Insomnia
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Weekly summary (21.04.2025 - 27.04.2025) • Continuing working on the plot twist • Began working on some cutscenes | — | |
| Community | Weekly summary (14.04.2025 - 20.04.2025) • Continuing working on the plot twist • Began working on a track | — | |
| Community | Weekly summary (07.04.2025 - 13.04.2025) • Began working on the plot twist | — | |
| Community | Weekly summary (31.03.2025 - 06.04.2025) • Finished working on the location • Finished working on two tracks • Fixed errors in player animation playback | — | |
| Community | Weekly summary (24.03.2025 - 30.03.2025) • Continuing working on the location • Continuing working on the track • Small fixes in enemies' code | — | |
| Community | Weekly summary (17.03.2025 - 23.03.2025) • Began working on one more location • Began working on another track • Small changes on existing tracks | — | |
| Community | Weekly summary (10.03.2025 - 16.03.2025) • Continuing working on a special story arc • Various fixes on game mechanics | — | |
| Community | Weekly summary (24.02.2025 - 02.03.2025) • Added alternate player and enemy animations for a special story arc • Added mechanics for a special story arc • Fixed the behavior of corpses - now they will not fall through walls • Created one more track | — | |
| Community | Weekly summary (17.02.2025 - 23.02.2025) • Continuing working on the plot on the location from the last post • Changed the color palette of text in dialogues (depending on who is speaking) • Created one more track • Minor fixes on some animations • Minor fixes on the intro location | — | |
| Community | Weekly summary (10.02.2025 - 16.02.2025) • Optimized save game script • Fixed a bug when there was no recoil effect when firing • Began working on the plot on the location from the last post • Added a pool of blood that will appear on corpses with a 50% chance • Fixed incorrect display of shadows on one of the locations • Removed soft shadows from some locations due to their low performance We also inform you that we have applied for… | — | |
| Community | Weekly summary (03.02.2025 - 10.02.2025) Hello everyone, here's our first weekly summary posted on Steam. • Began and completed technical working on the plot-related location • Fixed some bugs in one of the introductory locations • Optimized lighting on the location from the demo once again • Began working on another track • Updated capsule on the store page (mini-image to the right of the screenshots) | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.