A Nights Haunting: Source
Playing now
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0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | SDK AUTH COMPLETE Dear Valve, SDK AUTH completed.. | 20779950 | |
| Major update | Mischievous Achievements Completion After a long journey of figuring out the complications between the client and the server sides of handling user data and steam achievements configurations ive finally wrapped up the entire list of active functioning achievements. these achievements have been tested to be working to my knowledge. outside confirmation is welcomed in the forums discussion boards. these achievements should all work… | 19892077 | |
| Major update | Mischievous Achievements Activities In this update i finally got around to fully grasping the marriage between the steamworks api sdk and the source sdk 2013 multiplayer mod. I established the steam_api.dll and configured the steam initialization process - gather user data - and push achievements data to the steam back end. This is currently a client side feature as server side triggers are still in the works. but this is a good… | 19694199 | |
| Major update | TheKiller CrowsAre Coming! For a really good while ive been wanting to make killer crows so i finally got around to looking into it and beta blueprinting the approach. Ive reconfigured the npc_manhack for this. These bloodletting babies will smell your freshflesh and bloodlines from a mile away. So be aware in the darkness as these killer crows will pleasantly pick you apart! UnTill Next Time - Let there be Death by Corv… | 19476448 | |
| Major update | PHAREWELL PHELLOW PHYSCANNON This update finally brings the fare well to the physcannon content. Moving forward with the anh sdk as intended ive finally gotten around to erasing the physcannon leaving only the model to be swapped out at least on a view model source code stand point. everything still works as it was being nerfed into humanoid form but the sprites particles and lighting effects have been hacked out besides t… | 18598834 | |
| Major update | A Nights Haunting: Source Update The Bullet Gallery has been updated to display the new weapons that ive coded into the engine. This update brings a small list of things to unpack and i will list them below. - CSS weapon model support has been configured in the source engine allowing weapon models to be crafted in CSS fashion. also allowing cl_righthanded cvar, shells, particles and sounds. work is still needing to be done her… | 17644092 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.