Throbax TD
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
10Mar 2016
Playing now
0+0 vs. yesterday
All-time peak
10Mar 2016
| Published | Title | Build |
|---|---|---|
| Throbax TD update in calendar week 39 2018 "The rumours of our death have been greatly exaggerated" We are still here and present another patch to you Improvements :Ughlar_big: On the home screen, create a button for buildings (enter building) so that it can be displayed when the player selects the building instead of right-clicking it. When pressed, the hero will move to that building. Done. :Ughlar_big: Add the updates of the French t… | — | |
| Throbax TD update in calendar week 03 2018 Throbax TD update in calendar week 03 2018 Improvements :Ughlar_big: Update to MonoGame version 3.7.0.1129 :Ughlar_big: Debug as well if the file-trigger exitsts (a file named 'debug'). Done. :Ughlar_big: Log bloom-output every start when in debug-mode. Done. :Ughlar_big: Log graphics-debug-output every start when in debug-mode. Done. :Ughlar_big: Publish the encyclopedia images in original siz… | — | |
| Throbax TD update in calendar week 44 2017 - Final Levels Done! Improvements :Ughlar_big: Update to MonoGame version 3.7.0.960 :Ughlar_big: Add wave-number to next-wave-display. Done. :Ughlar_big: Finish level 48 / 50. :Ughlar_big: Finish level 49 / 50. :Ughlar_big: Finish level 50 / 50. :Ughlar_big: Add a visual mark to the spell-buttons that they are currently pressed (when casting or selecting). Done. We are looking forward to you feedback! :Ughlar_full:… | — | |
| Throbax TD Update in Calendar Week 42 :Ughlar: Hi all! :Ughlar: We know it's a long time since our last update but we just wanted to let you know that we are still working on ThrobaxTD and the final levels are scheduled for November. Best regards Mercury on behalf of the ThrobaxTD team :Ughlar_full: | — | |
| Update in CW31 Bugfixes :Throbax_Bubble: <bug> When volume gets set to 0, then the Music/Sound is still present, albeit very silent. Done. :Throbax_Bubble: <bug> The volume sliders are not working smoothly when dragging the mouse on them. Disable that functionality. Done. :Throbax_Bubble: <bug> When double-clicking on the level background the selection of the hero disapears. Done :Throbax_Bubble: <bug> Enteri… | — | |
| Throbax TD update in calendar week 28 2017 Bugfixes :Throbax_Bubble: When the camera-follow mode is on, the hero is stuttering when moving. Done. :Throbax_Bubble: Hero shooting animation is gone. Done. PS: If you encounter problems and want to report them please refert to this thread: PPS: Up to date list on know issues can be found at | — | |
| Throbax TD update in calendar week 26 2017 Improvements :Ughlar_big: The way the currently selected hero is displayed is irritating (too many parenthesis, etc…). Done. :Ughlar_big: Change the ping-shortcut to 'e' and the hero selection shortcut to <q>. Done. :Ughlar_big: Automatically select the hero if otherwise nothing would be selected. Done. Bugfixes :Throbax_Bubble: The seamless background-textures for messagebox-screens is not wra… | — | |
| Throbax TD update in calendar week 19 2017 Improvements :Ughlar_big: Add small pressure-wave to blubble. :Ughlar_big: Add small pressure-wave to podracer. :Ughlar_big: Finish level 47 / 50. Bugfixes :Throbax_Bubble: <NONE> PS: If you encounter problems and want to report them please refert to this thread: PPS: Up to date list on know issues can be found at | — | |
| Throbax TD update in calendar week 16 2017 Improvements :Ughlar_big: Finish level 46 / 50. Bugfixes :Throbax_Bubble: When right-clicking buttons while the hero is selected, the click goes 'through' the button and the hero starts to move. Done. :Throbax_Bubble: The power-bars of the power-towers are not always visible. Done. PS: If you encounter problems and want to report them please refert to this thread: PPS: Up to date list on know i… | — | |
| Throbax TD update in calendar week 16 2017 - new level 45 Improvements :Ughlar_big: Finish level 45. Bugfixes :Throbax_Bubble: When saving and loading levels the wave-countdown gets reset to zero. Done. PS: If you encounter problems and want to report them please refert to this thread: PPS: Up to date list on know issues can be found at | — | |
| Throbax TD update in CW 14 Improvements :Ughlar_big: Finish level 43. :Ughlar_big: Finish level 44. :Ughlar_big: Read preferred language from Steam when starting for the first time and set it correctly. Done. Bugfixes :Throbax_Bubble: <NONE> PS: If you encounter problems and want to report them please refert to this thread: PPS: Up to date list on know issues can be found at | — | |
| Throbax TD update in CW 12 Improvements :Ughlar_big: Finish level 41. :Ughlar_big: Finish level 42. Bugfixes :Throbax_Bubble: The game doesn't reliably check if it's connected to Steam. Done. PS: If you encounter problems and want to report them please refert to this thread: PPS: Up to date list on know issues can be found at | — | |
