Take a Walk
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
14 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
14 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Quick patch again One of those silly totems fell under a mountain wild... :) | 17607696 | |
| Game update | Quick Patch, Not really a post needed Added input sensitivity options Added ability to control totem volume separately | 17386576 | |
| Game update | Patch Version 1.1.5.3 OK, this time we are doing it right The following fixes have been implemented --Level select screen within the pause menu now returns you to pause menu --Fixed the obvious incorrect build version issue --Fixed issue with the bunnies (seriously they are relentless) --removed motion blur The following CHANGES have been implemented: --You can now turn on or off the totem collection noise --The Nat… | 17382584 | |
| Community | Price Reduction!!!! Hello everyone! I feel this is the right decision. I understand now that as a first time indiedev, the audacity to even charge for the game in the first place is a bit wack. After much consideration and the seemingly never-ending stream of bugs that are emerging, I've come to the decision to permanently lower the price to $3.99 USD. I truly believe the game is worth that. If you purchased the g… | — | |
| Game update | Patch 1.1.5.2 --Added ability to adjust totem collection volume --Set the border wall on aurora live because apparently I never cooked those???? --Changed how totems appear on the map, now they will no long be on the overworld map and will only show up on the minimap within a certain vicinity | 17375658 | |
| Game update | Version 1.1.5 THIS IS A BIG ONE! Firstly, Thank you all for making the first week of release a fun one! In this build: --Added borders to maps to prevent going out of bounds --Fixed some AI jitter behaviour --addressed various other concerns from the discussion boards AND THE BIG ONE There is now an overworld map and mini map for each level!!!!! Press V (or L1) for the minimap or M (or r3) for the overworld… | 17246248 | |
| Community | Reviews are Everything ; Please honestly review Take a Walk Hello All! WIth this being my first game released on steam, a couple things are becoming apparent. First and foremost, REVIEWS ARE EVERYTHING. Without reviews you pretty much get doomed to fall into obscurity I appreciate everyone who has taken time to play Take a Walk and I would like to ask nicely to please leave a review. Lets get the word out there! Thank you | — | |
| Game update | Version 1.1.4.1 (Pls be the last one this indie dev stuff is hard) OK.... So this should be one of the last patches for launch Fixed the following Items --The sky texture broke so there were no stars --Fixed yet another issue with animal population --Fixed out of bounds achievement bug --Pressing Shift or Left thumb stick now multiplies the movement speed x2.5 rather than hard setting it so you dont ahve to re-adjust --Adjusted some variables so walk speed, au… | 17213775 | |
| Game update | Version 1.1.4 Knocked out a few things --Shift/L3 now enables a sprint... It just feels too natural (you can still set speed in the settings) --Added walls to the levels to avoid out of bounds issues --cleaned up some issues with the AI that caused some framerate issues during extended play | 17212857 | |
| Esports | Showing off Some Maps Showing off some maps here with the auto walk feature | — | |
| Game update | Version 1.1.3.3 Super Quick Hotfix to address a broken texture | 17204120 | |
| Game update | V1.1.3.2 DAY ONE PATCH OMG I'M A REAL GAME DEV NOW!!!! Quick Hotfix here --The bunnies were procreating..... a lot. Toned that down as they were over running the map --Added an option to Invert the y axis in the setting --Vsync is now enabled by default, duh (thank you alanbork) --The foxes are also less promiscuous though they weren't such an issue | 17203200 | |
| Game update | VERSION 1.1.3 Changes in this version: --Changed walking speeds to toggles rather than sliders --Added FOV Slider for both autowalking and manual walking --added option to remove post processing (Bloom, lens flare, ect) --game no longer stops while entering the pause menu so you can see your changes in real time --can open and close pause menu with esc (or start on a controller) --You will now continue from… | 17140332 | |
| Game update | Controller Support We now have full Xbox controller support I also verified with a PS5 Dualsense, Steam automatically maps the buttons accordingly Will be adding a graphic in game to show controls | — | |
| Game update | Version 1.1.2 Hotfix Quick Hotfix to address menu issues | — | |
| Game update | VERSION 1.1.2 Quick Update!!! Added the following features: --Controller Support (if you run into issues let me know) --Fixed some menu options --Changed some of the ways the time and weather selections work --added new achievements for totems --Pause menu now displays how many totems are left on the map | — | |
| Community | Upcoming Features Hello Everyone! I have received so much feed back from our steam curators. Seriously, you guys are doing God's work because in 2 days I've received more feedback than the last month lol. Some common themes I've observed (looking at you head bob) have already been addressed but I wanted to lay out a roadmap of some more features that are coming down the pipeline. FIrst and foremost, Full control… | — | |
| Game update | Version 1.1.1 Pushed out a Quick Necessary Update: --Added the options to remove headbobbing from manual walking as well as Autowalking --Added an option to change your walking speed | 17101283 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.