Grimm Work
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
2Aug 2026
Playing now
0−1 vs. yesterday
All-time peak
2Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v 1.0.5 Removed local player arm shadows · Fixed issue where quests did not properly resolve leading to repeated "next text" · Decreased the cost of monsters and occult objects to better populate levels · Players falling into the void are now killed and revived in the lodge. If a player falls into the void from within the level they stay dead until the level is destroyed. · Fixed an issue where players… | — | |
| Community | Early Acess Release! Hello Initiates! I wanted to take this time to discuss a few things; questions we’ve received regarding Grimm Work, describe what exactly Grimm Work is, and to give an idea of what the future of Grimm Work looks like. I’ll start with the vision of this game, Grimm Work is a roguelike co-op horror game where you and your group must navigate procedurally generated locals to identify and vanquish/… | — | |
| Community | Join the Community! Hello initiates! With our game nearly ready for release we would like to invite everyone to join our discord server! Here we will show sneak peaks of gameplay for release and future updates, take polls for what content should be added, and host giveaways for keys of the game and cosmetics. We are very grateful for the support you have given us so far and hope you will continue to support us by… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.