now be pinned at the Devil and will show up when opening the pause menu. Framerate Cap : Turned Vsync on by default and added an internal framerate cap. Auto Chest Skip : Added option in the setting to automatically receive rewards from the chest mash minigame. One-Handed Play : Keyboar… | — | |
| Patch Notes: version 1.0.27 FIXES Death : Reduced its excessive durability — no longer a total damage sponge. Prevent damage done by death during teleport. Carlos : His metal finger attack now deals damage properly if he is the second boss you encounter in a run. Penetrate Ability : Fixed an issue where the ability wouldn’t always trigger, breaking some weapons. Marasmus Weapon : Reduced excessive lifetime causing phantom… | — | |
| Patch Notes - Demo 3.0 Hello beautiful devils! Devil Jam development is still going at full speed. We’re excited to soon share more about the release. To hold you over (and tease some content) we’ve decided to do one final update for the demo to show off some new things and address previously received feedback. While we can’t cover everything, a lot has been changed under the hood to make Devil Jam an even more satis… | — | |
| Patch Notes - Demo 2.0 - SQOOL Game Awards 15/07/2025 Hello again you beautiful Devils! With the release of the Devil Jam demo during Steam NextFest, we received a lot of feedback regarding a lot of major components of the game. Overall the message was clear: we can do better. The Demo was meant to be a very small slice of gameplay. First impressions matter and they got a “mixed" response at best. As such, we’d like to see the SQOOL Game Awards as… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Jan 2026 | Mon | 14:30 | No patch notes · unannounced build | 21384211 | public | 2 | — |