Rot Forever
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Demo Patch 4 Due to a security vulnerability discovered in older versions of unity I had to migrate the game to a different version of the engine. While this fixed the vulnerability, it caused a lot of things to break in the game. I think I caught all the new bugs in the demo, but I cant be sure. So its possible this patch will be breaking more things than it fixes. If so I am sorry, I will to fix bugs as s… | — | |
| Demo Patch 3 Changes · Fixed bug where player would unintentionally boost off trigger colliders (this lead to seemingly random bouncing ). · Blocked off an area of the map where you could get soft locked. · Made it harder to sequence break after getting the zip-line rider. You still can if you try hard enough, but you shouldn't be able to do it accidentally. · Reworked head room puzzle sounds again. Hopeful… | — | |
| Demo Patch 2 Patch Notes · Falling into the abyss no longer kills you outright, instead you get teleported back to the last place you touched the ground and take heavy damage. · The “woops” upgrade now reduced the damage you take from falling into the abyss. · “Vampire” now heals 60% more health pre melee kill · Fixed a bug where a door that was meant to close & lock behind the player would reopen if the pl… | — | |
| Patching the Demo Changes · Made flying enemies easier to hit. They move 10% slower when circling and their hitbox is 30% bigger. · Added a resolution selector and support for more resolutions. Some resolutions are a little rough still but you should at least be able to see all the UI elements and click all the buttons. · Added a warning before overwriting your save by starting a new game. · Added a warning befo… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||