Doodle Empires
Playing now
87−11 vs. yesterday
40%of peak
All-time peak
217Dec 2025
Playing now
87−11 vs. yesterday
All-time peak
217Dec 2025
| Published | Title | Build |
|---|---|---|
| Fort/Marker Name Addition - Added random Chinese fort/marker names - Added random South Asian fort/marker names - Added random Mesoamerican fort/marker names - Fixed loading saves made after a settle tribe card | 25169880 | |
| Leaderboard Update - Added Leaderboard section to the notebook, which shows various stats in order of largest to smallest. The categories are land area for nations, faiths, origins, and groups, as well as number of members for faiths, origins, and groups. - Added limit to types of symbols that can be typed in a save file name - Slightly optimized loading custom maps when editing in the map maker - Added more inf… | 24998172 | |
| Leaderboard Update - Added Leaderboard section to the notebook, which shows various stats in order of largest to smallest. The categories are land area for nations, faiths, origins, and groups, as well as number of members for faiths, origins, and groups. - Added limit to types of symbols that can be typed in a save file name - Slightly optimized loading custom maps when editing in the map maker - Added more inf… | 24998172 | |
| North America Update - Added New North America Map - Updated the way Resolution Settings work (This may or may not fix the flashing screen bug for Linux users) - Added Random Slavic nation names - Added a Random Name button for Forts/Markers, which currently has Anglo-Saxon, Latin, Mesopotamian, and Historical options - Added an Enable Borders option in the settings | — | |
| Borders Update - Added borders to all nations, faiths, origins, and groups - Added random faith name button - Added text above color bar showing how much draw power is left - Redesigned game settings menu - Added hints when hovering over cards/mechanics in game settings menu - Added tutorial mode, which will enable helpful pop-ups throughout the game - Added some color to the different map mode buttons - Add… | — | |
| Free Draw Patch 2 I forgot to finish adding the tribal/settled nation switch button to half of the maps(Oops), but this patch fixes that lol :) | — | |
| Free Draw Patch - Fixed drawing sound looping forever in free draw mode - Added an "Are You Sure?" pop up before nation/faith is deleted - Added button in nation inspector to switch nations between a settled nation and a tribe - Added South Asian nation names option to random names menu - Fixed bug where expanding into unclaimed territory caused lag | — | |
| Free Draw Update - Added a Free Draw mode where you can infinitely draw on the map - Added Random Nation Name button, which currently includes Anglo-Saxon, Latin, Mesopotamian, Chinese, and Historical name options (I did my best to make the names realistic, but still fictional. Apologies in advance if I butchered any culture's naming conventions though lol) - Added a Migration Chance slider to change how often… | — | |
| Extra Settings - Added disable found religion button in nation inspector to make specific nation unable to draw the Found Religion card - Added Limit Founding setting in the game settings menu that will automatically disable the Found Religion card after a nation founds a religion - Added Tribal Start setting in the game settings menu that will make the player's original starting nation tribal. It will disap… | — | |
| Tribes Patch - Added Tribal Yurt icon next to tribal nations' names in the nation inspector - Fixed migration expansion starting immediately after erasing territory. You now have to let go of left click, and then hold left click again to start drawing new territory - Added a couple more splash texts to the main menu | — | |
| Notes Patch and Tribes - Fixed notebook scroll bar - Fixed spread religion card not being affected by refresh button - Added Tribes, which are nomadic nations that can migrate You can spawn in a tribe with the New Tribe card, and when you draw an expand card it will have a chance to either be a regular expand or a migration card, which has the player erase part of the selected tribe's territory and then redrawing it… | — | |
| Notes and Disaster Update - Added a Disaster card that will allow the player to erase a random amount of owned territory from the map (The min/max range of how much can be erased can be changed in the game settings) - Added Notebook that can be used to write notes about nations, origins, faiths, groups, forts, and markers - Redesigned game settings menu, so you can scroll through all of the card sliders - Added more ra… | — | |