| Throbax TD update in calendar week 11 Improvements :Ughlar_big: Finish design of level 40. Bugfixes :Throbax_Bubble: <NONE> PS: If you encounter problems and want to report them please refert to this thread: PPS: Up to date list on know issues can be found at | — | |
| Throbax TD update in calendar week 10 Improvements :Ughlar_big: Finish design of level 38, 39 and 40. Bugfixes :Throbax_Bubble: In MP the stealth-settings of the enemies were not transmitted. :Throbax_Bubble: The microwave tower didn't attack invisible units. :Throbax_Bubble: The AOE algorithm (splash damage) took too much processing time :Throbax_Bubble: The chainlightning algorithm of the lightning tower took too much processing… | — | |
| Throbax TD update in calendar week 9 Improvements :Ughlar_big: Finish design of level 37. Bugfixes :Throbax_Bubble: Fixed CTD when starting the game (happens erradically and rarely) PS: If you encounter problems and want to report them please refert to this thread: PPS: Up to date list on know issues can be found at | — | |
| Throbax TD update in calendar week 8 :Ughlar_big: Improvements · Finish design of level 36. · Update to newest MonoGame version. Bugfixes · Some of the fonts (checked for the TitleNormal - Normal-Bold font) have black borders. Visible in the main-menu, menuscreens and the encyclopedia screen. PS: If you encounter problems and want to report them please refert to this thread: PPS: Up to date list on know issues can be found at | — | |
| Throbax TD update in calendar week 7 We are back - and struggeling with some MonoGame issues which are under investigation. Nevertheless: Improvements · Explosion of spider creeps enhanced! · Multiple pings in parallel are possible now PS: If you encounter problems and want to report them please refert to this thread: PPS: Up to date list on know issues can be found at | — | |
| Update in CW 4 Sorry - no updates as we are ill :-( | — | |
| Throbax TD update in calendar week 1 2017 - new levels 31-35 Happy new year to all of you - we are back and are proud to present the following changelog: Improvements · Added new levels 31-35. · On first game-start play intro. · On first game-start start tutorial on start button. · Add a ping-button with a shortcut. · Add a ping-target volatile sprite. · Enable ping in MP games. · Add changes in French translation. · Add the new ping-pin. · Add the name… | — | |
| Throbax TD Update in Calendar Week 50 - new PING functionality for Multiplayer Improvements · Raise the timeout when initially waiting for players to get their levels loaded from 30 to 50 seconds. Done. · Add a ping-button with a shortcut. Done. · Add a ping-target volatile sprite. Done. · Enable ping in MP games. Done. · Add changes in French translation. Done. · Add the new ping-pin. Done · Add the name of the pinging player. Done. Bug fixes · When persuing enemies usin… | — | |
| Throbax TD update in calendar week 49 Improvements · Smaller bugfixes. · More portal levels. PS: If you encounter problems and want to report them please refert to this thread: PPS: Up to date list on know issues can be found at | — | |
| Throbax TD update in calendar week 48 Improvements · Update wall-of-fame. Done. · Update to MonoGame build v3.6.0.1186. Bug fixes · The hardwaremode switch is on per default and depends strongly on hardware-supported resolutions. Disabled again. Done. · The ground-pass spritedecorators lag behind the sprite itself when panning zooming the camera. Done. · Next-Wave is empty now. Was due to spritebatch-changes in sprite-base-class. D… | — | |
| Throbax TD update calendar week 46 Bug fixes · <bug> The heroes shot obviously doesn't trigger the shield-effect -> e.g. it does no damage to shielded enemies. Done. · <bug> The messageboxes only get resized when re-opened. Done. PS: If you encounter problems and want to report them please refert to this thread: PPS: Up to date list on know issues can be found at | — | |
| Throbax TD update calendar week 45 Improvements · Better set all the showMessage actions in the tutorials to a very long value and emphasise on pressing space to continue. Done. · Remove bought marker-tower research-items from all hero-saves and remove the bought building (it's unlocked much later now). Done. · Re-order research-buildings for towers (marker tower comes last). Done. · Re-order button-arrangement in-game for tower… | — | |
| Throbax TD update in calendar week 43 Improvements · Upgraded to MonoGame develop branch. Bug fixes · When the hero is hitting enemies, the damage done was added to the statistic of the poison tower. · The time-dilation sound-effect resides on the hero-sounds-limit-queue. So if the hero plays enough sounds, the loop is stopped and reused. Give this sound its own limit-queue. · Fixed a mem-leak. · In the third tutorial, Sanja says t… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 May 2023 | Sun | 10:11 | No patch notes · unannounced build | 11174496 | dev_unstable | 2 | — |
| 16 May 2019 | Thu | 05:24 | No patch notes · unannounced build | 3828311 | public | 2 | — |
| 16 May 2019 | Thu | 05:24 | No patch notes · unannounced build | 3828311 | beta | 2 | — |