| Search Bars and Group States - Added search bars to scenario menu, custom map menu, load game menu, new game menu, dead nations list, and groups list - Added group states, which allows groups to be either an alliance, crisis, or neutral. Alliance can't expand into territory of fellow group members, crisis groups can only expand into territory of fellow group members, and neutral groups can expand anywhere. Alliance is the… | — | |
| Groups Patch - Fixed bug where random nation was showing the previous selected nation's group in the inspector - Updated West Africa map's biomes, so that it's using the same biome map as the other maps - Redesigned the new game menu, so that it uses a vertical list of maps instead of a horizontal one | — | |
| Groups Update - Added Groups that nations can be added/removed from at any time - Members of the same group are not able to expand into each other's territory - Added Groups map mode - Added dead nations list, which allows for reviving old nations that are no longer on the map during a new nation card or split card - Fixed issue where nation tile counts were being counted multiple times every turn | — | |
| Random Nation Patch - Fixed bug where random nation button wasn't working at times - Fixed Afro-Eurasia preview image in scenarios menu - Added an end age button that will appear below the draw power bar when in an age | — | |
| Marker/Faith Patch - Fixed issue where turning off marker cursor wasn't working - Fixed problem with game deleting faiths prematurely causing issues with expands, unites, and random nation button | — | |
| Quick Fixes and Leader Traits - Fixed Issue with Spread Religion button - Added regional names to Afro-Eurasia map - Changed how game detects when a nation/faith has been destroyed - The Conqueror, Expansionist, and The Great traits will now be more common during the Age of Conflict - The Divisive, and Isolationist traits will now be more common in the Age of Division - The Uniter, Peaceful, and Tolerant traits will now be… | — | |
| Afro-Eurasia Map!! - Added Afro-Eurasia Map - Hitting tab is now a toggle for forts/markers - Added a Spread Religion card, which shows up when zealous leaders draw Adopt Religion - Increased max card chance from 10 to 20 in the game settings screen | — | |
| Small Additions - Game will now only check to see if a nation/faith has been destroyed if it was affected last turn, which should reduce lag - Fixed mistake where the function checking if faiths are destroyed was checking through the list of nations instead of faiths - Added a new brush size above the tiny one pixel brush size - Added customization sliders for fort range and strength | — | |
| Map Maker/Scenarios Update!major - Added Undo/Redo buttons to the Map Maker (Can also do ctrl + z/ ctrl + y) - Added Bucket tool to Map Maker - Added ability to save games as Scenarios - Added Refresh Button to skip cards, or possibly fix softlocked saves - Redesigned New Game Map Select Menu - Updated East Asia Map - Updated North Sea Map - Added Pangea Map - Added New Splash Text (Now at about 60 possible splash texts) - Ad… | — | |
| Bug Fix and More! - Fixed bug where you could draw in the ocean of custom maps - Added ability to hold the left shift key to only draw in unclaimed territory - Added Great Expand card, which will appear when leaders with "The Great" leader trait draw a Large Expand card - Added random splash text to the main menu | — | |
| Appalachia Update! - Added biomes to the Appalachia map - Seperated map modes onto individual tilemaps that will update as you draw instead of updating the entire map on one tilemap when switching map modes. This will massively reduce/eliminate lag seen when switching map modes | — | |
| Central Europe Update! (And More) - Updated Central Europe map with new biomes - Political and Terrain map mode buttons in the Map Maker - Old terrain and new biome overlays are now on seperate tilemaps with different opacities for better map visuals - Game now only saves tiles that are currently in use, which greatly shrinks the file sizes and load times in the early game Kinda thought I had already done that last one in the… | — | |
| Earth Map Update! - Added new biomes to the Earth map - Saves made on old versions of maps will now use the updated version We're in the home stretch as far as map updates are concerned! I did mess around with the save loading a little to make sure older saves aren't using old versions of maps without the new biomes, so if you notice any bugs/issues related to that please post about it :) | 20246042 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 15:35 | Fort/Marker Name Addition | 25169880 | public | 3 | — |
| 28 Aug 2026 | Fri | 18:44 | Leaderboard Update | 24998172 | public | — | — |
| 28 Aug 2026 | Fri | 18:44 | Leaderboard Update | 24998172 | public | — | — |